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Seece said:

It's about appealing to an audience. That means everything has to play a part. But at the end of the day, they can't appeal to the core or your average gamer because A) no third party support, B) online is lacking compared to competition, C) few core exclusives, D) can't/won't afford to money hat the big stuff, E) underpowered, F) console/company image goes against them.

Casuals ... it's too expensive, it's not fresh and unique like Wii, they're burnt out on the casual stuff (Just Dance, Wii series ect).

WiiU is perfect for some Nintendo fans, but you have a hard case selling it to anyone else.

This right here is the perfect response. 



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