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Forums - Nintendo - Why is DKC Tropical Freeze bombing worldwide?

 

No more "DK didn't move consoles" threads

Thank god 198 98.51%
 
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oniyide said:
Mr Khan said:
Figgycal said:
 

X definitely has a ton of potential and it looks fantastic. The problem is whether or not it was made for Nintendo's fanbase. in my opinion -- it was not. It's hard to know what Nintendo fans like. Part of me still believes that the Wonderful 101 should have been a hit. It hits everything that people look for in Nintendo games (except perhaps the diffculty) and I was truly surprised by how poorly it did. I came to the conclusion that it was because it wasn't a known Nintendo franchise or that it was too similar to older games. But I still don't get it.

Bayonetta was absolutely a bad choice. Even if the Wii U wasn't selling as poorly as it is now; I still would've considered it a bad choice. Franchises shouldn't be built on unsucessful games. For the amount that Nintendo spent buying the rights to Bayonetta and funding its development -- I honestly can't see it doing anything more than failing. Even if it does sell enough to make a profit-- it's not as if there weren't safer investments that could've been made.

The big Nintendo franchises work because the appeal is immediate and understandable: Pokemon is like a trading card game in appeal: you build and customize and fight with NPCs and friends, and trade with NPCs and friends. The platformers are all about simplicity of game design and getting from A to B. Zelda is a very basic adventure game where the adventure is the focus, rather than the story, focusing on exploration, dungeon-crawling, combat, and building your character. You don't need to know much about the fantasy world, you can just dive right in to almost any Zelda game, play, and understand. That's part of why Wii Sports and such did so well: beyond the gimmick of motion controls, Nintendo had and still has a fundamental understanding that simplicity of mechanics + depth of content is how you make a successful game (Sports didn't really have depth of content, unfortunately, though Sports Resort did...)

What is Wonderful 101? Can you describe it's function in two sentences or less?

That's why W101 did so poorly, i think. New IP didn't help the fact at all, but it wasn't a marketable concept. I think Nintendo understood that, because as anemic as their marketing has been since, really the late Wii generation (which is one problem that Nintendo can solve very quickly if they wanted to, unlike their other challenges which mandate slow, long-term solutions. Fire your North American marketing team and rebuild that whole damn enterprise), w101 was really just sent out to die. Nintendo couldn't wrap their heads around "selling" w101, and I don't particularly blame them because it's a hard concept to sell.

thats funny, you werent saying that prior to the game releasing when it was supposed to do well. Guess hindsight is 20/20

You have specific recollection of what i was saying at the time?

I never expected it to do great. I had a hard time understanding it, then and now. (not that poorly, mind, but i was never enthused about it. Part of the reason why i never bought it, either).



Monster Hunter: pissing me off since 2010.

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I'm pretty sure this will have sold several hundred thousand units digitally, in the end.



I think it sold as expected, but the pre-order numbers turned out to be too high.

You can compare it to Galaxy 2 and DKCR. They were 6 months apart and have a 10 point metascore difference.
3D World an DKCTF are 3 months apart and have a 11 point metascore difference.

Galaxy 2 USA FW: 705394, DKCR (Black Friday week): 470983, ratio: 1.5
3D World USA FW: 144156, DKCTF: 108845, ratio: 1,32

Galaxy 2 Japan FW: 340397, DKCR: 169260, ratio: 2,01
3D World Japan FW: 101798, DKCTF: 38265, ratio 2,66

Ok, Japan sales are more disappointing, but don't forget that DKCR was released in December in Japan.



Tekken Tag 2 really didn't sell well anywhere. And the fact it was released 2 months after the PS3/360 didn't help (of course, it wasn't Namco's fault as the WiiU hadn't launched yet).

It's one of the reasons a lot of Fighting game companies are moving to Free to play as seen in DoA and Tekken Revolution: There's just not a lot of money in fighting games.



Barozi said:
kinda expected given the userbase, but 200k week one isn't thaaaat bad.
Unless NPD shows a drastic difference.

6th biggest WiiU launch, behind Nintendo Land, NSMBU, Super Mario 3D World, Legend of Zelda WW and Pikmin 3.
Should have better legs than the latter though.

While I don't think this are good numbers, excluding Japan, the game released on the 21st, so basically only 2 days of sales in NA and Europe.



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episteme said:
I think it sold as expected, but the pre-order numbers turned out to be too high.

You can compare it to Galaxy 2 and DKCR. They were 6 months apart and have a 10 point metascore difference.
3D World an DKCTF are 3 months apart and have a 11 point metascore difference.

Galaxy 2 USA FW: 705394, DKCR (Black Friday week): 470983, ratio: 1.5
3D World USA FW: 144156, DKCTF: 108845, ratio: 1,32

Galaxy 2 Japan FW: 340397, DKCR: 169260, ratio: 2,01
3D World Japan FW: 101798, DKCTF: 38265, ratio 2,66

Ok, Japan sales are more disappointing, but don't forget that DKCR was released in December in Japan.

This will just make the Galaxy 2:DKCR ratio go down over the next few weeks and the 3DW:DKCTF ratio go up.

After 4 weeks SMG2:DKCR in Japan went from 2.01 to 0.85.  In the US it went from 1.5 to 1.04, and by week 6 it was 0.81.  The opposite will happen for DKCTF



I will buy it when I get my WiiU in 1-2 years.



I blame Wii Fit for Tropical Freeze's kinda underwhelming sales.



                
       ---Member of the official Squeezol Fanclub---

If I sold 200,000 of something I wouldn't think that I failed.



NolSinkler said:
If I sold 200,000 of something I wouldn't think that I failed.

Even if you invested tens of millions in that product and only got back $6.8m for the 200k sales so far ?