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KylieDog said:
curl-6 said:
KylieDog said:
This series been crap ever since Nintendo got involved.

When Nintendo got involved is when it blossomed and escaped the shackles of fixed camera angles.


First of all, Project Zero/Fatal Frame 1 never had fixed camera angles, they were dynamic and moved with the player, though they were limited to what the game wanted, it wasn't free camera control.  But the camera angles used were something that actually added to the atmosphere and creepyness feel, survival horror games that removed them in newer installments all have weaker atmosphere.  That is why games like REmake and RE0 went back fixed cameras when they had already gone 3D several years earlier with Code Veronica, CV just wasn't scary.  Plus you're completely wrong in the fact that the second game had a mode where you could play in first person view, removing the dynamic camera if you wished, though most fans agree the atmosphere is not as good and they removed it in the third game.

Got to chortle at 'blossomed'.  Fatal Frame 4 was buggy, not well developed and they didn't bother to release it outside Japan.  What they did release outside Japan was the god awful Spirit Camera on 3DS.

The kind of camera angles used in the PS2 Fatal Frames (And RE1-3/0) deflate any immersion by distancing perspective from the character, and make navigation awkward. It's a 5th gen trend that has thankfully largely died out.