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Forums - Nintendo - The truth about Nintendo

 

What do you think about Nintendo's attitude?

Awful, they should fail i... 189 14.04%
 
Pretty Bad, they should l... 385 28.60%
 
Not bad, they're just as anybody else 188 13.97%
 
Good, we need more like them 389 28.90%
 
Excellent, they don't need to change one bit 173 12.85%
 
Total:1,324
sundin13 said:
Zod95 said:
sundin13 said:

2. Yeah, damn that Cell Processor that made the third party games generally worse than on the 360 and generally made developing for the PS3 more difficult. Wait...that was Sony :/ (the other parts of that argument are a bit outdated)

That's right, Cell was a bad move from Sony. It was a huge investment and there wasn't much of a return considering the small amount of titles that really took advantage of it. It was Sony being cocky and harming everybody (including themselves). If I was to write a "The truth about Sony", I would definitely include Cell in there.

However, there still is a huge difference between Sony's Cell and Nintendo's non-standard tech. Both tried to innovate on what wasn't their field of expertise, but while Sony was attempting to be cutting-edge making a huge investment in order to deliver a top-notch processor that would make the PS3 more powerful than any other console, Nintendo didn't try anything special at all, they just closed on themselves (like Apple always does).

 

sundin13 said:

3. If higher power is inherently better than why buy a console at all when PCs are so much stronger? There are so many other factors that you are ignoring (such as the section of the market that prefers lower priced consoles, thus bringing more people into video games which is inherently good for the industry). Good games can be made with high or low powered consoles. Additionally, as I previously stated, if you make the assumption that low powered consoles "encourage shovelware", you have to accept the inverse that high powered consoles "encourage over budget AAA games". I would personally argue that the latter is just as bad if not worse than the former. Lower power is not inherently bad and you have yet to prove to me that it is. You just state that it is "truth" and walk away.

I guess I don't need to tell you the differences between PC and consoles.

Gamers who prefer lower priced consoles can buy a PS3/X360 or even a PS2.

Wii has encouraged shovelware not only because it was less powerful. The way Nintendo has presented the console and the first games, with simpler mechanics, casual experiences, kindergarten environments, etc...that has positioned the console on a very fertile field for shovelware to flourish.

On the other hand, Sony/Microsoft have always positioned their consoles as for any experience, any environment, every gamer. They embrace both casual and hardcore, they provide means for both to thrive on their platforms (high specs for hardcore - PS Eye, Move, Kinect, Ilumni Room for casuals). They present AAA games, indie games, party games...anything. They do not encourage one specific segment over the others.

Shovelware is bad because not only their sales are "stolen" from the other games (people's money is limited) but also, in the long-term, people will not be convinced by the low quality delivered to them and will end up giving up from videogame consoles. Look at what happened to the Wii/WiiU.

 

sundin13 said:

4. Obviously you weren't around when that article came up and multiple non-anonymous developers said that while there were some problems at launch (as expected), it has all been ironed out a loooong time ago. Many devs stood behind Nintendo on that one...

Evidence, please?


2 : I have no idea how you are missing the fact that motion controls are innovative and provided a great deal of creative freedom to devs. "Nintendo didn't try anything special at all, they just closed on themselves" is some of the biggest bull**** I have heard in a while. The Wii was more innovative than the PS2, PS3 and PS4 combined! The Wii was a fairly big risk, tapping into a part of the market that was vastly unproven and many people expected it to fail. Additionally, as I have said before, Nintendo would have lost a large part of the market if they had made their console more expensive and they would have lost a large part of their profit if they had not made money off of console sales. How would Nintendo struggling be good for the industry? Especially when Sony staff has stated that the current decline of Nintendo is hurting the industry because it is not bringing in as many new gamers. 

3. "Gamers who prefer lower priced consoles can buy a PS3/X360"  Not at the start of the gen! PS3 was ridiculously priced and the 360 charged for an online connection which was an expense I wasn't willing to pay (I still hold that belief). If I wanted to go online, I would have had to pay an addition few hundred dollars throughout the generation. The Wii was the only cost effective "current gen" option at the beginning of last gen.

3b. "Wii has encouraged shovelware not only because it was less powerful. The way Nintendo has presented the console and the first games, with simpler mechanics, casual experiences, kindergarten environments, etc...that has positioned the console on a very fertile field for shovelware to flourish."

Wii launched with Twilight princess and within a year had games such as Metroid Prime 3, Super mario Galaxy, Fire Emblem: Radiant Dawn, Battalion Wars 2 etc.. Yes, they used the Wii line to help bring in "casuals" but they continued to release amazing AAA software like always.

