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Forums - Sony - Driveclub runs at 1080p 30fps

SvennoJ said:
Fun thread, lots of misinformation.

DC: It has day/night cycle, just not locked to real time. You can specify the time of day and the rate at which time passes, same as Gran Turismo (for the tracks that support it) I'm sure you can set time progression to real as well, but as they stated, it's rather boring unless you plan on racing for hours.

30fps does not automatically mean less controller feedback. The physics updates and controller polling are not locked to the output frame rate. Forza updates it's physics at 360hz for example. If it is locked to the frame rate, well that's rather bad programming.

What does matter is input lag, NFS shift also updates at 180hz, yet in Shift 2 due to input dampening the lag really starts throwing you off at higher speeds (150ms). No clue what the input lag will be for DC, hopefully closer to 83ms like NFS hot pursuit. (For comparison Burnout paradise at 60fps has the fastest response in console racers at 66ms while Forza horizon at 30fps was 100ms. I still didn't have any problems with Forza Horizon anyway)

Even if controller input was locked to the frame rate, the difference between 30fps and 60fps at 300kph is 1.4m, really doesn't make a difference when you have to start braking hundreds of meters before the turn. And for avoiding sudden obstacles, you're reaction speed is about 1.5 sec, or 125m. For anything that doesn't appear sudden, higher resolution will help you to better judge when to start braking and where to position yourself for a corner. Driving at high speed is about planning ahead, not sudden quick movements.

Anyway if you're really concerned about lag, you should be playing on a CRT monitor. The whole 16ms vs 33ms reaction time debate becomes quite pointless when you use the average lcd tv to play on.





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KylieDog said:
curl-6 said:
KylieDog said:
curl-6 said:

Nobody that defends 30fps in a modern high speed racing game can be taken seriously, sorry.


So you've run out uninformed excuses and now spout rhetoric.

Any game where visual distance comes into play, resolution benefits a lot.

It does you no good when you have delayed response due to having half as many inputs per second. But hey, don't let the facts get in the way of defending your favourite company...

It isn't a delayed response if you see something sooner and react sooner because of it, as higher res does.

Also laughing at your last sentance.  Like I haven't ever ripped into a Sony game.  Your argument fails.

30fps = half as many updates as 60fps. That doesn't just go for reacting to distant objects, but also for everything else, from turning to braking.



I just love how at launch every game had to be 1080p and 60 fps...

Then, infamous comes out and all of a sudden 30 fps is fine... (I've been saying 30 fps is fine all along)

For all those that are saying resolution trumps frame rate in racers. There has to be a balance between the two... 30 fps is minimum and 720p is minimum. As people have said, the detail in a distance is important. When you are travelling a 200+ Mph in a car seeing 60 fps is just as important to be able to react properly.

I don't like the comparisons to Forza 5. Forza 5 is a closed circuit course racing game whereas DriveClub is open world. There is a difference there. DriveClub can be more closely compared with Forza Horizon. Both open worlds and both trying to make arcade racers realistic. Forza Horizon runs at 30 fps at 720p using 2005 360 hardware. Driveclub is 30 fps at 1080p on 2013 PS4 hardware. Not a huge difference there. I would've preferred them to target 900p and 60 fps in DriveClub (A balanced approach between frame rate and resolution).



Gotta love your double standard. Arent First Person Shooter the most important type of game to be 60fps but Titanfall has anything but stable framerate and yet you rated it masterpiece? Than a Sony game is 30 fps and its a fiasco? C'mon man...

 

Basicly, if its on xbox at 10-52fps 720p its all good, if its sony 30fps 1080p or 30-60/1080p it sucks. 

 



RIP ps3, xbox360.

welcome home ps4 and X1

SvennoJ said:
Fun thread, lots of misinformation.

DC: It has day/night cycle, just not locked to real time. You can specify the time of day and the rate at which time passes, same as Gran Turismo (for the tracks that support it) I'm sure you can set time progression to real as well, but as they stated, it's rather boring unless you plan on racing for hours.

30fps does not automatically mean less controller feedback. The physics updates and controller polling are not locked to the output frame rate. Forza updates it's physics at 360hz for example. If it is locked to the frame rate, well that's rather bad programming.

What does matter is input lag, NFS shift also updates at 180hz, yet in Shift 2 due to input dampening the lag really starts throwing you off at higher speeds (150ms). No clue what the input lag will be for DC, hopefully closer to 83ms like NFS hot pursuit. (For comparison Burnout paradise at 60fps has the fastest response in console racers at 66ms while Forza horizon at 30fps was 100ms. I still didn't have any problems with Forza Horizon anyway)

Even if controller input was locked to the frame rate, the difference between 30fps and 60fps at 300kph is 1.4m, really doesn't make a difference when you have to start braking hundreds of meters before the turn. And for avoiding sudden obstacles, you're reaction speed is about 1.5 sec, or 125m. For anything that doesn't appear sudden, higher resolution will help you to better judge when to start braking and where to position yourself for a corner. Driving at high speed is about planning ahead, not sudden quick movements.

Anyway if you're really concerned about lag, you should be playing on a CRT monitor. The whole 16ms vs 33ms reaction time debate becomes quite pointless when you use the average lcd tv to play on.

Just single-handedly destroyed 90% of the arguments in this thread. Well done. 



Sigs are dumb. And so are you!

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If it was Forza 6 that was 30fps, most of the people defending this would be arguing the polar opposite view.



curl-6 said:
If it was Forza 6 that was 30fps, most of the people defending this would be arguing the polar opposite view.


No.
It depends, if the 6 is like the 5 a cross gen game technically, yes , there would be nothing to justify the 30fps.

But if the game reach a high level of visual fidelity, with everything dynamic, big modelised landscape, no aliasing, motion blur HQ,... , then yes, 30fps would be okay.



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

Aerys said:
curl-6 said:
If it was Forza 6 that was 30fps, most of the people defending this would be arguing the polar opposite view.


No.
It depends, if the 6 is like the 5 a cross gen game technically, yes , there would be nothing to justify the 30fps.

But if the game reach a high level of visual fidelity, with everything dynamic, big modelised landscape, no aliasing, motion blur HQ,... , then yes, 30fps would be okay.

You really think the defence of 30fps in a high speed racer isn't partly due to it being on the system most beloved on this website?



Less than 1080p60 is ok in some situations. Those situations being a PS4 game. I can't believe people are arguing being able to see the track better in 1080p over a more fluid 60 frames per second, as if racing games were just impossible on the last.. idk, every console generation ever.

I wonder if this is a Sony thing pushing all their games to be 1080p over a better frame rate.



KylieDog said:
curl-6 said:
KylieDog said:

It isn't a delayed response if you see something sooner and react sooner because of it, as higher res does.

Also laughing at your last sentance.  Like I haven't ever ripped into a Sony game.  Your argument fails.

30fps = half as many updates as 60fps. That doesn't just go for reacting to distant objects, but also for everything else, from turning to braking.


You know that is visual updates only right?  What you do on the controller is independant of what is on screen.  How do you think people do 1 frame links in SSFIV when it is only 30fps.

But you can only see and respond within 30 frame windows.

Besides which, why are you acting as if 1080p and 60fps are mutually exclusive? This is a PS4 game, it can do both.