Zero999 said:
Hynad said:
Oh right. Like a 5770 is DX11 compatible. But trigger every DX11 features when runing any games, like tressfx, tesselation, advanced lighting and post processing effects, and let's see if you'll still believe this is DX 11 capable.
Might work well for some simpler games at sub-HD resolution, but you won't have much success with bigger games. Even at 720p with most effects and graphics settings set to low.
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and the relevancy of what a raw 5770 does or does not in a PC is...?
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The relevency is that the 5770 is more advanced than the 5550, on which the Wii U's GPU is based on. It's more than twice as capable as the 5550, in fact, and still struggles to run DX11 intensive games even when it runs in tandem with components that are well above what's inside the Wii U. So, despite it being able to use DX11 features, the end result is very limited.
The point is that despite the Wii U having access to those features, the low energy profile architecture it uses and the overall weak components that's inside the console makes it very unlikely we'll ever see any games use those features extensively. No complex games such as FF XV, The Witcher 3 or inFamous SS, that's for sure.