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Forums - Sony - Driveclub runs at 1080p 30fps

Max King of the Wild said:
curl-6 said:
Max King of the Wild said:

 I've never once noticed a game was running 30fps or 60fps.

Sorry to sound unpleasant, but I can no longer take any of your contributions to this discussion seriously.


Sorry to sound unpleasant but deflecting and ignoring the ones using facts against your argument makes it hard for me to take you seriously.

None of their facts disprove that twice the frames gives twice as many visual updates per second for the player to respond to.

This is 2014, the argument that 60fps doesn't matter in a high speed racer is just ludicrous.



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curl-6 said:

None of their facts disprove that twice the frames gives twice as many visual updates per second for the player to respond to.

This is 2014, the argument that 60fps doesn't matter in a high speed racer is just ludicrous.


Why is the year even remotely relevant? Why does frame rate matter when most racers dont reach 60fps? Frame rate obviously didn't matter with every other game. The 1080p60 debate is only relevant when there is some comparison. This has nothing to do with being Ps4 exclusive



Max King of the Wild said:
curl-6 said:

None of their facts disprove that twice the frames gives twice as many visual updates per second for the player to respond to.

This is 2014, the argument that 60fps doesn't matter in a high speed racer is just ludicrous.


Why is the year even remotely relevant? Why does frame rate matter when most racers dont reach 60fps? Frame rate obviously didn't matter with every other game. The 1080p60 debate is only relevant when there is some comparison. This has nothing to do with being Ps4 exclusive

The year is relevant because this is like still arguing over whether the earth orbits the sun in this day and age. The benefits of 60fps are well established.



curl-6 said:
Max King of the Wild said:
curl-6 said:

None of their facts disprove that twice the frames gives twice as many visual updates per second for the player to respond to.

This is 2014, the argument that 60fps doesn't matter in a high speed racer is just ludicrous.


Why is the year even remotely relevant? Why does frame rate matter when most racers dont reach 60fps? Frame rate obviously didn't matter with every other game. The 1080p60 debate is only relevant when there is some comparison. This has nothing to do with being Ps4 exclusive

The year is relevant because this is like still arguing over whether the earth orbits the sun in this day and age. The benefits of 60fps are well established.


So... Racing games from the past that ran at a locked 30fps are all crap? It's not like the difference in frame rate between 30 and 60 will break an arcade racer... 60 fps is more important for sim racers like Gran Turismo where precision is key. For an arcade racer, the physics aren't usually as punishing as sims. So I don't see why you're all arguing nonsense about something that is clearly inconsequential. Especially since none of you have played the damn game to begin with. Funny enough, most of the ones shitting on the 1080p/30fps in DC are people who don't even own a PS4, or people with a fetish console other than the PS4. This is all very childish. 

As far as I'm concerned, a locked frame rate is what's important. It's during the fluctiation in frame rate that a game usually lose control accuracy and precision. And besides, can any of you name a racing game that had 30fps and had such annoying loss of accuracy? I have a feeling those of you who will come up with a game to answer this won't really be honest.



Hynad said:
curl-6 said:

The year is relevant because this is like still arguing over whether the earth orbits the sun in this day and age. The benefits of 60fps are well established.


So... Racing games from the past that ran at a locked 30fps are all crap? It's not like the difference in frame rate between 30 and 60 will break an arcade racer... 

Never said it would break it or make it automatically crap, it's just not as good.



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curl-6 said:
Hynad said:
curl-6 said:

The year is relevant because this is like still arguing over whether the earth orbits the sun in this day and age. The benefits of 60fps are well established.


So... Racing games from the past that ran at a locked 30fps are all crap? It's not like the difference in frame rate between 30 and 60 will break an arcade racer... 

Never said it would break it or make it automatically crap, it's just not as good.


true... and 60 is not nearly as good as 120 :)



I would make my honest comment but people will just b**ch so smile and smile more



Nobody's perfect. I aint nobody!!!

