Mr Puggsly said:
Mystro-Sama said:
But the fact that it's made for previous gen means that the devs didn't fully use the power of the new consoles.
They even said the Witcher 3 is 35 times larger than the Witcher 2. There is no way that game would work on previous gen.
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The 8th gen just started and you want developers using the full power of the new consoles? I find your unrealistic expecations... unrealistic.
Look at PC games. PC games can take advantage of cutting edge specs to deliver visuals and performence well beyond the capabilities of X1 and PS4. Some of those same PC games can lower settings to a point where they look like a 7th gen game or worse. Hence, games can be designed to take advantage of high end specs and still scale back for lower end specs.
I haven't seen Witcher 3 yet. How does that game on lowest settings? Well beyond the capabilities of 7th gen?
Bear in mind, people thought Witcher 2 was beyond 7th gen capabilities. Yet a small team managed to create a solid port.
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Agree about PC, with a note: PC games can scale down graphics really very flexibly, the same doesn't apply to RAM size, as some flexibilty can be achieved with dynamic level loading and shrinking viewing distance (and interactive items activity distance too), so that in PC with less RAM and CPU power, fewer objects must be managed at a time, but this can be done within given limits, below them a code and level rewrite would become necessary. It's common to see PC games that run at their best with 2GB+, but can run with 1GB too, but during 6th and 7th gen, when gaming PCs had at least 256MB and 1GB respectively, games engine and levels of PC/consoles multiplats either required major rewrites to be ported from PC to console or they were developed since the start taking into account the platform with least RAM, like it happened to Thief III and Morrowind, the first with levels split into pieces and the ability to swim removed, the second making indoor places separated from the outdoors, that instead was a unique level, but with dynamic loading with an activity distance so short that on moderately powerful PCs, where you could increase viewing distance enough, you could start seeing flying foes frozen in mid air, then, as you got closer, they woke up and started moving.
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