Hmm, you've got some good points, but I'm not so pessimistic as you. I see all your criticisms as a sign that the series has a lot of room to grow. You thought of things I'd not even begun to imagine, but then I didn't try very hard. I really enjoyed X/Y, but I was a bit worried that they wouldn't have anywhere to go after this. As for there not being a lot of new Pokemon, that's fine by me, there's enough already. They need to slow down so expectations aren't so high each time. The reason for the grids is that a lot of the "puzzles" rely on them. However, the skating didn't feel gridlocked to me, and that had puzzles, so they're already moving past gridlocked puzzles. It makes puzzle design easier, but it's not necessary. I think a DQ8 style might be completely doable for next gen. I like the idea of gyms as a huge sidequest. That's too good of an idea for Nintendo to pass up forever. It would be the perfect thing to spice up the series while having it feel familiar. Expand the possibility for story without making it not feel like Pokemon anymore. Nintendo's all about that kind of thing.
I think why I'm so complacent is that X/Y felt like a reboot of the series of sorts. It's the first gen I played since gen 3, the first one I was even remotely interested in. It felt like a fresh start somehow. I don't know how to explain it, I just got the impression that this is a new beginning, so I wasn't ever worried. Next gen will fix a lot of what you mentioned, and I think Pokemon Amie is here to stay, as it brought in a lot of girl gamers, added a lot to make the game a bit more immersive, and though it might get a name change for a new region, I don't think it'll go away completely.









