KylieDog said:
curl-6 said:
Detaching the camera from the character's perspective kills immersion because you are no longer in their shoes.
And walking off screen and having it cut to another angle is jarring and clumsy.
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Is like you cannot read. If the character is not meant to know what is round the corner, the fixed cameras stop YOU from seeing round the corner, that is not immersion killing, that is the exact opposite. A free cam or chase (OTS) cam can let you see around a corner before you turn it, THAT is immersion breaking.
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A camera that moves with the character and sees things from roughly the same angle as them as much more immersive than some detached camera hanging from the roof or whatever.
I'm very, very happy that fixed camera angles have largerly died out.