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mysteryman aka John Lucas said:

The core Pokemon game series has remained turn-based since the beginning. If you want to complain about it remaining a turn-based RPG, that's a completely different argument to make (keep in mind that spinoff series have explored other genres and gameplay mechanics). But your argument that the core pokemon series is bad because it isn't using action-based RPG elements, when it is a turn-based RPG, is completely asinine.

I have never said Pokémon is bad. I just said that it could be much deeper than what it is. And, despite the huge profits Nintendo made with the IP, they've never tried to accomplish such an achievement. I find it sad for Pokémon fans.

 

mysteryman aka John Lucas said:

You've used the example before that compiling real-life rosters for photo-realistic soccer games requires effort. Besides photographing players faces, a simple parametric change of skin colour, height and weight/width could be used. I find it difficult to believe that you would consider that an accomplishment, but modeling over 700 unique 3D models with unique attack animations to be a simple task. It just smells fishy.

You find it difficult because you fail to understand that such football games comprise thousands of players while Pokémon only comprises hundreds of characters. You also fail to understand that the 3DS detail is nothing compared to the PS3/X360 detail. You also fail to understand that turn-based gameplay and pre-made animations are much easier to create than real-time gameplay and stochastic animations.

 

mysteryman aka John Lucas said:

Firstly I never said that you alluded to artistic creation not being valuable, but instead "not valuable, difficult, requiring 'eagle-eye' or thorough work" especially in comparison to photo-realism. Here are some quotes copied from the UNITY thread as I am unable to quote directly -  http://gamrconnect.vgchartz.com/thread.php?id=166018&page=1

What is the difference between "not being valuable" and "not valuable"? You contradict yourself.



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M