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Forums - Sales Discussion - WiiU Up YOY in the US this Q

I'm more in shock with the 3ds sales. 159k is sooooo low.



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Pavolink said:
I'm more in shock with the 3ds sales. 159k is sooooo low.

Down 70k YOY (more than the 50k I expected).



 

Seece said:

It's about appealing to an audience. That means everything has to play a part. But at the end of the day, they can't appeal to the core or your average gamer because A) no third party support, B) online is lacking compared to competition, C) few core exclusives, D) can't/won't afford to money hat the big stuff, E) underpowered, F) console/company image goes against them.

Casuals ... it's too expensive, it's not fresh and unique like Wii, they're burnt out on the casual stuff (Just Dance, Wii series ect).

WiiU is perfect for some Nintendo fans, but you have a hard case selling it to anyone else.

This right here is the perfect response. 



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Seece said:
Pavolink said:
I'm more in shock with the 3ds sales. 159k is sooooo low.

Down 70k YOY (more than the 50k I expected).

Yeah, which is why I don't understand people that act as if Nintendo doesn't need to worry about the Wii U since they have the 3DS which is doing "gangbusters", the 3DS is dropping way to early in its life for Nintendo to not worry about it.



200K in 3 months when PS4 and Xb one both did over 300K in March alone.

In Europe 2013 Q1 was 133K, 2014 Q1 was 131K, so basically flat, and awful both years.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

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Seece said:
bonzobanana said:
Its not just about the games. It's also about the performance of the console and its pricing.

I keep reading on this forum that great games will save wii u. Great games didn't save the Dreamcast.

More than anything though its about decent marketing.

It's about appealing to an audience. That means everything has to play a part. But at the end of the day, they can't appeal to the core or your average gamer because A) no third party support, B) online is lacking compared to competition, C) few core exclusives, D) can't/won't afford to money hat the big stuff, E) underpowered, F) console/company image goes against them.

Casuals ... it's too expensive, it's not fresh and unique like Wii, they're burnt out on the casual stuff (Just Dance, Wii series ect).

WiiU is perfect for some Nintendo fans, but you have a hard case selling it to anyone else.

Casuals have a fairly limited offering on the Wii U. All 8th gen systems have this same problem: they're not offering anything substantially better or different.

Just Dance on the Wii is pretty much the same game as on the Wii U.

NSMB Wii and NSMBU are very hard to tell apart besides graphics.

And beyond that, the LEGO games on PS3/360 are going to be pretty much the same as on next-gen.

There are some flashes of success they've had with casuals in the last year. Wii Party U sold really well in Japan, probably mostly owed to the fact it offered gamepad-centric features that differentiated it from previous Wii party games. SM3DW is the reason Wii U has gained any foothold at all in the US (though WWHD undoubtedly helped too). Beyond that, they have a lot of room for improvement for release timing. Rayman Legends, WWHD, and the Wonderful 101 all released within a week of eachother following a drought.

The fun and flair of MK8 and SSB are really their best chance of turning things around.  Not sure about SSB, but Nintendo is getting their act together with MK8 for the time being. I think we're underestimating how powerful a catalyst it can be. I mean 6 years later, MK Wii is still in the charts. If MK8 drops below, MK Wii in weekly in 2014 I'd be shocked.

Dreamcast never had franchises of such high caliber.



I predict NX launches in 2017 - not 2016

fleischr said:
Seece said:
bonzobanana said:
Its not just about the games. It's also about the performance of the console and its pricing.

I keep reading on this forum that great games will save wii u. Great games didn't save the Dreamcast.

More than anything though its about decent marketing.

It's about appealing to an audience. That means everything has to play a part. But at the end of the day, they can't appeal to the core or your average gamer because A) no third party support, B) online is lacking compared to competition, C) few core exclusives, D) can't/won't afford to money hat the big stuff, E) underpowered, F) console/company image goes against them.

Casuals ... it's too expensive, it's not fresh and unique like Wii, they're burnt out on the casual stuff (Just Dance, Wii series ect).

WiiU is perfect for some Nintendo fans, but you have a hard case selling it to anyone else.