Additionally, as I have already stated, any console that is cheap, easy to develop for and popular will attract shovelware, that is just how the market works. Nintendo made a fairly brillinat move with the Wii which had an unfortunate side effect.

Let me ask you this. You are Nintendo and you just released the Nintendo Wii. What do you do now? Do you tell 3rd parties that you refuse to release their games if they aren't up to a certain level of quality? 

I think its undeniable that Nintendo made a great move that made them a lot of money and brough a lot of newcomers into gaming. How would they have been able to do this without the negative side effects?

3c. "Shovelware is bad because not only their sales are "stolen" from the other games "  That is about as true as "piracy is a lost sale" (aka not true) and you have no way of proving this fact.

3d. "in the long-term, people will not be convinced by the low quality delivered to them and will end up giving up from videogame consoles." once again, there is no way to prove that. A lot of the people who picked up the Wii were likely one off buyers, however there were a lot of people who either had their Wii as their first console and branched out from there or who really became "gamers" after purchasing a Wii (like me). 

Oh, and like I said above, Sony disagrees with you (this link shows that Sony believes Nintendo currently and in the past play an important role in bringing in new gamers): http://nintendoeverything.com/sony-uk-boss-nintendo-decline-could-be-detrimental-to-the-market/

4. Its funny that you cite a source but put no effort into actually validating it. 

http://wiiudaily.com/2014/01/indie-developer-on-wii-u-development/


http://nintendoenthusiast.com/news/harder-develop-games-wii-u-case-says-renegade-kid/

What's really funny is doing that, then when called out for using invalid sources, ignoring it and instead demanding validation of sources for counter-claims.



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I disagree with the whole thing, and, by the way, thank you for taking 20 minutes of my life.
We should have companies that do something diferent on the market, if Nintendo continue to do the whole kiddiie frienndly strategy, THAT IS OK.
We don´t need 3 clones offering us the same shooters every month.
Let Nintendo be a fun, colorfull, cartoonish option, let Sony and MS do their thing.
Hell, we need MORE of diferent stuff, not less.
I praise Nintendo for doing their own thing, I think they should keep at it. Maybe I will buy a WiiU, when I want a cartoonish happy-go-luck game, I will play it, why not?
They do not have to be number 1, it is GOOD to have a lot of consoles and companies, as long as there is quality, and quality is something Nintendo delivers.



My grammar errors are justified by the fact that I am a brazilian living in Brazil. I am also very stupid.

Zod95 said:
Mnementh said:

You didn't bother to read my post exactly. Let's make it simple: For every dollar you pay for WiiU or WiiU-games, Nintendo invests more than one dollar (let's say 1.30$) into games or hardware. For every dollar you pay for PS4 or PS4-games, Sony invests less than 1 dollar (let's say 0.70$) into games or hardware. That is your exact argument, but applied to the current situation instead of history.

I did read your post carefully and I know what you mean. You are talking about the last quarter, in which Sony presented some profit. In my opinion, you shouldn't do such an analysis about "long-term intentions" based on the results from some months or even years. Look at generations (complete cycles that tell you what really happened) and look at the entire history (Nintendo has accumulated many billions from gamers). That already tells you where the money is going to.

For example, in the Game Cube era, Nintendo did more profits than Sony. That tells you that Sony, despite earning huge amounts of money with the PS2, they have also invested a lot back to the industry. The more they have, the more they invest. Nintendo hasn't. Actually, the only thing that raises with Nintendo's success is their profits.

Sure that now that Sony has a lot of debt, they need profitable quarters. But if they recover all they have lost and turn back to the same level of earnings as they had with the PS1 and PS2, I assure you will see them heavily spending again.

You really have no idea what a company does with profits, do you?

Say in Q1 a company generates $100 million in profit.   Then in Q2 it takes a $100 million loss.   Everything you've posted so far suggests that you think it means they reinvested that initial $100 million back into the company. 



The rEVOLution is not being televised

Luck said:

Regarding 1.2

You imply that one art direction (Realistic) is better than another (Cartoonish) and use that assumption to bash Nintendo. Afterwards, you imply that one gameplay style (Simulation) is better than another (Arcade) and, again, use that assumption to further bash Nintendo. Later on, you imply that a particular hardware focus (Raw power) is better than another (User interaction) and, again, use that assumption to bash Nintendo.

