KylieDog said:
foxtail said:
KylieDog said:
But the camera angles used were something that actually added to the atmosphere and creepyness feel, survival horror games that removed them in newer installments all have weaker atmosphere. That is why games like REmake and RE0 went back fixed cameras when they had already gone 3D several years earlier with Code Veronica, CV just wasn't scary.
|
That is not the whole picture though, Code Veronica and RE Zero were being developed around the same time by different teams. Code Veronica was largely made by a developer outside Capcom named Nextech who did a lot of the programming. While Resident Evil Zero started development on the N64 by the traditional RE team at Capcom Production Studio 3 with the scenarios for both written by Flagship.
|
CV was almost done by time RE0 N64 started, and that was canned anyway and redone for GC...not releasing until after REmake. What is 'the whole picture' got to do with something anyway? They saw CV wasn't scary and decided to not have other projects copy it.
|
By whole picture I meant to say that going 3D with Code Veronica had a lot to do with it not being developed by the traditional RE team, while REØ was developed by the old team and stayed true to the N64 version which was in development before CV was released.