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Forums - Nintendo - Why is DKC Tropical Freeze bombing worldwide?

 

No more "DK didn't move consoles" threads

Thank god 198 98.51%
 
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I'd give it some time as could still have solid sales a year from now as Nintendo titles have done that often in the past.

I do agree that Wii U is becoming a bit plat former heavy right now. Shame as Tropical Freeze looked to me to be the best DK game made learning from DKCR what to keep and what to adjust.



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I think over 200k in it's first week is good and to be expected considering the WiiU's condition. I thinki saying it bombed is overly harsh. But again, we don't know Nintendo's expectation, but it did meet my expectation. Considering it's long legs it will probably reach 1mil (terrible compared to DKC:R, but probably still profitable).

As for your post, I sure hope you are one of the few who did'nt ignore W101, otherwise you have no right to talk.



 

What?! I can't hear you over all this awsome! - Pyrrhon (Kid Icarus:Uprising)

Final Ultimate Legendary Earth Power Super Max Justice Future Miracle Dream Beautiful Galaxy Big Bang Little Bang Sunrise Starlight Infinite Fabulous Totally Final Wonderful Arrow...FIRE! - Wonder-Red (The Wonderful101)

 

Mr Khan said:
oniyide said:
Mr Khan said:
Figgycal said:
 

X definitely has a ton of potential and it looks fantastic. The problem is whether or not it was made for Nintendo's fanbase. in my opinion -- it was not. It's hard to know what Nintendo fans like. Part of me still believes that the Wonderful 101 should have been a hit. It hits everything that people look for in Nintendo games (except perhaps the diffculty) and I was truly surprised by how poorly it did. I came to the conclusion that it was because it wasn't a known Nintendo franchise or that it was too similar to older games. But I still don't get it.

Bayonetta was absolutely a bad choice. Even if the Wii U wasn't selling as poorly as it is now; I still would've considered it a bad choice. Franchises shouldn't be built on unsucessful games. For the amount that Nintendo spent buying the rights to Bayonetta and funding its development -- I honestly can't see it doing anything more than failing. Even if it does sell enough to make a profit-- it's not as if there weren't safer investments that could've been made.

The big Nintendo franchises work because the appeal is immediate and understandable: Pokemon is like a trading card game in appeal: you build and customize and fight with NPCs and friends, and trade with NPCs and friends. The platformers are all about simplicity of game design and getting from A to B. Zelda is a very basic adventure game where the adventure is the focus, rather than the story, focusing on exploration, dungeon-crawling, combat, and building your character. You don't need to know much about the fantasy world, you can just dive right in to almost any Zelda game, play, and understand. That's part of why Wii Sports and such did so well: beyond the gimmick of motion controls, Nintendo had and still has a fundamental understanding that simplicity of mechanics + depth of content is how you make a successful game (Sports didn't really have depth of content, unfortunately, though Sports Resort did...)

What is Wonderful 101? Can you describe it's function in two sentences or less?

That's why W101 did so poorly, i think. New IP didn't help the fact at all, but it wasn't a marketable concept. I think Nintendo understood that, because as anemic as their marketing has been since, really the late Wii generation (which is one problem that Nintendo can solve very quickly if they wanted to, unlike their other challenges which mandate slow, long-term solutions. Fire your North American marketing team and rebuild that whole damn enterprise), w101 was really just sent out to die. Nintendo couldn't wrap their heads around "selling" w101, and I don't particularly blame them because it's a hard concept to sell.

thats funny, you werent saying that prior to the game releasing when it was supposed to do well. Guess hindsight is 20/20

You have specific recollection of what i was saying at the time?

I never expected it to do great. I had a hard time understanding it, then and now. (not that poorly, mind, but i was never enthused about it. Part of the reason why i never bought it, either).


thats fair, but IMHO your description of W101 can be applied to the system itself, but thats a discussion for another thread.



Isn't it obvious?
It's because its facing heavy competition from this: http://gamrconnect.vgchartz.com/thread.php?id=179227&page=1#



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

Barozi said:
NolSinkler said:
If I sold 200,000 of something I wouldn't think that I failed.

Even if you invested tens of millions in that product and only got back $6.8m for the 200k sales so far ?

What if those 200k and $6.8 million are from just the first 2days?



When the herd loses its way, the shepard must kill the bull that leads them astray.

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You're just upset they didn't make Metroid. You wrote the exact thing with Mario 3D world because they didn't make Galaxy 3. The Wii U is just in a bad spot that no single game they could have made would make a drastic difference.



Yakuzaice said:
episteme said:
I think it sold as expected, but the pre-order numbers turned out to be too high.

You can compare it to Galaxy 2 and DKCR. They were 6 months apart and have a 10 point metascore difference.
3D World an DKCTF are 3 months apart and have a 11 point metascore difference.

Galaxy 2 USA FW: 705394, DKCR (Black Friday week): 470983, ratio: 1.5
3D World USA FW: 144156, DKCTF: 108845, ratio: 1,32

Galaxy 2 Japan FW: 340397, DKCR: 169260, ratio: 2,01
3D World Japan FW: 101798, DKCTF: 38265, ratio 2,66

Ok, Japan sales are more disappointing, but don't forget that DKCR was released in December in Japan.

This will just make the Galaxy 2:DKCR ratio go down over the next few weeks and the 3DW:DKCTF ratio go up.

After 4 weeks SMG2:DKCR in Japan went from 2.01 to 0.85.  In the US it went from 1.5 to 1.04, and by week 6 it was 0.81.  The opposite will happen for DKCTF

Yes, the Galaxy 2: DKCR ratio got smaller due to a holiday boost for DKCR. And 3D World got an early holiday boost, too.

I tried to say that DKCTF numbers aren't disappointing in comparison to 3D World. Sales numbers are much smaller in February and Mario usually opens with higher numbers than DK (even when DK releases in December).



zorg1000 said:
Barozi said:
NolSinkler said:
If I sold 200,000 of something I wouldn't think that I failed.

Even if you invested tens of millions in that product and only got back $6.8m for the 200k sales so far ?

What if those 200k and $6.8 million are from just the first 2days?

Pray that I'm out of debt by the end of the year.



Well, Metroid Prime 4 would probably have done worse, so, yeah.



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Wow, didn't expect people to be that mad. I'm not the one responsible for this sales. Making or not the thread won't change the facts posted on the OP. Deal with it.

Wii U and it's software strategy has failed, and these threads could help to discuss what else should Nintendo need to do now or in the next generation, not just complain about the thread.

Metroid or not, Retros DK game was a bad decision and that won't influence at the quality of the game. But we are talking about it from another point of view.



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DKCTF didn't move consoles

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