Cheebee said: Nintendo cannot support a new console, and maintain Wii U support. Then cannot maintain 3DS + Wii U support as is, let alone add another system. It's simply not feasibly, at all. Not even a tiny bit. |
Sure they can. The change I'm suggesting would radically alter the way Nintendo makes games, there would no longer be a Mario 3D Land AND Mario 3D World ... there would just be one Mario 3D World and then Nintendo could have one grunt studio responsible for porting up or down to various hardware. The consumer could then play the game on which ever Nintendo device they prefer (handheld, console, etc.).
But Iwata has already said as much ... they want to in the future have a software ecosystem more like what iOS is like between iPhone and iPad -- one app that works across multiple platforms.
The days of every Nintendo system having a completely different library are coming to an end, it's just not feasible for them to do it anymore. Game development is too costly and takes too much time now. And honestly it's for the best ... do we really need NSMB2 when NSMBU is also being made? It would be far better if that NSMB2 team was allowed to work on say a new F-Zero or Wave Race or even a new IP entirely.
Here is one of the quotes from Mr. Iwata by the way:
Feb 2013:
"What we are saying is that we would like to integrate software development methods, operating systems, and built-in software and software assets for each platform so that we can use them across different machines," Iwata said. "This means that if we manage to integrate our platforms successfully, we may in fact be able to make more platforms."
Feb 2014:
I am not sure if the form factor (the size and configuration of the hardware) will be integrated. In contrast, the number of form factors might increase. Currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform. To cite a specific case, Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS. Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models.
The point is, Nintendo platforms should be like those two examples. Whether we will ultimately need just one device will be determined by what consumers demand in the future,
Reading comprehension people, Iwata is clearly hinting that a very different Nintendo hardware model for the future is incoming, one in which the hardware is kind of just a window frame available in multiple different configurations, rather than being the center of the universe.
It also means the traditional view of a console "flopping" or not really doesn't matter. Because the software ecosystem is not dependant on any one piece of hardware. Just like if iPad had flopped, it wouldn't have really meant anything for the iOS store or iPhone, it would just mean consumers didn't happen to like that one variant of the hardware. No big deal. Because there will be only one software ecosystem in the future, Nintendo is free make various different hardware variants in the future. In one model happens to flop ... big whoop.