Dr.Henry_Killinger said:
Soundwave said: I don't think the point of Titanfall is necessarily to have a huge week 1. I think a multiplayer shooter like that, especially a new one ... the goal is for it to be an "evergreen" title that spreads to new users through positive word of mouth. People forget, Call of Duty was something that built up gradually on the 360 before rocketing off to success. |
Until MS buys franchise exclusivity, TitanFall having gradual returns is a negative.
Because when TitanFall2 comes out Ms is gonna have trouble convicing EA for even timed exclusive DLC, if TitanFall doesn't move enough units.
By the way, I was under the impression that TitanFall + Halo has been moving units since launch...
|
I think the positions on the charts prove that a lot of people who wanted Titanfall already purchased a One. I mean it's only 2 days from launch and the Titanfall bundle has just reached #100, and never reached the Top 5 for hourly bestsellers, while previous bundles have reached higher than that. It'll definitely give it a nice boost (I'm expected around January sales, at the most), but no large affect that will change how this gen is going, as some hoped.
And right now, that seems to me that MS isn't going to see much return on its investment, if any at all. They paid EA a good chunk of change for Titanfall, so that heavily digs into the money they would make from SW sales. They were hoping it would give them a huge boost in HW, which would in turn lead to more One SW and peripherals, to make up for the loss on SW sales. It would also help them stay competitive with Sony.