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Forums - Nintendo - The truth about Nintendo

 

What do you think about Nintendo's attitude?

Awful, they should fail i... 189 14.04%
 
Pretty Bad, they should l... 385 28.60%
 
Not bad, they're just as anybody else 188 13.97%
 
Good, we need more like them 389 28.90%
 
Excellent, they don't need to change one bit 173 12.85%
 
Total:1,324

@OP

Well, now that you've explained to me why Nintendo is the Big Bad Wolf, well now I guess I know.



On a serious note, I'd have to say that the point you're trying to make that Nintendo "always tries to make the most with the least" is highly contentious, at least so far as in talking about hardware. Yes, they have made the "weaker", cheaper hardware the last two gens, but in all blunt honesty, that hasn't reflected in the games they make at all. I've said it before, but Wii had more games I actually wanted to play on it (both first and third party), than the PS3 by a longshot (which I also own).

I would say Nintendo existing is already providing "balance" to the industry, because on the one hand you have the model that Sony and MS emulate (or should say, emulating each other), and then you have the way Nintendo does things. So people have a choice of approach. Does Nintendo need to provide better online? Sure. But the online experience for 3DS and Wii U is certainly a huge step-up from the last gen, and it's honestly pretty good. Just needs more online games.

The industry would be rather drab and boring without the different kinds of experiences that Nintendo offers, to be honest. They provide an "old school" variety that I find appealing, and in general, I tend to gravitate towards their games because they still embody a lot of what I loved about gaming growing up. The games industry has changed a lot over the last 15 or so years, and I can't say it's been for the better. A focus on making "playable movies" as opposed to video games being okay just being what they are: video games. A focus on graphics that has gotten progressively more and more ridiculous. A trend towards a "AAA Blockbuster" game development model in which a combination of super-shiny graphics, "cinematic presentation", big-name Hollywood voice actors (at times), fully orchastrated music scores, etc., have bloated game budgets through the roof, so much so that many game companies within the last 15 years have dropped like flies.

The whole thing is non-sustainable, and often pretty damn miserable to tell the truth. To someone who started gaming in the early arcade days and 2600 era, and then fell in love with gaming because of the NES, and grew into my teens with the SNES and Genesis, I've got to say, that Nintendo needs to exist, not just as a games maker but as a hardware maker, because their games and systems, as I said, offer an alternative. A different style, a different approach, a different feel even. Without that, console gamers choices would honestly be "Column A and Column B". That is not a disparagement of people who like the other consoles. It is merely a statement of fact, that without the "differentness" that Nintendo provides, the console industry would be a whole lot of the same.



Around the Network
Zod95 said:
cannonballZ said:
Zod95 said:

You are confusing invention with innovation. Invention is about creation, being original. Innovation is about changing the market (or at least making an impact) by releasing a product. So, yes, Farmville is innovation, otherwise Wii Motion wouldn't be either, once there were already motion controls on the PC before the Wii.

Anyway, I guess you got the point about the difference between innovation and evolution.


Farmville had an impact???? on what??? 

On the market: not only it had astronomical acceptance but also many people that had never played a single videogame in their lives have tried Farmville.

On the industry: after that, many more devs began to do facebook games.

 

cannonballZ said:

But you barely if at all acknowledge the effort...; especially if it's a Nintendo game, you downplay the effort like they took the easy route with all their games.

That's right. I acknowledge little merit on that. And it's easy to understand why: such games require little time, money and other resources but talent, they don't even require to go out of the 4 walls of the studios. For me, that's the easy route.

I understand you have a different view. You think talent and creativity are more scarce resources than effort/money/time. That's ok, I respect you opinion.

 

cannonballZ said:

And as far as Wii U not having a better looking game than gt5.... Project cars says hello. It's still early in the consoles life cycle..

Let's wait for the final result and then we make the comparison. My guess is that GT5 will stay ahead and that Project CARS on WiiU will be significantly inferior to the other versions.

Inferior to the other versions is stating the obvious!! It's not on last gen consoles!!!

 

And now you say Farmville is what kicked off the facebook game craze? 

Sources please. You can't just say something is true and it becomes that. And saying it impacted the market?? it's a free game!!! Most of the people I know that were playing it, were casuals that don't really care for sophisticated gaming experiences. And it didn't stop anyone from playing on other devices or consoles. 

 

No one is going to look back in 20 years and say... you know that farmville.... what a progress that was for the industry!!! Such innovative cloning skills. 