I could go on and on but it's pretty clear that you are using a bunch of very subjective assumptions representing your personal preferences (Realistic graphics, simulation gameplay, etc.) and then based on those try to establish the ''Truth'' about Nintendo. It's a very naive (or dishonest) way to analyse reality. Bravo for the effort but, from what I've read, it's a very poor essay.

this +10

exactly, i know hate or bashed nintendo are the cool thing to do, (nintendo like apple both are  "internet hate" companys) but when your bias is so evidently the end result is not "cool" sorry.



34 years playing games.

 

Zod95 said:

Personally, I find that gameplay-focus argument a fallacy. Nintendo only invests on cheap gameplay. Not cheap like bad, the games are fun. Cheap in the sense that is really easy to do what they do once you have their talent. Open-world is expensive, simulating physics is expensive, non-linear story telling is expensive, stochastic-animations-based gameplay is expensive, complex artificial intelligence is expensive, etc. Nintendo does none of that. And I'm only talking about gameplay, not graphics.

I, as a gamer, don't care much about graphics. Gameplay and content are what matters to me. And I would never buy a Nintendo console precisely because they only have cheap gameplay.

Yet their games consistently have dev times far above industry standard including games like Zelda and Pikmin and Smash Bros. 

I don't claim to know what is under the hood of games but from what I can see 99% of games aren't less "cheap" than Nintendo games. I would like to see examples of what you mean on all those points and out of curiosity, I would like to know what games you enjoy. 

Also, congrats for you, but that in no way vilifies or incriminates Nintendo...it just says that you personally don't really like their games which is totally fine, but using the fact that you personally don't like Nintendo games as an attack on Nintendo seems...silly 

@ Your comment to MysteryMan: "My complaint is that Nintendo made Pokémon a turn-based fighting game within a primitive RPG architecture. Pokémons randomly appear after the character going around in circles in the grass? Wtf? The player cannot throw a pokeball at any time and how he/she wants? The battles are only about selecting attacks? How sad. The fans deserved more."

Turn based games and random encounters are both valid development options that are employed not only through a large number of classic games but continue to be employed in great games today, from Pokemon to the brand new and critically praised Bravely Default. I feel sorry that you are unable to enjoy these games but that is your problem, not anybody elses. You are implying that games of this ilk are inferior or simpler but in reality they are simply different. Pokemon has a multitude of layers of complexity and real time battles would remove some of that as well as removing some of what makes the games so fun and accessible. Once again, this is entirely your opinion and it is not based in fact or truth whatsoever.

If you would like an RPG that doesn't have turn based attacks or random encounters, I would like to point you towards Xenoblade Chronicles, a wonderful open world RPG with over 100 hours of content, a great story and an inventive battle system. 

@ Your comment to Cannonball: "Mini-disc format for what? PSP? Vita? Portables haven't enough size to have CD/DVD/BR. "

Mini disc was used for PSP as opposed to cartridges which were used for pretty much every other portable ever (including vita)...

"Gimmick - "a special feature for the sake of having a special feature""

Except that isn't the definition of the word. Here is the real definition:

Gimmick - a trick or device intended to attract attention, publicity, or business.

How is that bad in any way? In fact it is arguably a good thing that sets apart consoles. Kinect is a gimmick, Move is a gimmick, that little pad on the Dualshock 4 is a gimmick...gimmick isn't a negative word and it shouldn't be used as such
"Nintendo without the WiiU gamepad had no strategy for the 8th gen. They have introduced a special feature for the sake of having a special feature."
Err...the strategy is to make great games. What exactly is the strategy for Sony? Make great games. And Microsoft? Make great games (and buy exclusive content).

bad show...jolly bad show


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Zod95 said:
PenguinZ said:

Yes, Sony and Microsoft, unlike Nintendo, develop top-notch game engines.

Can you list  some examples, and what distinctions you made to determine why those are top-notch engines. Are you implying that Nintendo's in house game engines do not meet that criteria? What can NIntendo do to make their game engines top-notch?

Some examples:

PhyreEngine

MotorStorm Engine

Killzone Engine

Halo Engine

God of War Engine

Project Gotham Engine

Insomniac Engine 3.0

Modified MAG Engine

 

I would determine based on the following criteria: current gen ; above the average (disregarding shovelware).

Yes, Nintendo's game engines do not match this criteria.

They could create game engines on a platform holding current gen tech.


Last time I checked the whole purpose of a game engine is to give the tools to develop a game. I give you credit for the engines you've listed, but again.. What's the criteria for current gen, or what's above average? Please think about and elaborate on this point if you wish. Nintendo's game engines match the criteria that they need to make the games they want to make, so what's the issue?

