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Alby_da_Wolf said:


Agree about PC, with a note: PC games can scale down graphics really very flexibly, the same doesn't apply to RAM size, as some flexibilty can be achieved with dynamic level loading and shrinking viewing distance (and interactive items activity distance too), so that in PC with less RAM and CPU power, fewer objects must be managed at a time, but this can be done within given limits, below them a code and level rewrite would become necessary. It's common to see PC games that run at their best with 2GB+, but can run with 1GB too, but during 6th and 7th gen, when gaming PCs had at least 256MB and 1GB respectively, games engine and levels of PC/consoles multiplats either required major rewrites to be ported from PC to console or they were developed since the start taking into account the platform with least RAM, like it happened to Thief III and Morrowind, the first with levels split into pieces and the ability to swim removed, the second making indoor places separated from the outdoors, that instead was a unique level, but with dynamic loading with an activity distance so short that on moderately powerful PCs, where you could increase viewing distance enough, you could start seeing flying foes frozen in mid air, then, as you got closer, they woke up and started moving.

Well I'm just pointing out most games that take advantage 8th gen specs are generally utilzing that power for cutting edge visuals.

If you scale those visuals back, most games on 8th gen consoles can be ported to 7th gen. Some easier than others.



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