Zod95 said:
My question is general and to go to the root of the problem: Nintendo is not used to negotiate. See what they did in the 80s. They need a dominant position so they can "negotiate" properly.
There are several PC standards. You have PCs for 300€ and for 3000€. The standard here doesn't have to do with low or high level but with type of architecture. 200$-300$? Put inflation on that: http://kotaku.com/36-years-of-console-prices-adjusted-for-inflation-1485353267 N64? You've just picked one of the cheapest consoles of all time. You call it the standard? The standard is around 400$. PS4 and even XOne are not expensive.
You seem to don't understand what a port to another console requires. You think it's just control reconfiguration. It's much more than that. Otherwise, GTA V woud have been already on WiiU along with many other X360/PS3 games that have been skipping the WiiU.
So, in your opinion, the norm is about risky concepts seen on the indie market but created as core franchises...what?
If Sony's audience is close-minded, how could a game like Flower be so much appreciated? Cartoonish graphics are not less worthy than realistic graphics. You pulled that out of context. Read the 2nd reply of this post (http://gamrconnect.vgchartz.com/post.php?id=6108102) to understand that I don't necessarily consider realism a greater thing. |
Your first argument has been debunked 20 times over. If you need a refresher go back over the 20 some pages of posts.
Secondly, the SNES was 200 dollars, NES was 300. Debunked. Sony broke the price point and technology standard, not Nintendo. Maybe you're just too young to remember...
porting things to other consoles is actually not that hard. You know how many tiny groups of people there are creating their own ports of various Japanese games. A lot. The reason they don't like to port is because by their calculations its cheaper to just develop another game for the PS3 and 360 than to port a game over to the Wii that probably won't sell. I'm a programmer myself, although not a game programmer. i have made games before, but just small time stuff. I know what the development process is.
I'm not going back over the tonnes of other posts we have, but this argument was about whether PS3 allowed for more creative freedom or the Wii. I put Zack and Wiki up as my example and stated that its a triple A game that would never see the light of day outside the Indie market on the PS3.
Sony fans are closed minded. We're playing games here and you can't seem to realize how badly compromised the gameplay has become on your console. Look at the playstation era of Resident Evil, Silent Hill, and so many other games and look at their sequels fair today. Graphics have killed those games.
You constantly argue how great Sony's photo realistic graphics are and how Nintendo is screwing us over by not having them. I think I have it perfectly in context.










