Mythmaker1 said: A strategy Nintendo can embrace is thinking critically about their products. It's not just a numbers game. The Wii U was a bad idea, and they allowed it to become a reality. However it happened, they failed to properly assess their market, and they need to address how that happened. |
I'd suggest that the Wii U was a good idea terribly implemented, but it amounts to the same thing. The core questions behind Wii U's design is "how can we appeal to the core further while maintaining the expanded audience?" Good questions to ask. Nintendo's answers, or their attempt to implement them (clearly Wii U's outcome is different from their intent, with that 3rd party push we saw at E3 2011 which had evaporated 1 year later, still before launch) were what failed.
First Nintendo needs to re-awaken to their strengths which they remembered in the Wii era and have since forgotten. Then they can start taking a critical look at where they need to move beyond their core strengths again.
Monster Hunter: pissing me off since 2010.