Casuals have a fairly limited offering on the Wii U. All 8th gen systems have this same problem: they're not offering anything substantially better or different.

Just Dance on the Wii is pretty much the same game as on the Wii U.

NSMB Wii and NSMBU are very hard to tell apart besides graphics.

And beyond that, the LEGO games on PS3/360 are going to be pretty much the same as on next-gen.

There are some flashes of success they've had with casuals in the last year. Wii Party U sold really well in Japan, probably mostly owed to the fact it offered gamepad-centric features that differentiated it from previous Wii party games. SM3DW is the reason Wii U has gained any foothold at all in the US (though WWHD undoubtedly helped too). Beyond that, they have a lot of room for improvement for release timing. Rayman Legends, WWHD, and the Wonderful 101 all released within a week of eachother following a drought.

The fun and flair of MK8 and SSB are really their best chance of turning things around.  Not sure about SSB, but Nintendo is getting their act together with MK8 for the time being. I think we're underestimating how powerful a catalyst it can be. I mean 6 years later, MK Wii is still in the charts. If MK8 drops below, MK Wii in weekly in 2014 I'd be shocked.

Dreamcast never had franchises of such high caliber.

Given Wii sales I highly doubt MK Wii is selling as much as we have, that and it's bundled isn't it?



 

Seece said:
fleischr said:
Seece said:
bonzobanana said:
Its not just about the games. It's also about the performance of the console and its pricing.

I keep reading on this forum that great games will save wii u. Great games didn't save the Dreamcast.

More than anything though its about decent marketing.

It's about appealing to an audience. That means everything has to play a part. But at the end of the day, they can't appeal to the core or your average gamer because A) no third party support, B) online is lacking compared to competition, C) few core exclusives, D) can't/won't afford to money hat the big stuff, E) underpowered, F) console/company image goes against them.

Casuals ... it's too expensive, it's not fresh and unique like Wii, they're burnt out on the casual stuff (Just Dance, Wii series ect).

WiiU is perfect for some Nintendo fans, but you have a hard case selling it to anyone else.

Casuals have a fairly limited offering on the Wii U. All 8th gen systems have this same problem: they're not offering anything substantially better or different.

Just Dance on the Wii is pretty much the same game as on the Wii U.

NSMB Wii and NSMBU are very hard to tell apart besides graphics.

And beyond that, the LEGO games on PS3/360 are going to be pretty much the same as on next-gen.

There are some flashes of success they've had with casuals in the last year. Wii Party U sold really well in Japan, probably mostly owed to the fact it offered gamepad-centric features that differentiated it from previous Wii party games. SM3DW is the reason Wii U has gained any foothold at all in the US (though WWHD undoubtedly helped too). Beyond that, they have a lot of room for improvement for release timing. Rayman Legends, WWHD, and the Wonderful 101 all released within a week of eachother following a drought.

The fun and flair of MK8 and SSB are really their best chance of turning things around.  Not sure about SSB, but Nintendo is getting their act together with MK8 for the time being. I think we're underestimating how powerful a catalyst it can be. I mean 6 years later, MK Wii is still in the charts. If MK8 drops below, MK Wii in weekly in 2014 I'd be shocked.

Dreamcast never had franchises of such high caliber.

Given Wii sales I highly doubt MK Wii is selling as much as we have, that and it's bundled isn't it?

It is bundled. But what other 6 year old game can carry a bundle, even to the Wii levels?



I predict NX launches in 2017 - not 2016

fleischr said:
Seece said:
fleischr said:
Seece said:
bonzobanana said:
Its not just about the games. It's also about the performance of the console and its pricing.

I keep reading on this forum that great games will save wii u. Great games didn't save the Dreamcast.

More than anything though its about decent marketing.

It's about appealing to an audience. That means everything has to play a part. But at the end of the day, they can't appeal to the core or your average gamer because A) no third party support, B) online is lacking compared to competition, C) few core exclusives, D) can't/won't afford to money hat the big stuff, E) underpowered, F) console/company image goes against them.

Casuals ... it's too expensive, it's not fresh and unique like Wii, they're burnt out on the casual stuff (Just Dance, Wii series ect).

