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KylieDog said:
foxtail said:
KylieDog said:
foxtail said:

That is not the whole picture though, Code Veronica and RE Zero were being developed around the same time by different teams.  Code Veronica was largely made by a developer outside Capcom named Nextech who did a lot of the programming.  While Resident Evil Zero started development on the N64 by the traditional RE team at Capcom Production Studio 3 with the scenarios for both written by Flagship.


CV was almost done by time RE0 N64 started, and that was canned anyway and redone for GC...not releasing until after REmake.  What is 'the whole picture' got to do with something anyway?  They saw CV wasn't scary and decided to not have other projects copy it.

By whole picture I meant to say that going 3D with Code Veronica had a lot to do with it not being developed by the traditional RE team, while REØ was developed by the old team and stayed true to the N64 version which was in development before CV was released.


Right and what was REmakes excuse?

It was a remake after all, they probably wanted to stay true to the original. The pre-rendered backgrounds and effects possible on the Gamecube produced one of the best looking games of it's time.