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ethomaz said:

FFVI is not like FFVII where every char have the same abilities and just choose it because you taste... FFVI give you chars with single and unique abilities that are important in the game.

Eg. You can steal withtou Locke... or repel magic without Celes.

True, but as someone pointed out earlier many of those abilities were of questionable or limited value. The fact that everyone could equip nearly everything, and that everyone could learn the same spells made the characters fairly modular in combat, especially since the stat differences for everyone but Gogo and Umaro could be largely negated by equipping them with Espers to make up for their shortcomings.