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Forums - Gaming - Do you find it weird how fast some third developers are moving on to current gen only titles?

 

So?

No Way! Current gen for the win! 30 15.15%
 
It should be this fast! 57 28.79%
 
Goodbye last gen! 28 14.14%
 
It's a bit weird... 26 13.13%
 
hmmm 4 2.02%
 
No, it's normal 44 22.22%
 
unsure 9 4.55%
 
Total:198
Mr Puggsly said:
Mystro-Sama said:
Mr Puggsly said:
Mystro-Sama said:
I think it's awesome. The last thing I want to see is a game i'm interested in also on previous consoles after I bought a new console.

I don't see why it matters if games are cross gen.

If you own a X1 or PS4 console, you have access to a version that's superior than 7th gen. That justifies your console purchase.


If it can fit on 7th gen then it technically isn't made for 8th gen now is it?

Nope, that logic is flawed. Just a few examples off the top of my head.

Witcher 2 was designed for the PC, but got a good port on the 360.

The Crysis series manged to raise the bar on PC graphics while still getting 7th gen ports.

Battlefield 3 and 4 are some of the best looking PC games, yet they got decent 7th gen ports.

Call of Duty games were designed for the 7th gen consoles, but Wii received solid ports.

 

A 7th gen port exisiting doesn't mean your 8th gen product has to be inferior.

Killzone:SF, Knack, Infamous:SS, Ryse and Forza 5 could have been PS360 games. They just wouldn't look or perform as well.


But the fact that it's made for previous gen means that the devs didn't fully use the power of the new consoles.

They even said the Witcher 3 is 35 times larger than the Witcher 2. There is no way that game would work on previous gen.



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Honestly, this is nowhere near as quickly as things have moved on in the past. Cross generational titles used to be a big deal (Twilight Princess being on both the Gamecube and the Wii being probably the most notable). Now it's fairly common place.



BloodyRain said:
Nem said:

You call this fast?

Cross-generational titles were a rare thing in the past. Now, we see lots of them.

Batman had a current-gen (im gonna refer to PS3/360 as current gen) game out last christmas. Ubi soft, is believed to have a current gen AC coming aswell.

With that said, from a strategic point of view its good to carve a space early on. The beggining of a new gen is a time for opportunity (because of the droughts).

One game you dont have there is by CI games called Lords of the Fallen (Dark Souls like game). Coming to X1/PS4/PC this year.

Wow, never heard of this game. Weird, since it's dark souls like. Never heard of ci games either. Did this originate from kickstarter or something?


Go play Kings Feild games as it's Dark Souls in first person



Yes it should be this fast.better hardware thats why devs like it



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Mystro-Sama said:


But the fact that it's made for previous gen means that the devs didn't fully use the power of the new consoles.

They even said the Witcher 3 is 35 times larger than the Witcher 2. There is no way that game would work on previous gen.

The 8th gen just started and you want developers using the full power of the new consoles? I find your unrealistic expecations... unrealistic.

Look at PC games. PC games can take advantage of cutting edge specs to deliver visuals and performence well beyond the capabilities of X1 and PS4. Some of those same PC games can lower settings to a point where they look like a 7th gen game or worse. Hence, games can be designed to take advantage of high end specs and still scale back for lower end specs.

 

I haven't seen Witcher 3 yet. How does that game on lowest settings? Well beyond the capabilities of 7th gen?

Bear in mind, people thought Witcher 2 was beyond 7th gen capabilities. Yet a small team managed to create a solid port.



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Mr Puggsly said:
Mystro-Sama said:


But the fact that it's made for previous gen means that the devs didn't fully use the power of the new consoles.

They even said the Witcher 3 is 35 times larger than the Witcher 2. There is no way that game would work on previous gen.

The 8th gen just started and you want developers using the full power of the new consoles? I find your unrealistic expecations... unrealistic.

Look at PC games. PC games can take advantage of cutting edge specs to deliver visuals and performence well beyond the capabilities of X1 and PS4. Some of those same PC games can lower settings to a point where they look like a 7th gen game or worse. Hence, games can be designed to take advantage of high end specs and still scale back for lower end specs.

