Damn, boy! This thread has been such a good read! 
---Member of the official Squeezol Fanclub---
Damn, boy! This thread has been such a good read! 
---Member of the official Squeezol Fanclub---
DerNebel said:
Seriously, a couple years ago nobody would even ask questions like "what framerate is it?" and now those things are suddenly the most important things in gaming ever. "If the framerate is too low, I can't react fast enough","If the resolution is too low I can't see far enough"... oh come on people. I kinda wish Sony, I think they're mainly to blame for this, would've never started using this whole resolution/framerate bullcrap as a huge marketing point. Well let's hope that as the generation progresses those things take a backseat. :D |
Regarding racers, Turn 10 have pioneered 60 FPS on consoles since Forza 2. They hav been swearing by it since then. And with good reason. It makes a huge difference to the drivability. HUGE.
selnor1983 said:
Regarding racers, Turn 10 have pioneered 60 FPS on consoles since Forza 2. They hav been swearing by it since then. And with good reason. It makes a huge difference to the drivability. HUGE. |
I'll say it again, F1 2011: 9/10. Does 60fps make a difference? I sure as hell would hope so. But the difference can't be that "HUGE" if you can still like that game enough to give it a 9/10. You are saying it yourself, Forza was 60fps back then already so you knew about the difference.
Right now you're just trying to make a stink about a game that you won't ever play anyway. I mean seriously, comments like "It doesn't even impress me visually because it's 30fps" and "the bland gameplay" (again, it's a racing game, you race cars, how is it supposed to look) could be considered borderline t-word.
What frame rate Midnight Club? Because i cant tell. crash into things all the time and i doubt 30 to 60 would change that. If its 60 then it obviously doesnt help. Its playable and fun.
I spent my childhood playing games on a laggy laptop. As if I could give two fucks about FPS. I wanna game son.
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DerNebel said:
I'll say it again, F1 2011: 9/10. Does 60fps make a difference? I sure as hell would hope so. But the difference can't be that "HUGE" if you can still like that game enough to give it a 9/10. You are saying it yourself, Forza was 60fps back then already so you knew about the difference. Right now you're just trying to make a stink about a game that you won't ever play anyway. I mean seriously, comments like "It doesn't even impress me visually because it's 30fps" and "the bland gameplay" (again, it's a racing game, you race cars, how is it supposed to look) could be considered borderline t-word. |
Look forget it. Carry on. Theres no point discussin racers in this thread.
Fun thread, lots of misinformation.
DC: It has day/night cycle, just not locked to real time. You can specify the time of day and the rate at which time passes, same as Gran Turismo (for the tracks that support it) I'm sure you can set time progression to real as well, but as they stated, it's rather boring unless you plan on racing for hours.
30fps does not automatically mean less controller feedback. The physics updates and controller polling are not locked to the output frame rate. Forza updates it's physics at 360hz for example. If it is locked to the frame rate, well that's rather bad programming.
What does matter is input lag, NFS shift also updates at 180hz, yet in Shift 2 due to input dampening the lag really starts throwing you off at higher speeds (150ms). No clue what the input lag will be for DC, hopefully closer to 83ms like NFS hot pursuit. (For comparison Burnout paradise at 60fps has the fastest response in console racers at 66ms while Forza horizon at 30fps was 100ms. I still didn't have any problems with Forza Horizon anyway)
Even if controller input was locked to the frame rate, the difference between 30fps and 60fps at 300kph is 1.4m, really doesn't make a difference when you have to start braking hundreds of meters before the turn. And for avoiding sudden obstacles, you're reaction speed is about 1.5 sec, or 125m. For anything that doesn't appear sudden, higher resolution will help you to better judge when to start braking and where to position yourself for a corner. Driving at high speed is about planning ahead, not sudden quick movements.
Anyway if you're really concerned about lag, you should be playing on a CRT monitor. The whole 16ms vs 33ms reaction time debate becomes quite pointless when you use the average lcd tv to play on.
