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Kyuu said:
Stefl1504 said:
Am I the only one that the 960x1080 doesn't make sense to at all D: I mean... this totally sounds like a splitscreen mode in terms of resolution...


I'm also pretty confused about this. It's a very weird resolution to go with but I will trust Eurogamer unless they're proven wrong.


Now, there are some mitigating factors here. Shadow Fall uses a horizontal interlace, with every other column of pixels generated using a temporal upscale - in effect, information from previously rendered frames is used to plug the gaps. The fact that few have actually noticed that any upscale at all is in place speaks to its quality, and we can almost certainly assume that this effect is not cheap from a computational perspective.


Probably because the GDDR5 is fast enough to do this kind of magic without affecting quality?