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Forums - Nintendo - The truth about Nintendo

 

What do you think about Nintendo's attitude?

Awful, they should fail i... 189 14.04%
 
Pretty Bad, they should l... 385 28.60%
 
Not bad, they're just as anybody else 188 13.97%
 
Good, we need more like them 389 28.90%
 
Excellent, they don't need to change one bit 173 12.85%
 
Total:1,324
kidvizious said:
I get what the OP is saying. But frankly Nintendo doesn't owe anyone jack squat. If you paid $300 for a brand new Wii U, you got a brand new Wii U. If you decide to buy a $60 game for the Wii U, you got a $60 game for the Wii U. If Nintendo decides to pocket 80% of the profits, who are you to complain? You get what you paid for. I'm not happy with the Wii U's third party offerings or even the inconsistent 1st and 2nd party offerings but Nintendo doesn't owe me jack squat personally.

What Nintendo does with it's 3rd party partners is its business. Yes, it is frustrating. They can improve a lot. But Nintendo is Nintendo. Just don't buy a Nintendo console or buy a Nintendo console and a PS4 or Xbox One as I will eventually.

I don't understand why people want Nintendo to invest all their wealth or billions. If that were the case, then Nintendo probably would have died a long time ago because that is not the way to run a successful business. This is why studios are shutting down/bankrupting and developers are flocking to smartphone games.

You've read and understood the OP but you have your own perspective about the facts that were presented. That's fine by me. I respect your opinion.

I just can't accept what you say on the 3rd paragraph. It's not like Nintendo must keep 32 billion dollars or it dies.

And devs are migrating to smartphones because people are migrating to them in the first place. Had the console business comprise 800M new systems per year and the smarphones with only 30M or 50M and you would see what kind of software was hot and printing money.



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M

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DarkD said:
You think everyone even likes hyper-realism? I can't stand it, I think it makes the games hard to enjoy. Voice acting is over-rated. I think if they added it to Zelda games, they would lose their appeal. It wouldn't feel as mysterious anymore.

Look at Sonic, they have been throwing half assed characters with bad voices out like crazy. The last Sonic game I liked was for the Sega Genesis, where Sonic was completely mute. Vocals in game music just sounds wrong to me... They ruin the mood.

I suppose you don't watch japanese anime or play rpg's much but 99% of the stuff that's imported over here and dubbed in english is just awful.

I suppose you spend your gaming time staring at the screen, I spend mine playing the games. Games are better with cartoony graphics. Take a look at Prison Architect, an indie game being made for the PC, they admitted that realistic graphics ruined RTS games and are making their game in glorious 2D cartoon style.

And here we go again:

"Note that I’m not taking into account tastes when referring all those games earlier (like the Guinness book is not about the best people in the world). I’m just focusing on objective remarkable achievements of some games that could have only been done with effort/time/money. If the game X is beautiful or if the game Y is fun, that is already subjective (about tastes)"



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M

sidmeiernintifan said:
This is terribly wrong.

The main problem is that you want your videogames to be subsidized by Microsoft's profitable Windows and Office, and Sony's other divisions (when they were profitable, years ago), now you would be having your videogames subsidized by Sony debt.

You are basically praising what is known as dumping.

If I am Wall Mart, and I open a super market in some third world country, and sell everything very cheaply, even losing money, to eliminate the competition that needs to make a profit to survive, because I know the profits of the American supermarkets would let me take a loss here, that is negative even if the inhabitants of that third world country have cheaper food for a while.

What Nintendo does is what is healthy and should be normal, companies making a profit on what they sell. You basically have been spoiled by an unhealthy business practice that could cause the video game market to crash.

No, I don't want that. Look at how Sony Game Division presented profits in the last quarter without holding back the industry like Nintendo has always done. That's the way to go: profitable but healthy to the gaming ecosystem.



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M

mii-gamer said:
the contradiction is amazing

You criticize Nintendo for the following:

"Nintendo got clinged as much as they could to the old formulas"

So when Ninty puts their own unique spin and innovation on genre's, you slam them for not directly competing with games within the genre.

"Same thing happened in the Fighting genre, where Nintendo came up with Super Smash Bros to compete with the complex and somehow realistic Tekken, Dead Or Alive and Soul Calibur. Recycling characters to an arcade experience shows the Nintendo’s commitment in regards to the Fighting genre. Same thing with the Strategy genre, where Pikmin was the only RTS to compete with the complex Command & Conquer, Age of Empires, Homeworld, Company of Heroes and the deep and simulating Civilization and Total War. "

The amount of spin you use to paint Nintendo in bad light is incredible and quite frankly hilarious

You are confusing innovation with evolution. Farmville is innovation. Forza 5 is evolution.



