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kirby007 said:
fatslob-:O said:
kirby007 said:
fatslob-:O said:
The problem is cloud game streaming is a VERY EXPENSIVE service to maintain. Every resources are FINITE and this also includes computing resources too which means EVERY SYSTEM has their limits and this also applies to super computers so their is no such thing as "unlimited" power but some PC elitists FAIL to realize this.

Another problem with cloud computing is whether or not customers are going to demand HIGHER RESOLUTIONS for cloud gaming. Streaming a game @ 4K 60FPS even with the newest video codecs such as H 265 or VP9 takes a very fast connection speeds and the current average internet speeds won't get the job done and it will be a very long time until the average internet speeds increase dramatically to support that endeavor.

I'm not saying this is gonna happen soon, but since nintendo makes the best games we will benefit from it in the end

At these current rates cloud gaming isn't even going to be ready until the next DECADE. Even though you won't have to buy a console you WILL and I repeat you WILL need a subscription from Nintendo to be able to stream the game because electricity and the equipment Nintendo invested aren't FREE. 

Onlive is charging $15 per month and I wonder what Nintedo's prices are going to be IF they attempt it. 

Totally worth it you would get to play Nintendo games as they were meant to be

We still don't know the prices that Nintendo are charging us or even IF there going to go through with it. You simply WON'T KNOW UNLESS Nintendo plans to reveal. 

What happens if Nintendo charged us an alarming $100 per MONTH ?