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Forums - Gaming - Digital Foundry: Next-Gen Face-Off: Thief

Too_Talls said:

DF gave the nod to the bone? noo00 they are fanboys, throw out everything they ever said including all the favorable ps4 comparisons.

Some are sure picky with what they choose to support.


This x over 9000.



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They've issued an update:

Update 2/3/14 17:45 GMT: On closer inspection, we see parallax occlusion mapping used sparingly on PS4 and PC in the The City hub area, which adds texture extrusions over the Xbox One release. For a majority of surfaces this effect is avoided entirely across all platforms, and for others it's subtle. The most notable contrast is to the centre road brick-work of Stonemarket, though texture quality is identical for any surfaces surrounding it. It's a curious point in favour of the PS4 version in a comparison that is already close - though as documented, its blurrier texture filtering is a trade-off that is worth considering. This is also a separate issue to tessellation - which is engaged on all platforms. We can also confirm both versions are fully installed before starting this test, as with all Face-Offs where the option is available. We hope this clears up any confusion.

Bizzarely, it seems they're still claiming trilinear filtering which makes no sense.



Justagamer said:
You guys who are so upset by the DF analysis, you should make your own analysis video, so you can accept that one.... And finally move on.


Lol this is so fucking funny



@Scoobes Was pointing out that ps4 also drops to low frames like Xbone does during gameplay. Not in cutscenes but in gameplay too as it seems peopel think it doesn't happen. Same goes for Df where they refuse to point out those dips during gameplay. Hes initail post said that the frames only dropped during cutscenes which is bs. In actual according to the graph that low frames stays for few seconds . Its not that incident where it drops tha low. i haev pointed out other gameplay moments where it drosp alot.If the line was at 18 the video would have picked it up. DF video has done it before.



Scoobes said:

They've issued an update:

Update 2/3/14 17:45 GMT: On closer inspection, we see parallax occlusion mapping used sparingly on PS4 and PC in the The City hub area, which adds texture extrusions over the Xbox One release. For a majority of surfaces this effect is avoided entirely across all platforms, and for others it's subtle. The most notable contrast is to the centre road brick-work of Stonemarket, though texture quality is identical for any surfaces surrounding it. It's a curious point in favour of the PS4 version in a comparison that is already close - though as documented, its blurrier texture filtering is a trade-off that is worth considering. This is also a separate issue to tessellation - which is engaged on all platforms. We can also confirm both versions are fully installed before starting this test, as with all Face-Offs where the option is available. We hope this clears up any confusion.

Bizzarely, it seems they're still claiming trilinear filtering which makes no sense.

Bing! just the confirrmation I wanted to see....

 

as for the other stuff.......blah, I play games I don't make um



http://imageshack.com/a/img801/6426/f7pc.gif

^Yes that's me ripping it up in the GIF. :)

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Can't do anything but laugh at this thread. The Xbox "wins" one and all of a sudden graphics matter, again. And when people bring up legit points as to why the analysis is flawed, well they are just being biased and childish. No need to actually refute those points. Stay classy.



@this it seems it hard for sonyfanboys to except that xbox won this time. can't win them all. . its like xbox are not to win anything this gen. why not,, if ps4 won,, sony fans ould be gloating and we would have min 40 page threads as to why ps4 is awesome over xbox one



Too_Talls said:
Scoobes said:

They've issued an update:

Update 2/3/14 17:45 GMT: On closer inspection, we see parallax occlusion mapping used sparingly on PS4 and PC in the The City hub area, which adds texture extrusions over the Xbox One release. For a majority of surfaces this effect is avoided entirely across all platforms, and for others it's subtle. The most notable contrast is to the centre road brick-work of Stonemarket, though texture quality is identical for any surfaces surrounding it. It's a curious point in favour of the PS4 version in a comparison that is already close - though as documented, its blurrier texture filtering is a trade-off that is worth considering. This is also a separate issue to tessellation - which is engaged on all platforms. We can also confirm both versions are fully installed before starting this test, as with all Face-Offs where the option is available. We hope this clears up any confusion.

Bizzarely, it seems they're still claiming trilinear filtering which makes no sense.

Bing! just the confirrmation I wanted to see....

 

as for the other stuff.......blah, I play games I don't make um


Yea just muted a bunch of crying.



dane007 said:
@this it seems it hard for sonyfanboys to except that xbox won this time. can't win them all. . its like xbox are not to win anything this gen. why not,, if ps4 won,, sony fans ould be gloating and we would have min 40 page threads as to why ps4 is awesome over xbox one

This



dane007 said:
@this it seems it hard for sonyfanboys to except that xbox won this time. can't win them all. . its like xbox are not to win anything this gen. why not,, if ps4 won,, sony fans ould be gloating and we would have min 40 page threads as to why ps4 is awesome over xbox one

So, you're calling people with actual evidence to back up their claims, fanboys?  Lol, nice.  Sad to see NobleTeam360 agreeing with you, though not surprising, I suppose.  There's also a reason I put win in quotations, since it only won 1 of maybe 3-4 aspects, yet DF said it was the winner.  Obviously flawed logic there.