Edit: Also, the budget used to create a game doesn't necessarily = quality. If Nintendo found a way to make great games to play while saving money at the same time, more power to them. I don't care about the budget they use, I only care about how fun a game is to play. Isn't that why we play games in the first place? To have fun, to experience something different and unique?  Sometimes it doesn't have to be completely different, just expand on the current universe or game mechanics, you'd be surprised how much fun you can have playing games instead looking to criticize them for graphics and budgets.



mysteryman aka John Lucas said:

The core Pokemon game series has remained turn-based since the beginning. If you want to complain about it remaining a turn-based RPG, that's a completely different argument to make (keep in mind that spinoff series have explored other genres and gameplay mechanics). But your argument that the core pokemon series is bad because it isn't using action-based RPG elements, when it is a turn-based RPG, is completely asinine.

I have never said Pokémon is bad. I just said that it could be much deeper than what it is. And, despite the huge profits Nintendo made with the IP, they've never tried to accomplish such an achievement. I find it sad for Pokémon fans.

 

mysteryman aka John Lucas said:

You've used the example before that compiling real-life rosters for photo-realistic soccer games requires effort. Besides photographing players faces, a simple parametric change of skin colour, height and weight/width could be used. I find it difficult to believe that you would consider that an accomplishment, but modeling over 700 unique 3D models with unique attack animations to be a simple task. It just smells fishy.

You find it difficult because you fail to understand that such football games comprise thousands of players while Pokémon only comprises hundreds of characters. You also fail to understand that the 3DS detail is nothing compared to the PS3/X360 detail. You also fail to understand that turn-based gameplay and pre-made animations are much easier to create than real-time gameplay and stochastic animations.

 

mysteryman aka John Lucas said:

Firstly I never said that you alluded to artistic creation not being valuable, but instead "not valuable, difficult, requiring 'eagle-eye' or thorough work" especially in comparison to photo-realism. Here are some quotes copied from the UNITY thread as I am unable to quote directly -  http://gamrconnect.vgchartz.com/thread.php?id=166018&page=1

What is the difference between "not being valuable" and "not valuable"? You contradict yourself.



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M

justiceiro said:
Zod95 said:
justiceiro said:
Zod95 said:
cannonballZ said:
Zod95 said:

 

justiceiro said:

2. Altough nintendo really made bad things towards 3rd, was necessary to do that, because the lack of it ruined the 2nd generation. Without control on what was being out, the level of ripoff was alarming, and the amount of shovelware got very above the overall on wii. Releasing only 5 games a year, the need to recieve a seal of quality, this ensure a good output on nes. Why do you think that android gaming has so much crap/ripoff games? Because so litlle requeriments make no ensures on quality. And i bet that anyone who had a nes remember close to none shovelware on the console. Heck, even the tie in games from disney franchises we're actually good.

Then why hasn't any Sony platform needed such a restriction to earn a remarkable game catalogue?

What are you talking about? I'm pretty sure Sony has guidelines and restrictions also, they won't just let any game on their platform. You have to be licensed by Sony to develop on their consoles as well. 




When PS1 came into game, the industry was well stabilished, and even sega did well with the mega drie(genesis). When nitenndo came into the game, most of the people didn't believe on the VG as aviable option. Sony did the rigth amount of restricion when they came. So did nitnendo when they came too.

I'm sorry, what restriction are you talking about that Sony did when they came?


***

I just wish i hadn't gave my vote before actually reading the piece.

Ok, now I got it.

I disagree. Nintendo didn't make such restrictions for the sake of the industry, only for their own benefit. And many developers got bankrupted because of that, while Nintendo kept low competition to collect easy-money.



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M

Mnementh said:
Zod95 said:
Mnementh said:
Zod95 said:
Spazzy_D said:
Just want to say, but graphically at least, the 6th gen consoles were pretty clearly Xbox > Gamecube > PS2 > Dreamcast.

PS2 was the most powerful console when it was launched. That is being cutting-edge. Otherwise, NES was not cutting-edge either.

WiiU was the most powerful console when it was launched. Therefore cutting edge.

No it wasn't. WiiU is 7th gen tech like X360 and PS3 and quite frankly it will never have games with better graphics than Gran Turismo 5 or Crysis 2.

You said PS2 was the most powerful console when it launched. It barely have beaten the Dreamcast, but that aside - you're right. But also right is, that the WiiU was the most powerful console when it launched. So you might define 'cutting edge' differently, but if you do it as you do for PS2, the same can be applied to WiiU.

This is obvious for what you do - you apply different measurements for different companies/consoles. Same about the money. Nintendo made long time profit, and you concluded the gamer get more investments for his dollar with Sony or MS. Now Sony makes profit on PS4 and Nintendo loses on WiiU, but you will not accept your own line of argument for current facts.

I dare you to prove that WiiU is more powerful than PS3.