What I've gotten from this thread is that everyone else does want Nintendont... Who cares if they aren't modelling realistic cities? Who cares if they aren't creating realistic shooters. Should they be held accountable for choosing not to do that? Should we hold other companies accountable for not going out of their comfort zone?

I play many games, yet it's very hard for me to find proper reasons why a game like GTA V is better or worst  to a game like TLOU, or how those 2 can be considered better or worst to SM3DW. I use these 3 as examples as they are some of the bigger games of last year. I'd argue from a technological standpoint and the complexity of the parts that go into game that GTA V is vastly superior to the other two, but my experience playing those games do not meet the technological observations or expectations? Superior technology =/= Superior games. Realistic graphics or physics are not  better or worst than animated graphics. More complexity in the game doesn't mean that game is superior. 

Lets be realistic here... Nintendo doesn't meet YOUR criteria. You don't seem to agree how Nintendo does business, how they utilize their resources, or agree with their philosophies in general. You do not enjoy the type of games that Nintendo makes. You feel that they should offer more diversity and complexity. In your opinion you feel like they've damaged the industry with their actions. I get that, I respect that... I even agree with a few of the points you have brought up.  You have your own standard or perception on how games should be... That's fine, but please don't confuse truth with your perception of reality.



Current gaming platforms - Switch, PlayStation 4, Xbox One, Wii U, New 3DS, PC

~kao said:

The problem with this thread is that you take your opinions, some really blurry sources (that are not even first hand sources, or even second hand sources), then merge them and call them facts.

If you think so, then I make you the same challenge I did with another user that has complained about the same thing: on the entire OP, find me one single sentence that is neither a fact nor backed up by one.

 

~kao said:

you downplay and article about a recent dev that shows that most if not all of those problems were arranged or never existed.

What article? Please, post here the link of the post where I downplayed such an article. I'm willing to accept your critics, but without evidences they are worthless.

 

~kao said:

When some user reply you and you dont know how to explain that you only tell them to go and read the op again (or a part of it) as if, for your concern, you are already right and they didnt read in the way you wrote it. And you do this constantly


Zod95 said:
sundin13 said:

- inadequate documentation: I'm not entirely sure what you mean and I would like proof.

- incompetent help support: I've heard far more stories of good experiences with Nintendo than bad experiences with Nintendo and for every story you could find of some random indie saying something bad about Nintendo, I could probably find five good good experiences. I think you need to prove your point a little better here.

Last paragraphs of section 2.2 of the OP (source: http://www.eurogamer.net/articles/digitalfoundry-2014-secret-developers-wii-u-the-inside-story).

 

What leads you to say I don't know how to explain? I just don't need to say the same thing over and over again if I can forward them to the OP. That was actually one the reasons of why I have created this thread. Before, I was always telling the same thing countless times to different users. Now I can use this thread to more efficiently argue.

 

~kao said:

You say "I don't need to read that pile of text to understand that high power allows low power but the opposite is not true.". With that you imply that you have previous knowledge, and that is excelent, but when someone tries to do the same but against you op you do it again, tell them to go and read that part of the op that, acording to you (you dont say it, but you imply it), they just dont undersand. The argument you most use is the guiness records one, you throw it away as if people have not read/undertand it and you continue;

They don't try to do the same. They misunderstand some paragraphs of the OP and the key to resolve that misunderstanding is right after those paragraphs. It's like someone who reads half of a book and says that the story has a stupid ending. I just tell them: go read the ending and then tell me whether the story is stupid or not.

Specifically on that example of the Guinness book, people assume at first that I'm considering some games good and others bad. That's wrong and the "ending", which is actually a side note (not really needed if people carefully read the previous paragraphs), reafirms that I'm only talking about attitude/commitment, not quality or talent.

 

~kao said:

let me bring a counter argument of some user, this time with all respect 

The Guinness book relies on facts (i.e. fastest car speed officially recorded,  most number of hotdogs eaten in X minutes). Most importanly, it limits itself to facts, it doesn't try to link facts with each others, it doesn't try to explain reality, it stops before that. You comparaison with the Guinness book doesn't make sense since you are trying to explain reality.

And using the quantitative measure of ''Effort/time/money'' to qualitatively analyse games is misleading since the quality of a particular game is not determined by the amount of ''Effort/time/money'' put into it, notwithstanding you even knowing that amount.