WiiU is perfect for some Nintendo fans, but you have a hard case selling it to anyone else.

Casuals have a fairly limited offering on the Wii U. All 8th gen systems have this same problem: they're not offering anything substantially better or different.

Just Dance on the Wii is pretty much the same game as on the Wii U.

NSMB Wii and NSMBU are very hard to tell apart besides graphics.

And beyond that, the LEGO games on PS3/360 are going to be pretty much the same as on next-gen.

There are some flashes of success they've had with casuals in the last year. Wii Party U sold really well in Japan, probably mostly owed to the fact it offered gamepad-centric features that differentiated it from previous Wii party games. SM3DW is the reason Wii U has gained any foothold at all in the US (though WWHD undoubtedly helped too). Beyond that, they have a lot of room for improvement for release timing. Rayman Legends, WWHD, and the Wonderful 101 all released within a week of eachother following a drought.

The fun and flair of MK8 and SSB are really their best chance of turning things around.  Not sure about SSB, but Nintendo is getting their act together with MK8 for the time being. I think we're underestimating how powerful a catalyst it can be. I mean 6 years later, MK Wii is still in the charts. If MK8 drops below, MK Wii in weekly in 2014 I'd be shocked.

Dreamcast never had franchises of such high caliber.

Given Wii sales I highly doubt MK Wii is selling as much as we have, that and it's bundled isn't it?

It is bundled. But what other 6 year old game can carry a bundle, even to the Wii levels?

A 6 year old game bundled with 360 or PS3? lol



 

Seece said:
fleischr said:
Seece said:
fleischr said:
Seece said:
bonzobanana said:
Its not just about the games. It's also about the performance of the console and its pricing.

I keep reading on this forum that great games will save wii u. Great games didn't save the Dreamcast.

More than anything though its about decent marketing.

It's about appealing to an audience. That means everything has to play a part. But at the end of the day, they can't appeal to the core or your average gamer because A) no third party support, B) online is lacking compared to competition, C) few core exclusives, D) can't/won't afford to money hat the big stuff, E) underpowered, F) console/company image goes against them.

Casuals ... it's too expensive, it's not fresh and unique like Wii, they're burnt out on the casual stuff (Just Dance, Wii series ect).

WiiU is perfect for some Nintendo fans, but you have a hard case selling it to anyone else.

Casuals have a fairly limited offering on the Wii U. All 8th gen systems have this same problem: they're not offering anything substantially better or different.

Just Dance on the Wii is pretty much the same game as on the Wii U.

NSMB Wii and NSMBU are very hard to tell apart besides graphics.

And beyond that, the LEGO games on PS3/360 are going to be pretty much the same as on next-gen.

There are some flashes of success they've had with casuals in the last year. Wii Party U sold really well in Japan, probably mostly owed to the fact it offered gamepad-centric features that differentiated it from previous Wii party games. SM3DW is the reason Wii U has gained any foothold at all in the US (though WWHD undoubtedly helped too). Beyond that, they have a lot of room for improvement for release timing. Rayman Legends, WWHD, and the Wonderful 101 all released within a week of eachother following a drought.

The fun and flair of MK8 and SSB are really their best chance of turning things around.  Not sure about SSB, but Nintendo is getting their act together with MK8 for the time being. I think we're underestimating how powerful a catalyst it can be. I mean 6 years later, MK Wii is still in the charts. If MK8 drops below, MK Wii in weekly in 2014 I'd be shocked.

Dreamcast never had franchises of such high caliber.

Given Wii sales I highly doubt MK Wii is selling as much as we have, that and it's bundled isn't it?

It is bundled. But what other 6 year old game can carry a bundle, even to the Wii levels?

A 6 year old game bundled with 360 or PS3? lol

You and I both know that would be on 360 or PS3's merits and their more recent catalog alone.

The individual MK Wii SKU still creeps into Amazon's top 100. You can still find it at most retail stores ... at $40.

Do you think MK8 will slip below MK Wii in weekly sales this year? Just curious. If MK8 performs like other WiiU games, it very well could.



I predict NX launches in 2017 - not 2016