Other M was a decent game, gameplay wise. I played it to 100% completion. The story was just as terrible as everyone says, and the gameplay was...okay. It's the weakest gameplay in the entire series, hands down. It had some great ideas, don't get me wrong, but even the gameplay was poorly executed. Why in God's name they thought it was a good idea to NOT use the nunchuck, I'll NEVER understand. The controls were asinine. I really can't begin to fathom what they were thinking. It would have been SO EASY to make better controls. I just don't get how they could fuck up the controls that bad.
On top of that, it was one of the most linear Metroid games I've ever played. Metroid games have never really been open world, but they always encouraged exploration, and going back over areas you've been to find something new. This game failed horribly on that. It's like they were trying too hard to avoid backtracking, and actually REMOVED the option to backtrack. What's that? Adam finally unlocked the grapple beam that you had the whole time and would never have caused any damage to the station if he just let you use it from the beginning but he forbid it anyway because he's a dumbass? You want to go back to sector 1 to use it? Fuck you. You stay where Adam tells you to. You'll have a chance to go back later in the game. Got a bunch of new powerups and want to comb earlier areas for missed upgrades? Fuck you, you should have used a walkthrough, now you have to wait until after you beat the final boss to go back and get the stuff. Miss that one item in that one area? Now you have to kill the Secret Extra Final Boss to get to it? Fuck you, that's how it's gonna have to be. You can't go around the other way, you have to use the path we told you to. Should have used a walkthrough, motherfucker.
Or how about this? So we locked all your powerups right? And whenever you get a new one, we let you know right away by pausing the game and telling you it's unlocked and how to use it, right? Well for the final boss, we're gonna change that. For your final upgrade, we're not going to tell you that you unlocked it. Instead, we're going to force you to jump down the final boss' throat and be digested, and you have a few seconds to not only figure out what you need to do, not only to figure out that your new power is unlocked, but also to figure out the controls for your new power. We'll tell you none of this, you'll have a handful of seconds to figure it out after we've trained you all game to expect us to explain it for you, and YOU WILL LIKE IT. Yeah, lucky for me I read the walkthrough before hand, I did it first try, but FUCK YOU TEAM NINJA, THAT'S BULLSHIT.
This game is so full of design flaws in the gameplay, it's easily the worst in the series gameplay wise. It's still a good game when you compare it to the other trash that's out there, but it's a TERRIBLE Metroid game. Yes, as a Metroid GAME, it is BAD. As a game in general, it's okay. But from Metroid games I don't just expect the game to be free of harmful bugs, intuitive to control, and exploration friendly, I expect it to be polished to hell and back. I expect the developers to think of everything, because in past games, they did. If I try to experiment with the game's physics to find a new way to navigate the environment, I expect it to work, and to have been planned for, not for them to put invisible walls EVERYWHERE to prevent such experimentation. I got Other M for $5 at a used game store, and that's about what it was worth to me. I got it more because I'm an obsessed fan than anything. I went in thinking the internet was exaggerating, thinking they were just hating the game because it was popular to hate it. I WAS WRONG.