Killzone 2. its not a fps. it a FIRST PERSON WAR SIMULATOR!!!! ..The true PLAYSTATION 3 launch date and market dominations is SEP 1st

curl-6 said:
Max King of the Wild said:
curl-6 said:

None of their facts disprove that twice the frames gives twice as many visual updates per second for the player to respond to.

This is 2014, the argument that 60fps doesn't matter in a high speed racer is just ludicrous.


Why is the year even remotely relevant? Why does frame rate matter when most racers dont reach 60fps? Frame rate obviously didn't matter with every other game. The 1080p60 debate is only relevant when there is some comparison. This has nothing to do with being Ps4 exclusive

The year is relevant because this is like still arguing over whether the earth orbits the sun in this day and age. The benefits of 60fps are well established.

Yet the benefits are very minor for racers, even less for sim racers. Much less than the benefit of a sharper (higher res) image.
What matters is stability of the movement (stable framerate) to aid smooth motion perception. Higher framerates become important when objects you're looking at travel fast accross the screen. That is not the case in sim racers. You are focussing down the road to where you are going. Movements are relatively slow in that area and resolution will be of greater benefit.

You can perceive a flash of 1/300th of second, yet you can also perceive smooth motion as low as 10fps. Your perception of motion is not bound by framerate. Higher fps becomes useful when you track a moving object travelling fast accross the screen. While your eyes follow the object, its light accumulates on your retina, the smaller the steps the object takes, the more detail you will see. However in sim racers you should not be looking right in front of the car, that's bad driving. You're too late to accurately respond to whatever happens there. 30fps is enough to drive accurately. Remember your brain is not limited by the 30 steps per second, nor are your fingers, the controller polling, or the physics engine interpreting your inputs. The output on screen basically works as an error correction method to the interpretation inside your brain, which runs a bit ahead to be able to make timely steering inputs.

If your succeptible to flicker, or have trouble compiling motion out of 30fps without correctly added motion blur, then 60fps or 120fps would help. Even 120fps can appear to stutter, just one of those oddities of how your eyes work. It's not a continuous flow of information nor set to a frequency. You get frame rate stutters in real life too, eg when looking at a spinning ceiling fan, or out the passenger window in car down at the road scrolling by.

Anyway well established benefits, I'm not so sure about that.
More questions to consider: http://www.100fps.com/how_many_frames_can_humans_see.htm
Very detailed answers: http://skeptics.stackexchange.com/questions/3348/can-the-human-eye-distinguish-frame-rates-above-60-hz

After 30 years of racing, do I notice the difference. Yes. Does it have any effect on my driving. No.



SvennoJ said:
curl-6 said:
Max King of the Wild said:
curl-6 said:

None of their facts disprove that twice the frames gives twice as many visual updates per second for the player to respond to.

This is 2014, the argument that 60fps doesn't matter in a high speed racer is just ludicrous.


Why is the year even remotely relevant? Why does frame rate matter when most racers dont reach 60fps? Frame rate obviously didn't matter with every other game. The 1080p60 debate is only relevant when there is some comparison. This has nothing to do with being Ps4 exclusive

The year is relevant because this is like still arguing over whether the earth orbits the sun in this day and age. The benefits of 60fps are well established.

Yet the benefits are very minor for racers, even less for sim racers. Much less than the benefit of a sharper (higher res) image.
What matters is stability of the movement (stable framerate) to aid smooth motion perception. Higher framerates become important when objects you're looking at travel fast accross the screen. That is not the case in sim racers. You are focussing down the road to where you are going. Movements are relatively slow in that area and resolution will be of greater benefit.

You can perceive a flash of 1/300th of second, yet you can also perceive smooth motion as low as 10fps. Your perception of motion is not bound by framerate. Higher fps becomes useful when you track a moving object travelling fast accross the screen. While your eyes follow the object, its light accumulates on your retina, the smaller the steps the object takes, the more detail you will see. However in sim racers you should not be looking right in front of the car, that's bad driving. You're too late to accurately respond to whatever happens there. 30fps is enough to drive accurately. Remember your brain is not limited by the 30 steps per second, nor are your fingers, the controller polling, or the physics engine interpreting your inputs. The output on screen basically works as an error correction method to the interpretation inside your brain, which runs a bit ahead to be able to make timely steering inputs.