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M

Zod95 said:

You are confusing innovation with evolution. Farmville is innovation. Forza 5 is evolution.


You do know Farmville was a clone made by Zynga? You call making clones innovation?

http://www.edge-online.com/features/how-zynga-cloned-its-way-success/

Now you really don't make sense. 



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Zod95 said:
sundin13 said:

1. As I have already said, there is nothing wrong with a weaker console. I have made my point multiple times but you continue to assert that a weaker console is inherently bad and yet you champion the PS2 as if it some god amongst peasants. When Nintendo does it they are screwing third parties but when Sony does it they are heralded as the savior of yore! Er, sorry, got a little carried away, but c'mon man, look at your bias!

I've just answered your question (how has the Wii attracted shovelware). You say there's nothing wrong with that. That's fine by me, but I have a different perspective, that's all.

Nintendo has screwed 3rd parties because of many many points I've mentioned on the entire section 2 of the OP...and only 1 of them is creating a significantly weaker console than competition, which neither Sony nor Microsoft have ever made. Wii is 1 gen behind X360 and PS3. WiiU is 1 gen behind XOne and PS4. PS1 was not 1 gen behind N64. PS2 was not 1 gen behind GC. Am I being biased for that? I think I'm not.

And this is one tiny part of the whole section 2 (harming developers). Please read it and tell me if you don't perceive a difference between Nintendo and Sony/Microsoft.

 

sundin13 said:

2. 2.2 once again asserts that weaker consoles are inherently EVIL. Also you seem to have missed the fact that Nintendo are actually doing quite brilliantly with indies right about now. So yeah, Nintendo has created a friendly ecosystem for developers on the Wii U.

Please show me evidence. Not that it erases Nintendo's bad practices, but it would be already a start.

 

sundin13 said:

3. You didn't really say much in this point...You blame Nintendo for the shovelware saying that they set the example but if that was true, we would have seen more great, creative and intuitive games that followed Nintendo's example on the Wii and Wii U...You give Nintendo too much blame for things that aren't really their fault...

Setting the example is just one of the several points I've made there. Why do you ignore most of what I say so that you won't get the right message? Are you willing to really debate the points I've made or you just want to break my arguments into small little pieces and spin-off whatever you get from there?

 

sundin13 said:

5. You really cap this one off with a coup de grace of ridiculous @.@

Yes, how can anyone see that the fact that budgets have skyrocketed leading to one mistake being all it takes to wipe an otherwise wonderful developer out? How could anyone see an atmosphere that discourages experimentation by making it so new IPs are too much of a risk while doing the same thing as everyone else is almost a much more likely way to profit. Look up any article about how destructive the AAA market is and educate yourself before preaching some "truth" that is about as objective as the laymen's opinions...
Look at the fact that Nintendo repeatedly makes some of the most highly rated games before saying they are "lowering standards"...You seem to be fixated on your opinion that weaker consoles (when Nintendo makes them) are evil but there is no truth to that. You want to hate on shovelware, hate the people making it.

I will only say it again: a highly powerful hardware allows low powerful games, a low powerful hardware does not allow highly powerful games. Freedom means developers are free to do whatever they want.

Furthermore, a more powerful console is more expensive to design and to produce. No only your argument is false (devs have indeed all the freedom to do whatever they want on the powerful PS4 and XOne) but also Nintendo is not opting by producing less powerful consoles to protect devs, it's just to protect their own pockets.

 

sundin13 said:
Nobody expected the Wii to take off like it did and Nintendo was just doing what they had to to keep themselves alive.

Just to keep themselves alive?? Please, look at reality: http://i.imgur.com/vXo7Z.png?1

 

sundin13 said:
The market cannot support three identacle console manufacturers. Even Sony has said that Nintendo is good for the industry and Nintendo brings a lot of new consumers in and the "shovelware" games on every console helps to fund bigger, more ambitious projects. You need to see the whole picture. The market without Nintendo is not a market I would like to see and I quite frankly find it appalling that anyone would wish for it...

Yes it can. Consoles could even be all the same. We only need diversification on software, and even that doesn't mean there must be poor games. I know it's hard to imagine, but it would be possible to make a AAA Mario game. Nintendo has the resources and the talent to do that. They just lack of willingness.

