kirby007 said:
I had too much hertog jan to fnd the wittyness in your post or was that actually a compliment |
aaaaaand, good job, you ruined it.
Before the PS3 everyone was nice to me :(

kirby007 said:
I had too much hertog jan to fnd the wittyness in your post or was that actually a compliment |
aaaaaand, good job, you ruined it.
Before the PS3 everyone was nice to me :(

kirby007 said:
I'm not saying this is gonna happen soon, but since nintendo makes the best games we will benefit from it in the end |
At these current rates cloud gaming isn't even going to be ready until the next DECADE. Even though you won't have to buy a console you WILL and I repeat you WILL need a subscription from Nintendo to be able to stream the game because electricity and the equipment Nintendo invested aren't FREE.
Onlive is charging $15 per month and I wonder what Nintedo's prices are going to be IF they attempt it.


fatslob-:O said:
At these current rates cloud gaming isn't even going to be ready until the next DECADE. Even though you won't have to buy a console you WILL and I repeat you WILL need a subscription from Nintendo to be able to stream the game because electricity and the equipment Nintendo invested aren't FREE. Onlive is charging $15 per month and I wonder what Nintedo's prices are going to be IF they attempt it. |
Totally worth it you would get to play Nintendo games as they were meant to be
"I think people should define the word crap" - Kirby007
Join the Prediction League http://www.vgchartz.com/predictions
Instead of seeking to convince others, we can be open to changing our own minds, and seek out information that contradicts our own steadfast point of view. Maybe it’ll turn out that those who disagree with you actually have a solid grasp of the facts. There’s a slight possibility that, after all, you’re the one who’s wrong.
kirby007 said:
Totally worth it you would get to play Nintendo games as they were meant to be |
We still don't know the prices that Nintendo are charging us or even IF there going to go through with it. You simply WON'T KNOW UNLESS Nintendo plans to reveal.
What happens if Nintendo charged us an alarming $100 per MONTH ?


fatslob-:O said:
We still don't know the prices that Nintendo are charging us or even IF there going to go through with it. You simply WON'T KNOW UNLESS Nintendo plans to reveal. What happens if Nintendo charged us an alarming $100 per MONTH ? |
work 2 jobs
"I think people should define the word crap" - Kirby007
Join the Prediction League http://www.vgchartz.com/predictions
Instead of seeking to convince others, we can be open to changing our own minds, and seek out information that contradicts our own steadfast point of view. Maybe it’ll turn out that those who disagree with you actually have a solid grasp of the facts. There’s a slight possibility that, after all, you’re the one who’s wrong.
| kirby007 said: work 2 jobs |
A KEN KUTARAGI RESPONSE ?!
Nice job Kirby, couldn't have done it without you ...
/sarcasm
C'mon, man. Nintendo has like one server, total, and they bought that cheap from went The Matrix Online shut down.

| fatslob-:O said: Another problem with cloud computing is whether or not customers are going to demand HIGHER RESOLUTIONS for cloud gaming. Streaming a game @ 4K 60FPS even with the newest video codecs such as H 265 or VP9 takes a very fast connection speeds and the current average internet speeds won't get the job done and it will be a very long time until the average internet speeds increase dramatically to support that endeavor. |
Biggest problem isn't download/upload speeds. It's latency. 4K video streaming at 60 fps only demands a connection, let's say, 8 times faster than the minimum connection for a decent 1080p streaming (I'm assuming that codecs compression rate would be linear for the number of pixels. It could even be less if it isn't the case), because we would receive 4X more pixels and double the regular 30 fps of normal video streaming (it's actually 24, but it's a aceptable error). With a 5Mbps connection, 1080p streaming isn't impossible, so 40Mbps would be enough. Way possible even by today's standards.
Problem is latency. You receive a frame and take an action (press a button, etc). The console/PC/mobile needs to upload that action to the server, that will get it, update the game's state and render a new frame considering that modification and send it to you. All these data exchanges takes some miliseconds and the rendering on the server takes it too. The hard part is reduce latency so the sum of the time to send the input and the time to download the frame is less than 33 ms (at 30fps) and that isn't an easy task. The biggest chalenge in PS Now is that most PS3 games are at 30fps, so with that in mind the wouldn't be able to make the client play at a good framerate (if the original game was 60, maybe the cloud one would be at 30 and everything would be fine). I'm curious to see how they will fix this issue and probably the answer will be in their custom Cell servers.


fatslob-:O said:
A KEN KUTARAGI RESPONSE ?! Nice job Kirby, couldn't have done it without you ... /sarcasm |
hey you were the one who assumed i was talking about right here and now
"I think people should define the word crap" - Kirby007
Join the Prediction League http://www.vgchartz.com/predictions
Instead of seeking to convince others, we can be open to changing our own minds, and seek out information that contradicts our own steadfast point of view. Maybe it’ll turn out that those who disagree with you actually have a solid grasp of the facts. There’s a slight possibility that, after all, you’re the one who’s wrong.