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sundin13 said:

1. That the whole point...hes using that example to point out your double standards and it seems to me that you just admitted it >.>

Could you please elaborate on this? I didn't get you. As far as I'm concerned, he is using double-standard, not me.

 

sundin13 said:

2. Eye of Judgement: TCG + Camera
LBP: Generic 2D platformer with custom levels
Flower: Technically not a Sony game but i'll give you that one
Twisted Metal: Car Combat with dark shell
Eyepet: Nintendogs with camera
Singstar: Karaoke
Heavy Rain: Fahrenheit aka Indigo Prophecy (published by Atari and available on PS2/XBox)
Getaway: Never heard of it but it sounds like GTA to me
Destruction Derby: you mean this destruction derby? http://en.wikipedia.org/wiki/Destruction_Derby
Not even close to being sony's game
Motorstorm: Just a racing game
Killzone: Halo killer

Of course Eye Of Judgment is a table card game, Twisted Metal is car combat and Singstar is karaoke...but they are refinements from what games?

Eyepet is much different from Nintendogs (it doesn't even have dogs). Heavy Rain has very little to do with Fahrenheit. Killzone is totally different from Halo.

"Getaway: Never heard of it but it sounds like GTA to me" - This one really made me laugh. It's like saying "Mario: Never heard of it but it sounds like Sonic to me".

Destruction Derby is indeed an IP from Sony. Reflections made the first 2, then they went out for starting the Driver series. Destruction Derby stayed on Sony. Studio 33 made another 2 and then they quit. Destruction Derby continues to be Sony's property.

Motorstorm is just a racing game...well, then Mario is just a platformer and Zelda is just an RPG. If we go that way, what game was not a refinement from another one?

 

sundin13 said:

4. Graphic Leaps are natural progression so naturally they don't count as innovation.

Also, Eyetoy wasn't really a risk, if it flopped it wouldn't really hurt Sony too much. It was too peripheral to matter. 

BluRay was self support. They used a format that they made to make more money...

PSPGo was a terrible decision..If you classify terrible decisions as "risks" then I'll give you that

So if Eye of Judgement was a risk...what about the pokemon trading card game?

Seriously, if you classify those things as "risks", then I don't see how you could ignore that motion control was a risk, 3D was a risk, gamepad controller was a risk, First Person Metroid was a risk, etc....

 

Cell was not natural progression. It was a terrific (for the good and for the bad) outcome of research and development.

So, because EyeToy was a peripheral and because Blu-ray was successful, they weren't risks? Then I don't know that a risk is...

Pokémon trading card game has only appeared after the game to be hugely successful. That's not much of a risk, is it?

Unlike you say, I acknowledge that Wii motion, 3D on 3DS and WiiU gamepad were risks and attempts for innovation. I never said that Nintendo doesn't try to innovate. They just don't try to evolve (and evolution is a different thing, as you have already said) at the same pace of the competition.

 

sundin13 said:

5. As I've said before...if AAA games were making tons of money, devs wouldn't be leaving left and right. You don't walk away from something that works but the AAA gaming environment doesn't work

EDIT: @"That's right. I acknowledge little merit on that. And it's easy to understand why: such games require little time, money and other resources but talent, they don't even require to go out of the 4 walls of the studios. For me, that's the easy route."

110% your opinion...I would argue that it is just as difficult to create a game with a unique art style than it is to just make a cardboard cut out of real life. One of them actually takes talent and creativity, the other is just looking outside and saying "I'm doing that!"

Also, as I've said 100x, Nintendo games frequently have longer dev times than the industry standard for photorealistic games...what does that say about the time/money/effort that goes into Nintendo games? 

EDIT: @Your quote on pokemon below: You are clearly implying that a more complicated game is a better game. i have already fully argued your point on pokemon but this is ridiculous. Making pokemon real time wont make it a better game, it will just make it a different game.

I've only touched on issues that I had already said enough. There's no point on saying it over and over again.



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