| Zod95 said: Personally, I find that gameplay-focus argument a fallacy. Nintendo only invests on cheap gameplay. Not cheap like bad, the games are fun. Cheap in the sense that is really easy to do what they do once you have their talent. Open-world is expensive, simulating physics is expensive, non-linear story telling is expensive, stochastic-animations-based gameplay is expensive, complex artificial intelligence is expensive, etc. Nintendo does none of that. And I'm only talking about gameplay, not graphics. I, as a gamer, don't care much about graphics. Gameplay and content are what matters to me. And I would never buy a Nintendo console precisely because they only have cheap gameplay. |
Yet their games consistently have dev times far above industry standard including games like Zelda and Pikmin and Smash Bros.
I don't claim to know what is under the hood of games but from what I can see 99% of games aren't less "cheap" than Nintendo games. I would like to see examples of what you mean on all those points and out of curiosity, I would like to know what games you enjoy.
Also, congrats for you, but that in no way vilifies or incriminates Nintendo...it just says that you personally don't really like their games which is totally fine, but using the fact that you personally don't like Nintendo games as an attack on Nintendo seems...silly
@ Your comment to MysteryMan: "My complaint is that Nintendo made Pokémon a turn-based fighting game within a primitive RPG architecture. Pokémons randomly appear after the character going around in circles in the grass? Wtf? The player cannot throw a pokeball at any time and how he/she wants? The battles are only about selecting attacks? How sad. The fans deserved more."
Turn based games and random encounters are both valid development options that are employed not only through a large number of classic games but continue to be employed in great games today, from Pokemon to the brand new and critically praised Bravely Default. I feel sorry that you are unable to enjoy these games but that is your problem, not anybody elses. You are implying that games of this ilk are inferior or simpler but in reality they are simply different. Pokemon has a multitude of layers of complexity and real time battles would remove some of that as well as removing some of what makes the games so fun and accessible. Once again, this is entirely your opinion and it is not based in fact or truth whatsoever.
If you would like an RPG that doesn't have turn based attacks or random encounters, I would like to point you towards Xenoblade Chronicles, a wonderful open world RPG with over 100 hours of content, a great story and an inventive battle system.
@ Your comment to Cannonball: "Mini-disc format for what? PSP? Vita? Portables haven't enough size to have CD/DVD/BR. "
Mini disc was used for PSP as opposed to cartridges which were used for pretty much every other portable ever (including vita)...
"Gimmick - "a special feature for the sake of having a special feature""
Except that isn't the definition of the word. Here is the real definition:
Gimmick - a trick or device intended to attract attention, publicity, or business.