 

I haven't seen Witcher 3 yet. How does that game on lowest settings? Well beyond the capabilities of 7th gen?

Bear in mind, people thought Witcher 2 was beyond 7th gen capabilities. Yet a small team managed to create a solid port.


Agree about PC, with a note: PC games can scale down graphics really very flexibly, the same doesn't apply to RAM size, as some flexibilty can be achieved with dynamic level loading and shrinking viewing distance (and interactive items activity distance too), so that in PC with less RAM and CPU power, fewer objects must be managed at a time, but this can be done within given limits, below them a code and level rewrite would become necessary. It's common to see PC games that run at their best with 2GB+, but can run with 1GB too, but during 6th and 7th gen, when gaming PCs had at least 256MB and 1GB respectively, games engine and levels of PC/consoles multiplats either required major rewrites to be ported from PC to console or they were developed since the start taking into account the platform with least RAM, like it happened to Thief III and Morrowind, the first with levels split into pieces and the ability to swim removed, the second making indoor places separated from the outdoors, that instead was a unique level, but with dynamic loading with an activity distance so short that on moderately powerful PCs, where you could increase viewing distance enough, you could start seeing flying foes frozen in mid air, then, as you got closer, they woke up and started moving.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
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all of the ones you listed have a design with fairly wide open spaces, these games profit the most from the current gen hardware

for old gen to look good there you have to work some serious magic, which might just not be worth the time investment, as these games probably will sell better on current gen anyway



Alby_da_Wolf said:


Agree about PC, with a note: PC games can scale down graphics really very flexibly, the same doesn't apply to RAM size, as some flexibilty can be achieved with dynamic level loading and shrinking viewing distance (and interactive items activity distance too), so that in PC with less RAM and CPU power, fewer objects must be managed at a time, but this can be done within given limits, below them a code and level rewrite would become necessary. It's common to see PC games that run at their best with 2GB+, but can run with 1GB too, but during 6th and 7th gen, when gaming PCs had at least 256MB and 1GB respectively, games engine and levels of PC/consoles multiplats either required major rewrites to be ported from PC to console or they were developed since the start taking into account the platform with least RAM, like it happened to Thief III and Morrowind, the first with levels split into pieces and the ability to swim removed, the second making indoor places separated from the outdoors, that instead was a unique level, but with dynamic loading with an activity distance so short that on moderately powerful PCs, where you could increase viewing distance enough, you could start seeing flying foes frozen in mid air, then, as you got closer, they woke up and started moving.

Well I'm just pointing out most games that take advantage 8th gen specs are generally utilzing that power for cutting edge visuals.

If you scale those visuals back, most games on 8th gen consoles can be ported to 7th gen. Some easier than others.



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Last gen went on for a REALLY long time, so I think this is normal.



I am the Playstation Avenger.

   

Mr Puggsly said:
Alby_da_Wolf said:


Agree about PC, with a note: PC games can scale down graphics really very flexibly, the same doesn't apply to RAM size, as some flexibilty can be achieved with dynamic level loading and shrinking viewing distance (and interactive items activity distance too), so that in PC with less RAM and CPU power, fewer objects must be managed at a time, but this can be done within given limits, below them a code and level rewrite would become necessary. It's common to see PC games that run at their best with 2GB+, but can run with 1GB too, but during 6th and 7th gen, when gaming PCs had at least 256MB and 1GB respectively, games engine and levels of PC/consoles multiplats either required major rewrites to be ported from PC to console or they were developed since the start taking into account the platform with least RAM, like it happened to Thief III and Morrowind, the first with levels split into pieces and the ability to swim removed, the second making indoor places separated from the outdoors, that instead was a unique level, but with dynamic loading with an activity distance so short that on moderately powerful PCs, where you could increase viewing distance enough, you could start seeing flying foes frozen in mid air, then, as you got closer, they woke up and started moving.

Well I'm just pointing out most games that take advantage 8th gen specs are generally utilzing that power for cutting edge visuals.

If you scale those visuals back, most games on 8th gen consoles can be ported to 7th gen. Some easier than others.

Yes, I agree with you about such games.



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