But even assuming the WiiU is more powerful (which is not), what is your point? You want to convince me that WiiU is cutting-edge when it's 1 entire generation behind consoles that were launched only 1 year later?

Regarding the profits, I think I've already told you why it's not wise to consider what happens in some months or years to take conclusions about a company's attitude. Sony had to sell their entire headquarters in the USA. They will need so many little profits like the ones they had last quarter that if things continue on this pace they should be having their buildings back by 2050. If such thing happens (which would be not bad at all for Sony regarding what happened to them in the recent years), will you say they're greedy just by recovering their assets?



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M

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Zod95 said:
mysteryman aka John Lucas said:

The core Pokemon game series has remained turn-based since the beginning. If you want to complain about it remaining a turn-based RPG, that's a completely different argument to make (keep in mind that spinoff series have explored other genres and gameplay mechanics). But your argument that the core pokemon series is bad because it isn't using action-based RPG elements, when it is a turn-based RPG, is completely asinine.

I have never said Pokémon is bad. I just said that it could be much deeper than what it is. And, despite the huge profits Nintendo made with the IP, they've never tried to accomplish such an achievement. I find it sad for Pokémon fans.

 

mysteryman aka John Lucas said:

You've used the example before that compiling real-life rosters for photo-realistic soccer games requires effort. Besides photographing players faces, a simple parametric change of skin colour, height and weight/width could be used. I find it difficult to believe that you would consider that an accomplishment, but modeling over 700 unique 3D models with unique attack animations to be a simple task. It just smells fishy.

You find it difficult because you fail to understand that such football games comprise thousands of players while Pokémon only comprises hundreds of characters. You also fail to understand that the 3DS detail is nothing compared to the PS3/X360 detail. You also fail to understand that turn-based gameplay and pre-made animations are much easier to create than real-time gameplay and stochastic animations.

 

mysteryman aka John Lucas said:

Firstly I never said that you alluded to artistic creation not being valuable, but instead "not valuable, difficult, requiring 'eagle-eye' or thorough work" especially in comparison to photo-realism. Here are some quotes copied from the UNITY thread as I am unable to quote directly -  http://gamrconnect.vgchartz.com/thread.php?id=166018&page=1

What is the difference between "not being valuable" and "not valuable"? You contradict yourself.

Hmmm, mysteryman aka John Lucas? Since when did quoting me do that? Weird.

I see your entire argumentative repertoire now: make outlandish statements, when countered simply ask for a multitude of direct quotes that state such counters (or a list of requirements), then move the goal posts for each quote (/requirement). Well done.

Every game could be made deeper. One could argue that changing the core franchise so drastically could actually be detrimental and would also destroy the interconnectivity between previous titles that the series is famous for. As mentioned, spinoffs have explored a large variety of different genres and gameplay mechanics. Pokemon fans get their fill of many combinations of those.

You missed my point completely. Thousands of different soccer players can simply employ the same model with several parameters changed (height, weight, complexion etc.) and a new face. This is much simpler than 700 completely different models, all requiring unique animations. The parametric soccer models all use the same animation set. You can downplay the performance of the 3DS all you want, the 3D Pokemon models look and move great (epsecially in 3D :) ).

I never said there was a difference between "not being valuable" and "not valuable", but instead between "not being valuable" and "not valuable, difficult, requiring 'eagle-eye' or thorough work". I can't tell if you are actively trying to omit the rest of the sentence to make it easier to refute or not. I assume so, as it's been twice in a row now and it fits your form of argumentation.

You also skipped over all of the quotes you requested.



Zod95 said:

I dare you to prove that WiiU is more powerful than PS3.

But even assuming the WiiU is more powerful (which is not), what is your point? You want to convince me that WiiU is cutting-edge when it's 1 entire generation behind consoles that were launched only 1 year later?

I doubt that any proof someone shows you would believe.  The Wii U being more powerful than the PS3 doesn't make it "cutting-edge."  The Wii U IS more powerful than the PS3 though.  Even the sony fans on here know this.  The real debate is by how much.  



MDMAlliance said:
Zod95 said:

I dare you to prove that WiiU is more powerful than PS3.

But even assuming the WiiU is more powerful (which is not), what is your point? You want to convince me that WiiU is cutting-edge when it's 1 entire generation behind consoles that were launched only 1 year later?

I doubt that any proof someone shows you would believe.  The Wii U being more powerful than the PS3 doesn't make it "cutting-edge."  The Wii U IS more powerful than the PS3 though.  Even the sony fans on here know this.  The real debate is by how much.  

