curl-6 said:
The year is relevant because this is like still arguing over whether the earth orbits the sun in this day and age. The benefits of 60fps are well established. |
So... Racing games from the past that ran at a locked 30fps are all crap? It's not like the difference in frame rate between 30 and 60 will break an arcade racer... 60 fps is more important for sim racers like Gran Turismo where precision is key. For an arcade racer, the physics aren't usually as punishing as sims. So I don't see why you're all arguing nonsense about something that is clearly inconsequential. Especially since none of you have played the damn game to begin with. Funny enough, most of the ones shitting on the 1080p/30fps in DC are people who don't even own a PS4, or people with a fetish console other than the PS4. This is all very childish.
As far as I'm concerned, a locked frame rate is what's important. It's during the fluctiation in frame rate that a game usually lose control accuracy and precision. And besides, can any of you name a racing game that had 30fps and had such annoying loss of accuracy? I have a feeling those of you who will come up with a game to answer this won't really be honest.