 

sundin13 said:
EDIT: @ Below post: Oh no! A business is greedy! Oh wait...thats pretty much every business ever. Like I said, most of those points haven't been relevant for a long time so why should I care about them now? Especially when the guys who ran the company back then aren't around anymore (RIP Yamauchi). The market was a very different place back then too...those points just aren't relevant.

It's not the business that is greedy, it's a specific company in comparison to the others.

 

sundin13 said:
EDIT2: @ Region Lock: Region lock is largely a practice employed because of third parties and licensing rights...just sayin' that you keep yelling about how Nintendo is terrible to third parties and then you attack region lock...seems kinda silly to me. Here is a link, educate yourself: http://aussie-gamer.com/article/why-region-locking-is-good-for-video-games/

The arguments presented in there are laughable. I would be ashamed of posting such a link and say "educate yourself". Please, they even claim that squeezing a market is a good thing.

Sony and Microsoft also work with 3rd parties and licensing rights and they don't need region lock. Why? Please tell me why.

Those are only excuses and false arguments to stand for a shameful business practice.

1. Yet you still haven't really proved why this is bad. It was just as easy to make good games on the Wii for less cost than on the HD twins. Making a weaker console wasn't an "anti-third party" move, it was a move done by a Nintendo who had been shown that third parties wouldn't support them no matter what and they realized they wouldn't be able to survive if they did the same thing everyone else did. yes it was significantly weaker but the possiblility to make great games on the hardware was still there. This goes two-fold for the Wii U which is much closer to PS4/XBO than the Wii was to PS3/360.

2. You want evidence that Nintendo has been good with indies? Look up the list of over 120 indie games in the Pipeline for wii u or the multitude of devs who have said they have had great experiences with Nintendo. Do your own research....they really aren't hard to find. 

here are a few links from 2 seconds of searching:
http://www.edge-online.com/features/indies-on-wii-u-why-working-with-nintendo-is-easier-than-you-think/
http://www.destructoid.com/nintendo-truly-wants-to-be-indies-best-friend-252169.phtml

3. You say you said a lot but you really didn't. here is your quote:

"Easy, I can blame Nintendo because I can compare them with the other console makers and see that the same business, the same environment, the same 3rd parties don't do on PlayStation or Xbox what they do on Nintendo consoles. The console philosophy is defined by the console maker, the console architecture is designed by them too, the first games (that will show how to use the console) are created by them too. The entire console ecosystem is initiated by them. 3rd parties just add on top of that. Are them to blame too? Sure. But comparing what is comparable: console maker against console maker, then Nintendo is to blame simply because they do and create and promote what Sony and Microsoft don't."

Yes, MS/Sony/Nintendo are in the same business but they come from vastly different places. Not everybody is standing on equal ground here. 
The next part is the part I responded to (which you chose to ignore)
They you agreed that third parties are to blame
Then you wrapped back around to the top point. You assume that if Nintendo did the exact same thing as everyone else, everything would be fine and dandy. Prove that to me please. Prove that the market can support three identical console or that third parties would put in the work to port games to Nintendo consoles. We haven't seen that in the past so why should I assume that it would be different now?

4. Funny you talk about me ignoring your points and then you straight up skip my 4th point xD

5. I will say it again. Both good and bad games can be created on strong and weak hardware. 

Additionally, if you say that weak hardware "encourages" shovelware, you have to admit the inverse is also true, that strong hardware "encourages" the production of over budget games, leading to the homoginization of the industry and putting a lot of developers on the streets.

And you talk about creative freedom? Graphics aren't the only thing that enables creative freedom. You may have missed it but both the Wii and the Wii U provided a new control scheme that allowed a ton of creative freedom for developers to tap into. 

Sony/MS create powerful hardware to "protect their own pockets" too. If they thought another model would be more sucessful, you can be damn sure they would jump in headfirst. 

6. Once again, look back to the Gamecube era. Things weren't looking so good for Nintendo and while they made money off of the GC, they wouldn't have been able to do so if they made a console that caused them to lose money.

7. Nintendo has made AAA mario games multiple times...Look at Super mario galaxy or super mario 3D world. From what I see see, they were just as AAA as any CoD or BF game on the market...

8. I've already said that when you compare the Nintendo of today to Sony/MS, you can see that nintendo no longer uses questionable business practices where others (especially MS) do...