Correct, Zod still believes the PS2 was more powerful than the Gamecube. If someone is willing to debate hard numbers (while ironically using soft numbers as facts in their own arguments), it's completely pointless debating.



sundin13 said:

2 : I have no idea how you are missing the fact that motion controls are innovative and provided a great deal of creative freedom to devs. "Nintendo didn't try anything special at all, they just closed on themselves" is some of the biggest bull**** I have heard in a while. The Wii was more innovative than the PS2, PS3 and PS4 combined! The Wii was a fairly big risk, tapping into a part of the market that was vastly unproven and many people expected it to fail. Additionally, as I have said before, Nintendo would have lost a large part of the market if they had made their console more expensive and they would have lost a large part of their profit if they had not made money off of console sales. How would Nintendo struggling be good for the industry? Especially when Sony staff has stated that the current decline of Nintendo is hurting the industry because it is not bringing in as many new gamers.

I have no idea of how you are missing the fact that the "non-standard tech" is only about the core capabilities and therefore doesn't comprise the motion tech.

 

sundin13 said:

3. "Gamers who prefer lower priced consoles can buy a PS3/X360"  Not at the start of the gen! PS3 was ridiculously priced and the 360 charged for an online connection which was an expense I wasn't willing to pay (I still hold that belief). If I wanted to go online, I would have had to pay an addition few hundred dollars throughout the generation. The Wii was the only cost effective "current gen" option at the beginning of last gen.

At the start of the 7th gen, they could have bought a PS2. My point is that Nintendo is never the most affordable alternative.

 

sundin13 said:

Wii launched with Twilight princess and within a year had games such as Metroid Prime 3, Super mario Galaxy, Fire Emblem: Radiant Dawn, Battalion Wars 2 etc.. Yes, they used the Wii line to help bring in "casuals" but they continued to release amazing AAA software like always.

You can call AAA to whatever you want but please don't use it as argument or fact.

The E3 previous to the console launch was about the Wii Sports and Wii Play, those were the flagship games of the system.

 

sundin13 said:

Let me ask you this. You are Nintendo and you just released the Nintendo Wii. What do you do now? Do you tell 3rd parties that you refuse to release their games if they aren't up to a certain level of quality?

Just released? Too late. I could try to do damage control but my focus would be to avoid the same mistake on the following generation.

I would never refuse to release any game, as some people here would (when they talk about "quality control"). I would try to create AAA games for the motion. Wii Sports and Wii Play are collections of mini-games. I would do something big.

 

sundin13 said:

How would they have been able to do this without the negative side effects?

Wii with motion + 7th gen core capabilities. Simple.

 

sundin13 said:

That is about as true as "piracy is a lost sale" (aka not true) and you have no way of proving this fact.

Piracy is not a lost sale, but it surely comprises lost sales.

How would I prove that shovelware is bad in the long-term? Easy. Look at the early death of the Wii and the WiiU's massive flop.

 

sundin13 said:

A lot of the people who picked up the Wii were likely one off buyers

No one is a one-off-buyer. If the product has quality, people will come for more. This applies to any product or even service.

 

sundin13 said:

Oh, and like I said above, Sony disagrees with you (this link shows that Sony believes Nintendo currently and in the past play an important role in bringing in new gamers): http://nintendoeverything.com/sony-uk-boss-nintendo-decline-could-be-detrimental-to-the-market/

Sony is in business. I'm not. I'm free to say whatever I want. They aren't.

 

sundin13 said:

Yet their games consistently have dev times far above industry standard including games like Zelda and Pikmin and Smash Bros.

You're looking at the wrong indicator. Look at man-hours work. A small team taking 5 years to develop a game is as good as a big team taking only 1.

 

sundin13 said:

I don't claim to know what is under the hood of games but from what I can see 99% of games aren't less "cheap" than Nintendo games. I would like to see examples of what you mean on all those points and out of curiosity, I would like to know what games you enjoy.

99% is a big number. I'm not sure whether the shovelware is that big.

4 examples for each point:

- open-world: GTA, Getaway, Assassin's Creed, Saints Row

- simulating physics: rFactor, Life For Speed, Crysis, Richard Burn's Rally

- non-linear story telling: Heavy Rain, GTA, LA Noire, Fahrenheit

- stochastic-animations-based-gameplay: FIFA, PES, Skate, Virtua Tennis

- complex AI: Killzone, Batman Arkham, SWAT, Midnight Club

The games I enjoy the most are the ones that aim for RPG but where you make your own story/career, you don't need to necessarily accomplish anything and you intuitively progress in the game as you want, a kind of "simulating RPG". At the moment, I mostly play: the online of Killzone 2, Rome Total War and the career mode of Pro Evolution Soccer. In the future, I'm looking forward for The Crew and Tom Clancy's The Division.