| SvennoJ said: Fun thread, lots of misinformation. DC: It has day/night cycle, just not locked to real time. You can specify the time of day and the rate at which time passes, same as Gran Turismo (for the tracks that support it) I'm sure you can set time progression to real as well, but as they stated, it's rather boring unless you plan on racing for hours. 30fps does not automatically mean less controller feedback. The physics updates and controller polling are not locked to the output frame rate. Forza updates it's physics at 360hz for example. If it is locked to the frame rate, well that's rather bad programming. What does matter is input lag, NFS shift also updates at 180hz, yet in Shift 2 due to input dampening the lag really starts throwing you off at higher speeds (150ms). No clue what the input lag will be for DC, hopefully closer to 83ms like NFS hot pursuit. (For comparison Burnout paradise at 60fps has the fastest response in console racers at 66ms while Forza horizon at 30fps was 100ms. I still didn't have any problems with Forza Horizon anyway) Even if controller input was locked to the frame rate, the difference between 30fps and 60fps at 300kph is 1.4m, really doesn't make a difference when you have to start braking hundreds of meters before the turn. And for avoiding sudden obstacles, you're reaction speed is about 1.5 sec, or 125m. For anything that doesn't appear sudden, higher resolution will help you to better judge when to start braking and where to position yourself for a corner. Driving at high speed is about planning ahead, not sudden quick movements. Anyway if you're really concerned about lag, you should be playing on a CRT monitor. The whole 16ms vs 33ms reaction time debate becomes quite pointless when you use the average lcd tv to play on. |
/thread
Seriously, this post is a shining beacon of knowledge and reason atop a pile of misinformation and bias. *begins to tear up*

| SvennoJ said: Fun thread, lots of misinformation. DC: It has day/night cycle, just not locked to real time. You can specify the time of day and the rate at which time passes, same as Gran Turismo (for the tracks that support it) I'm sure you can set time progression to real as well, but as they stated, it's rather boring unless you plan on racing for hours. 30fps does not automatically mean less controller feedback. The physics updates and controller polling are not locked to the output frame rate. Forza updates it's physics at 360hz for example. If it is locked to the frame rate, well that's rather bad programming. What does matter is input lag, NFS shift also updates at 180hz, yet in Shift 2 due to input dampening the lag really starts throwing you off at higher speeds (150ms). No clue what the input lag will be for DC, hopefully closer to 83ms like NFS hot pursuit. (For comparison Burnout paradise at 60fps has the fastest response in console racers at 66ms while Forza horizon at 30fps was 100ms. I still didn't have any problems with Forza Horizon anyway) Even if controller input was locked to the frame rate, the difference between 30fps and 60fps at 300kph is 1.4m, really doesn't make a difference when you have to start braking hundreds of meters before the turn. And for avoiding sudden obstacles, you're reaction speed is about 1.5 sec, or 125m. For anything that doesn't appear sudden, higher resolution will help you to better judge when to start braking and where to position yourself for a corner. Driving at high speed is about planning ahead, not sudden quick movements. Anyway if you're really concerned about lag, you should be playing on a CRT monitor. The whole 16ms vs 33ms reaction time debate becomes quite pointless when you use the average lcd tv to play on. |
Someone give this guy a Sunlight Medal.
I have seen many arguments about fps, none had any idea that the physics do not necessarily update with the output frame rate.
Great post.
| SvennoJ said: Fun thread, lots of misinformation. DC: It has day/night cycle, just not locked to real time. You can specify the time of day and the rate at which time passes, same as Gran Turismo (for the tracks that support it) I'm sure you can set time progression to real as well, but as they stated, it's rather boring unless you plan on racing for hours. 30fps does not automatically mean less controller feedback. The physics updates and controller polling are not locked to the output frame rate. Forza updates it's physics at 360hz for example. If it is locked to the frame rate, well that's rather bad programming. What does matter is input lag, NFS shift also updates at 180hz, yet in Shift 2 due to input dampening the lag really starts throwing you off at higher speeds (150ms). No clue what the input lag will be for DC, hopefully closer to 83ms like NFS hot pursuit. (For comparison Burnout paradise at 60fps has the fastest response in console racers at 66ms while Forza horizon at 30fps was 100ms. I still didn't have any problems with Forza Horizon anyway) Even if controller input was locked to the frame rate, the difference between 30fps and 60fps at 300kph is 1.4m, really doesn't make a difference when you have to start braking hundreds of meters before the turn. And for avoiding sudden obstacles, you're reaction speed is about 1.5 sec, or 125m. For anything that doesn't appear sudden, higher resolution will help you to better judge when to start braking and where to position yourself for a corner. Driving at high speed is about planning ahead, not sudden quick movements. Anyway if you're really concerned about lag, you should be playing on a CRT monitor. The whole 16ms vs 33ms reaction time debate becomes quite pointless when you use the average lcd tv to play on. |
I was reading the thread... And facepalming quite a lot, comment after comment. Some users are really showing their bias and how unreasonable they can be when a game isn't on their fetish console. Selnor, in particular, couldn't even refrain himself of trashing other Sony exclusives totally unrelated to the thread (and he gets away with it... Humm).
But thank God, in the end, someone made sense of all this crappy argument. Thank you SvennoJ. 