SvennoJ said:
curl-6 said:
Max King of the Wild said:
curl-6 said:
None of their facts disprove that twice the frames gives twice as many visual updates per second for the player to respond to.
This is 2014, the argument that 60fps doesn't matter in a high speed racer is just ludicrous.
|
Why is the year even remotely relevant? Why does frame rate matter when most racers dont reach 60fps? Frame rate obviously didn't matter with every other game. The 1080p60 debate is only relevant when there is some comparison. This has nothing to do with being Ps4 exclusive
|
The year is relevant because this is like still arguing over whether the earth orbits the sun in this day and age. The benefits of 60fps are well established.
|
Yet the benefits are very minor for racers, even less for sim racers. Much less than the benefit of a sharper (higher res) image. What matters is stability of the movement (stable framerate) to aid smooth motion perception. Higher framerates become important when objects you're looking at travel fast accross the screen. That is not the case in sim racers. You are focussing down the road to where you are going. Movements are relatively slow in that area and resolution will be of greater benefit.
You can perceive a flash of 1/300th of second, yet you can also perceive smooth motion as low as 10fps. Your perception of motion is not bound by framerate. Higher fps becomes useful when you track a moving object travelling fast accross the screen. While your eyes follow the object, its light accumulates on your retina, the smaller the steps the object takes, the more detail you will see. However in sim racers you should not be looking right in front of the car, that's bad driving. You're too late to accurately respond to whatever happens there. 30fps is enough to drive accurately. Remember your brain is not limited by the 30 steps per second, nor are your fingers, the controller polling, or the physics engine interpreting your inputs. The output on screen basically works as an error correction method to the interpretation inside your brain, which runs a bit ahead to be able to make timely steering inputs.
If your succeptible to flicker, or have trouble compiling motion out of 30fps without correctly added motion blur, then 60fps or 120fps would help. Even 120fps can appear to stutter, just one of those oddities of how your eyes work. It's not a continuous flow of information nor set to a frequency. You get frame rate stutters in real life too, eg when looking at a spinning ceiling fan, or out the passenger window in car down at the road scrolling by.
Anyway well established benefits, I'm not so sure about that. More questions to consider: http://www.100fps.com/how_many_frames_can_humans_see.htm Very detailed answers: http://skeptics.stackexchange.com/questions/3348/can-the-human-eye-distinguish-frame-rates-above-60-hz
After 30 years of racing, do I notice the difference. Yes. Does it have any effect on my driving. No.
|
Learning to compensate for a lower framerate doesn't mean there's not a benefit to a higher one.
And why does everyone act like 1080p and 60fps are mutually exclusive? This is a PS4 game, it can do both.