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Forums - Gaming - Mario Kart 8 grafix

hated_individual said:
Grand Turismo 5 does not use 100000 polygon models of premium cars, that is for standard cars in photoshot/photobooth/garage mode in same mode Premium cars have 500000. You keep mixing up information between gameplay and photobooth/garage models. *facepalm*

Also your self denial, screenshots that Kane took are from Cinematics otherwise there would have been a HUD and again I said simple design not detail, do you even know meaning of design and detail? They do not have same meaning at all, do you even know english? Are you using a translator or what?

Here is an example;
Imagine you have 1500 to play with and you make a sphere that has 1210 polygons and you add 13 spikes and each has 22 polygons which totals 1496 polygons. Then you get a task to make a 3D character and lets say you choose to make Mario and with that much polygons you can make Mario from Super Mario Sunshine on Gamecube. Do you understand now? This is a very simple example that you should understand.

I am not sure if that one gauntlet has enough polygons for bowsers head, I would need to examine various angles too see if Bowsers head has more polygons or are comparable...

here is a quote from digitail foundry

"There's little you can fault with the overall presentation of the visuals: there are some absurdly high-quality models for each of the premium-level cars (reputedly allocated a budget of 100,000 polygons for the highest LOD models on the premium cars) and while lighting is basic compared to some of the techniques seen in other racers - Need for Speed: Hot Pursuit's environmentally sampled lighting model is pretty awesome - Polyphony's pristine specular sheen on the cars has an aura of beauty about it, a sense that you're being immersed in a CG-quality world."



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Looks incredible! Can't wait!



    

NNID: FrequentFlyer54

Why do I keep checking this thread?

What am I expecting to find here?



the_dengle said:
Why do I keep checking this thread?

What am I expecting to find here?

Some Magical pixy that has the answer to all life's sex questions... Or that just might be me



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

@Shenmue$

I thought it was a cinematic because there was no HUD, I forgot that HUD only activates in comat so you are right yet I dont remember GOW3 to look that good in motion. I guess some games just look better when they stand still, Sony Santa Monica team really knows how to use a great deal of tricks to make it seem there is more detail then there is.

100000 polygon cars in-game? Didnt Kotaku spread that when they compared Forza 4 and Grand Turismo 5 also when general audience mistook statement of GT5 developer involving premium car models that were 500000 polygons in photobooth/garage mode yet public thought it was in racing also when he mentioned that in photobooth mode standard cars have 100000 polygon models.

Anyway... I guess I never expected that after knowing that there was a good deal of games on HD Twins that used rendering engines specific for cinematics that didnt used anything that wasnt relevant for its task.

Simplicity and clever tricks I guess can fool anyone...



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Wow... Admins/moderators react really quickly!

I guess I was right... Ninjablade got Ninja'd by Kresnik(Takashi sensei).



hated_individual said:
Wow... Admins/moderators react really quickly!

I guess I was right... Ninjablade got Ninja'd by Kresnik(Takashi sensei).


And you, which alt are you?



So nice =D



My grammar errors are justified by the fact that I am a brazilian living in Brazil. I am also very stupid.

Jizz_Beard_thePirate said:
the_dengle said:
Why do I keep checking this thread?

What am I expecting to find here?

Some Magical pixy that has the answer to all life's sex questions... Or that just might be me


You are so weird, but I love it. =D



My grammar errors are justified by the fact that I am a brazilian living in Brazil. I am also very stupid.

KingofRedLions, what have you done!? xD