Call of Duty 4's impact on the industry was something serious. As of right now, Titanfall is no where near that level.
Call of Duty 4's impact on the industry was something serious. As of right now, Titanfall is no where near that level.
Titanfall can't, not when it is only on Xbox. It's not even on the console that has the greatest marketshare this gen.
I don't think EA thought about the long term effect of TF on the market, opting for the quick cash from MS rather than setting it up as the go to FPS on all consoles.
OMG no. Not even close. It is just another shooter that will sell well.
it doesn't look like it considering it's a multiplayer only game and been launched on the less popular console.
COD4 was far more original and far better. No, titanfall won't have nearly as much impact.
leyendax69 said: If you are talking saleswise, the comparison might not be fair. Cod 4 launched on 360 and ps3 with a bigger userbase in 2007. Titanfall is actually doing pretty good taking in count the low userbase of X1, but certainly is not the revolution that supposed Modern warfare in its time. |
This....
Also OP, Halo and Unreal Tournament were king before CoD 4 hit the scene. Quake still had a strong following also. Give it time people... Jeez.
fps_d0minat0r said:
Titanfall isnt anywhere near as big as COD and using the same engine TF2, is not going to rival the next COD or BF. I know its not ALL about graphics, but most people with chose a game which has nice gameplay and nice graphics over a game which has nice gameplay and average graphics. |
It didnt need the engine because it had the gameplay. It continued to blow away more "advanced" shooters because of gameplay. Activision has refused to invest in a new engine because they know they dont need it. Titanfall got all that amazing hype even though everyone knew about Source beecause of gameplay.
We all know Titanfall isnt as big as CoD, its a new IP and on limited consoles. The first step to achieving that level is launching on all consoles.
That's a fundamentally silly attitude to have. It's effectively dismissing all technical progress and saying 'gameplay' like a mantra.
Well if that's the case, why have next-gen consoles at all? Why have new engines at all? Titanfall has been shown to play just fine on the 360 after all, with only differences being some graphical detail really. It's the same gameplay right? And graphics don't matter at all. Heck, they should just cancel the XB1 and PS4 and refund everyone's money, and no engines newer than 2004 should exist. :P
Nope, sorry.
Graphics AND gameplay work together, and Source is a horrible engine for a slow 8-core CPU. The right optimization and modern engine could have the same great TF gameplay that you love, but running much smoother with better modeling, better textures, better effects, and so on. Better.
Thanks! Gameplay is a mantra to gamers. Or, at least, most of them.
You need next gen consoles because they open up more gameplay possibilities. A cross gen game like Titanfall might run "just fine" on 360 but how would Forza 5, Ryse, Dead Rising 3, or BF4 and its 64 players fare on last gen consoles? Not well. And yet at the same time the best selling game on both consoles is a cross gen port of Call of Duty which would run the same gameplay wise from the PS4 all the way down to the Wii. And even CoD4 did nothing that you couldn't run in much uglier, muddled fashion on PS2 or Xbox. Like Titanfall on 360.
We all know graphics and gameplay work together. But if you have top notch gameplay, gamers aren't going to mind if you don't have a state of the art engine. And on the flip side you can have the most advanced engine in the world and it won't mean shit if your game is boring. And isn't the thread about CoD? Is anyone going to try and say CoD had a balance or something? The id engine they were using was dated from CoD2 and on.