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KylieDog said:
curl-6 said:

The kind of camera angles used in the PS2 Fatal Frames (And RE1-3/0) are terrible, they deflate any immersion by distancing perspective from the character, and make navigation awkward. It's a 5th gen trend that has thankfully largely died out.


Those camera angles enhance the gameplay and atmosphere, they are used to bring focus on things which doesn't actually distance perspective but adds to it, if a character isn'tmeant to be expecting something around a corner the fixed cameras can blind you to what is around it, if your meant to focus on something in a room and camera can make you focus on it.  They were also copied from horror movies which also use such camera angls to enhance atmosphere/bring focus.

Also navigation was not hard at all either, press up, you move forward, always.  Press left, you turn left, always.  Etc etc.   If people cannot tell left from right or back to front then they've got other issues.

Detaching the camera from the character's perspective kills immersion because you are no longer in their shoes.

And walking off screen and having it cut to another angle is jarring and clumsy.