960 or 1080 or 360 the game is not good so why care what resolution it is? In a few years people will pick this game up and don't understand people could spend on money it.
960 or 1080 or 360 the game is not good so why care what resolution it is? In a few years people will pick this game up and don't understand people could spend on money it.
Kyuu said:
I'm also pretty confused about this. It's a very weird resolution to go with but I will trust Eurogamer unless they're proven wrong. |
Might be so they can say it runs at 1080p, since technically it does have 1080 vertical lines of resolution running progressively. It's just not the real 1920x1080.
Not directed at this game in particular, but I wanted 1080@60 to be the standard this gen :( ...Oh well, not that big of a deal I guess.
Kyuu said:
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Now, there are some mitigating factors here. Shadow Fall uses a horizontal interlace, with every other column of pixels generated using a temporal upscale - in effect, information from previously rendered frames is used to plug the gaps. The fact that few have actually noticed that any upscale at all is in place speaks to its quality, and we can almost certainly assume that this effect is not cheap from a computational perspective.
Probably because the GDDR5 is fast enough to do this kind of magic without affecting quality?
miz1q2w3e said:
Might be so they can say it runs at 1080p, since technically it does have 1080 vertical lines of resolution running progressively. It's just not the real 1920x1080. Not directed at this game in particular, but I wanted 1080@60 to be the standard this gen :( ...Oh well, not that big of a deal I guess. |
I think you are mistaken, it is 1080 pixels in each vertical line, not 1080 vertical lines. But your point stands, it is "technically" 1080p.
They should have gone with 1080p @ 30fps imo.
curl-6 said:
Do you make room for the possibility that some people care about games more than pixel counting? |
Do you make room for the possibility that the people who care about games are enough smart to also care about having better versions for the best price.
But if you care about the exclusives, this is an other story ( even if the console is still too expensive , it's not like if the price could be justified by more exclusive games, at the contrary)
Predictions for end of 2014 HW sales:
PS4: 17m XB1: 10m WiiU: 10m Vita: 10m
VXIII said:
They should have gone with 1080p @ 30fps imo. |
GG got away because of this kind of technique. Using frames from previous ones to blend on to the other blank ones. It only means that if this technique is use by a lot more devs and perfected, more devs are going to be able to finally cheat their way to 1080p and 60fps without a lot of people noticing the difference.
I think it is genius to be honest considering a lot of devs don't have the resources of 1080p assets from previous gen(japan games mainly).
Aerys said:
Do you make room for the possibility that the people who care about games are enough smart to also care about having better versions for the best price. |
A lot of people choose their consoles based on the exclusives. That's why games like Halo, Gran Turismo and Mario Kart move systems.
VXIII said:
I think you are mistaken, it is 1080 pixels in each vertical line, not 1080 vertical lines. But your point stands, it is "technically" 1080p. They should have gone with 1080p @ 30fps imo. |
Oh yeah, I could have worded that better.
curl-6 said:
A lot of people choose their consoles based on the exclusives. That's why games like Halo, Gran Turismo and Mario Kart move systems. |
People should wait if exclusives are more important for them, until an exclusive Halo then, especially knowing a price cut will come very soon.
Predictions for end of 2014 HW sales:
PS4: 17m XB1: 10m WiiU: 10m Vita: 10m
Aerys said:
People should wait if exclusives are more important for them, until an exclusive Halo then, especially knowing a price cut will come very soon. |
Maybe they enjoy Forza or Dead Rising?