That comment is right on 2 things and wrong on 1. I'm doing more than the Guinness book, that's right. The quality of a game is not determined by the amount of effort/time/money, that also right. Am I using that to qualitatively analyse games? Wrong, I'm not.

Quality is about how much each gamer likes a certain game. Therefore, it varies from person to person. Some people argue that it's even more complicated than that: it is about the score each gamer would give to each game if everybody has played all the games. If I had such an information, I would make the average of the scores of every game and then I would have the quality of each one of them. But that is impossible to know.

Then, there are attempts to estimate quality. Some people tell we can see it on sales, others tell we can see it on metascores, others tell we would have to make surveys. I find all of them too much faulty to use as reference. I prefer to look at measurable remarkable achievements that require effort/time/money that will indicate the commitment of the devs. They are not quality but at least they are not faulty attempts to assess it either. Not even the devs themselves know the quality of their products until they release them to the market. It's like several oil companies were trying to find oil. I'm not saying who is going to find it, just who is digging deeper.

 

~kao said:

You also downplay others opinions and articles, but your sources are

I respect opinions but I obviously disregard them for any analysis, as they are only opinions. I have downplayed articles for their content, not their sources. I haven't been that demanding yet.

 

~kao said:

An image (sourceless one, already have been searching for it)

Search on google images by: "sony nintendo microsoft operating income". You will find plenty of graphics and tables, incluing that one.

 

~kao said:

no more sources (you didnt quote anything in your op also) and yet you claim that most if not all of your arguments are facts or are "backed up"

Not everything is backed up by sources (things that I found common sense like Nintendo has Mario, Zelda and Donkey Kong or that N64 was Nintendo's 5th gen console), but everything is backed up by facts. But then I openly ask you: which fact do you challenge?

 

~kao said:

Im going to do a final quote from a user up there, 

You want us to see things your way like it's the only logical way to see things.

Then I answer you what I've answered him.



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M

supernihilist said:
sundin13 said:
Zod95 said:

That give us a good insight about what might have happened with the Wii and is happening with the Wii U. And that's one of the things sundin13 fails to understand. He thinks about the short-term and how a specific company has benefited from the easy-way of making money out of games and he doesn't get how the whole ecosystem (industry and market) got harmed because of that.

Slander I say! But seriously, you fail to see how the company has changed. Yeah, maybe what they did 20 years had a negative effect on the industry. Who knows? The industry was truly a mess back then (see the Video Game Crash of 1983) and Nintendo had an undeniably large part in shaping it into something amazing. I think its just as arguable that everything Nintendo did was beneficial to the industry as the inversrn based games) Nintendo has a multitude of other games that aren't turn based from Zelda to Xenoblade to Pikmin etc...

12. "How do you define "great music"? It's again your personal tastes? Please understand this (read it 3 times before any reply to me)"

Listen to the soundtrack from most Nintendo games and its easy to see how much work went into it. From the fully orchestral soundtracks of Galaxy 2 to the brilliant compositions in Metroid to the amazing soundwork in Xenoblade...You may say quality is subjective but you would be hardpressed to deny that Nintendo puts a lot of work into game music. 


I didnt read his long rant on Nintendo honestly, i feel it would be a waste of my precious time....

but if he, in the OP, somehow even implies that Nintendo doesnt have, not even competent, but TOP NOTCH Music composers and legendary artist, this is the BIGGEST facepalms in existence.

Nintendo has the best Music in the industry by far. I thought that was common knowledge

Good or bad, best or worst, that's about opinions, not common knowledge. And no, the OP doesn't make such assessments.



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M

cannonballZ said:
Zod95 said:

You are confusing innovation with evolution. Farmville is innovation. Forza 5 is evolution.


You do know Farmville was a clone made by Zynga? You call making clones innovation?

http://www.edge-online.com/features/how-zynga-cloned-its-way-success/

Now you really don't make sense. 

You are confusing invention with innovation. Invention is about creation, being original. Innovation is about changing the market (or at least making an impact) by releasing a product. So, yes, Farmville is innovation, otherwise Wii Motion wouldn't be either, once there were already motion controls on the PC before the Wii.

Anyway, I guess you got the point about the difference between innovation and evolution.



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M

kekrot said:

the anonymous guy that said there were no documentation of Wii U dev kits and had to wait weeks, and nothing worked and so on. If that was really the case or a huge problem we would have seen many more "anonymous" devs say the same thing. The most other devs have said were things like "Wow they must have had a super early dev kit" and so on.

It's easy to praise. You can do it anywhere. But to criticize, sometimes only in the shadows...and, even so, some are still afraid.



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M