 

sundin13 said:

Turn based games and random encounters are both valid development options that are employed not only through a large number of classic games but continue to be employed in great games today, from Pokemon to the brand new and critically praised Bravely Default. I feel sorry that you are unable to enjoy these games but that is your problem, not anybody elses. You are implying that games of this ilk are inferior or simpler but in reality they are simply different. Pokemon has a multitude of layers of complexity and real time battles would remove some of that as well as removing some of what makes the games so fun and accessible. Once again, this is entirely your opinion and it is not based in fact or truth whatsoever.

And that's ok for a first Pokémon game. But then they make the 2nd, and the 3rd and the 4th game, and so on, and it's all about the same thing, I find it sad that they are not evolving while collecting so many millions from their customers. Imagine that RockStar had done the same thing with GTA so that the series were always 2D until nowadays. Does that seem wise to you? Sure we still have 2D games, sure that GTA lost something from 2D to 3D, sure that the 2D could be to some extent more fun and accessible, but still how would you look at that?

 

sundin13 said:

If you would like an RPG that doesn't have turn based attacks or random encounters, I would like to point you towards Xenoblade Chronicles, a wonderful open world RPG with over 100 hours of content, a great story and an inventive battle system. 

Thank you for your suggestion but I don't like the games that are known as RPG. I like what I have defined earlier as being "simulating RPG".

 

sundin13 said:

Mini disc was used for PSP as opposed to cartridges which were used for pretty much every other portable ever (including vita)...

Those cartridges were all the same or they were from different formats as the ones of N64 backwards?

 

sundin13 said:

"Gimmick - "a special feature for the sake of having a special feature""

Except that isn't the definition of the word. Here is the real definition:

Gimmick - a trick or device intended to attract attention, publicity, or business.

How is that bad in any way? In fact it is arguably a good thing that sets apart consoles. Kinect is a gimmick, Move is a gimmick, that little pad on the Dualshock 4 is a gimmick...gimmick isn't a negative word and it shouldn't be used as such
"Nintendo without the WiiU gamepad had no strategy for the 8th gen. They have introduced a special feature for the sake of having a special feature."
Err...the strategy is to make great games. What exactly is the strategy for Sony? Make great games. And Microsoft? Make great games (and buy exclusive content).

My definition is on Wikipedia. And I've never said gimmick was a bad thing, although people perceived that from my words.

Sony's strategy with the PS4 was making a console with what gamers/devs wanted and nothing more than that, and sell it for an affordable price. Simple and effective. Microsoft's strategy with the XOne was differentiation by means of a fully supported Kinect (like Nintendo with the WiiU game pad). Complex and ineffective.



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M

Viper1 said:
Zod95 said:
Mnementh said:

You didn't bother to read my post exactly. Let's make it simple: For every dollar you pay for WiiU or WiiU-games, Nintendo invests more than one dollar (let's say 1.30$) into games or hardware. For every dollar you pay for PS4 or PS4-games, Sony invests less than 1 dollar (let's say 0.70$) into games or hardware. That is your exact argument, but applied to the current situation instead of history.

I did read your post carefully and I know what you mean. You are talking about the last quarter, in which Sony presented some profit. In my opinion, you shouldn't do such an analysis about "long-term intentions" based on the results from some months or even years. Look at generations (complete cycles that tell you what really happened) and look at the entire history (Nintendo has accumulated many billions from gamers). That already tells you where the money is going to.

For example, in the Game Cube era, Nintendo did more profits than Sony. That tells you that Sony, despite earning huge amounts of money with the PS2, they have also invested a lot back to the industry. The more they have, the more they invest. Nintendo hasn't. Actually, the only thing that raises with Nintendo's success is their profits.

Sure that now that Sony has a lot of debt, they need profitable quarters. But if they recover all they have lost and turn back to the same level of earnings as they had with the PS1 and PS2, I assure you will see them heavily spending again.

You really have no idea what a company does with profits, do you?

Say in Q1 a company generates $100 million in profit.   Then in Q2 it takes a $100 million loss.   Everything you've posted so far suggests that you think it means they reinvested that initial $100 million back into the company. 

No, 100M$ would be the marginal difference of their investments. Assuming said company had 2B$ revenue and 1.9B$ cost in Q1 and 1.5B$ revenue and 1.6B$ cost in Q2, it had actually 100M$ loss in Q2 but the investments on that quarter were 1.6B$, not only 0.1B$.

And of course that the 0.1B$ profit of the Q1 were subject to taxes and eventually income to shareholders, so they couldn't all be equalized to the 0.1B$ loss of the Q2.



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M