If your succeptible to flicker, or have trouble compiling motion out of 30fps without correctly added motion blur, then 60fps or 120fps would help. Even 120fps can appear to stutter, just one of those oddities of how your eyes work. It's not a continuous flow of information nor set to a frequency. You get frame rate stutters in real life too, eg when looking at a spinning ceiling fan, or out the passenger window in car down at the road scrolling by.

Anyway well established benefits, I'm not so sure about that.
More questions to consider: http://www.100fps.com/how_many_frames_can_humans_see.htm
Very detailed answers: http://skeptics.stackexchange.com/questions/3348/can-the-human-eye-distinguish-frame-rates-above-60-hz

After 30 years of racing, do I notice the difference. Yes. Does it have any effect on my driving. No.

Learning to compensate for a lower framerate doesn't mean there's not a benefit to a higher one.

And why does everyone act like 1080p and 60fps are mutually exclusive? This is a PS4 game, it can do both.



curl-6 said:
SvennoJ said:
curl-6 said:
Max King of the Wild said:
curl-6 said:

None of their facts disprove that twice the frames gives twice as many visual updates per second for the player to respond to.

This is 2014, the argument that 60fps doesn't matter in a high speed racer is just ludicrous.


Why is the year even remotely relevant? Why does frame rate matter when most racers dont reach 60fps? Frame rate obviously didn't matter with every other game. The 1080p60 debate is only relevant when there is some comparison. This has nothing to do with being Ps4 exclusive

The year is relevant because this is like still arguing over whether the earth orbits the sun in this day and age. The benefits of 60fps are well established.

Yet the benefits are very minor for racers, even less for sim racers. Much less than the benefit of a sharper (higher res) image.
What matters is stability of the movement (stable framerate) to aid smooth motion perception. Higher framerates become important when objects you're looking at travel fast accross the screen. That is not the case in sim racers. You are focussing down the road to where you are going. Movements are relatively slow in that area and resolution will be of greater benefit.

You can perceive a flash of 1/300th of second, yet you can also perceive smooth motion as low as 10fps. Your perception of motion is not bound by framerate. Higher fps becomes useful when you track a moving object travelling fast accross the screen. While your eyes follow the object, its light accumulates on your retina, the smaller the steps the object takes, the more detail you will see. However in sim racers you should not be looking right in front of the car, that's bad driving. You're too late to accurately respond to whatever happens there. 30fps is enough to drive accurately. Remember your brain is not limited by the 30 steps per second, nor are your fingers, the controller polling, or the physics engine interpreting your inputs. The output on screen basically works as an error correction method to the interpretation inside your brain, which runs a bit ahead to be able to make timely steering inputs.

If your succeptible to flicker, or have trouble compiling motion out of 30fps without correctly added motion blur, then 60fps or 120fps would help. Even 120fps can appear to stutter, just one of those oddities of how your eyes work. It's not a continuous flow of information nor set to a frequency. You get frame rate stutters in real life too, eg when looking at a spinning ceiling fan, or out the passenger window in car down at the road scrolling by.

Anyway well established benefits, I'm not so sure about that.
More questions to consider: http://www.100fps.com/how_many_frames_can_humans_see.htm
Very detailed answers: http://skeptics.stackexchange.com/questions/3348/can-the-human-eye-distinguish-frame-rates-above-60-hz

After 30 years of racing, do I notice the difference. Yes. Does it have any effect on my driving. No.

Learning to compensate for a lower framerate doesn't mean there's not a benefit to a higher one.

And why does everyone act like 1080p and 60fps are mutually exclusive? This is a PS4 game, it can do both.

It is far too detailed to handle both on the PS4. Resolution and framerate are also affected by detail, lighting, anti-aliasing, textures and physics.