9. Region Lock is there for third parties...that is a fact. They aren't necessarily required but as you can see, they are generally more common than not. Both the PS1 and PS2 were region locked, XBox and 360 were both region locked...additionally, region locking only really effects a tiny tiny minority of people. Once again, you insult Nintendo for not having 3rd parties backs but when they do something for them, you attack them for that too. Here is a quote from Iwata:

"From some people’s perspective, it might seem like a kind of restriction. However, we hope people can appreciate the fact that we’re selling our products worldwide. There are many different regions around the world, and each region has its own cultural acceptance and legal restrictions, as well as different age ratings. There are always things that we’re required to do in each different region, which may go counter to the idea that players around the world want the freedom to play whatever they want.

...I hope that game fans can understand that the industry isn’t doing this solely out of business ego. There are some reasons behind it."

Here is another article discussion region lock: http://www.nintendolife.com/news/2013/07/soapbox_why_region_locking_is_a_total_non_issue

Its not hard to see that there are two sides to that story and your "objective" view isn't so objective...



Zod95 said:

While Sonic was hiring bands to create dozens of quality music tracks to its games, Nintendo continued to use instrumental-only soundtracks for Mario.

 


LOL.

As for the rest, you have a lot of good points but some are unconfirmed (like the anonymous guy that said there were no documentation of Wii U dev kits and had to wait weeks, and nothing worked and so on. If that was really the case or a huge problem we would have seen many more "anonymous" devs say the same thing. The most other devs have said were things like "Wow they must have had a super early dev kit" and so on.

But yeah, Nintendo's business practises has almost always been horrible to everyone but themselves, though they still make great games after all these years, many of them aren't really what the competition would ever do. That's Nintendo's unique approach. Sometimes it works, sometimes it doesn't.

Luckily for us, Nintendo is struggling right now, we haven't really seen them struggle as much as now. This has to mean Nintendo gets more aggresive with their games and such, and not just aggression towards the rest of the industry like 20 years ago. ;)



Yep.

Zod95 said:

"Some of you may tell that companies are meant to make profits and thus it’s totally legitimate for Nintendo to make billions at the gamer’s expense. That is true. However, you as a gamer have the power to choose. If there are companies that have been willing to give you as much as you give them, you can opt by them and make the market to operate on this logic. That is also fair."

Except that you are clearly making it seem like Nintendo is a bad guy for doing this.  Given the opportunity, I would imagine most companies would do this.  You're saying "gamer's expense" and that clearly means that you're implying Nintendo is taking something away from gamers.  


The other Sony divisions have also been in trouble. I assure you the 32B$ Nintendo holds are much more than what Sony could ever dream of having to spend.

Just so you know, Nintendo does NOT have $32B.  Your source actually has been proven to be wrong, anyway.  I don't want to dig it up, but if you research as much as you claim you do, you would easily find it.  In fact, your $32B figure comes just from how much profit Nintendo has made total since they were a gaming company (if we assume your source is legit).  That, in no way, shows how much money Nintendo holds.  Also, Sony hasn't always been losing money.  You're cherry picking qutie a bit for someone speaking "the truth."

I agree, it makes sense. There are bad things that make sense (once there are who benefits from them).

No, it doesn't make it seem that. Read it again please and note that I say "a very significant part of it", not everything.

Companies don't need to die for their customers.  Making massive profits and keeping them is a good way for a company to be able to take risks without being too scared of going under because of it.  Also, it does make it seem like that.  I also didn't say "everything" either, but you clearly make it look like Nintendo is unwilling to expand the market at all and just stay the way it is, which is clearly not true.


You need to understand that a word within quotation marks doesn't have the same meaning as without them.

And when I say "at the gamer's expense" I don't say people were forced to incur into that expense. But it was indeed expense from the gamer.

I think you're trying to twist any sentence you pick up from the OP. Why?

There's no twisting in what you said.  EVERYONE is taking it this way.  At least everyone who read what you said.  Also, there's really no other meaning of what you're saying except that you think that gamers put more money into Nintendo than Nintendo has put into gamers, and therefore Nintendo "owes" gamers to spend that money.  It doesn't make sense at all to say that.  That's like saying "Hey, let's not make any money!" because that is literally the only way to sate this need to not do anything "at the gamer's expense."  Gamers are consumers, and consumers have the free will to buy or not to buy a product.  Gamers vote with their wallets, so if this kind of thing happens, it's because gamers chose to do so.

 


No, profits are profits, there's no cost beyond that. And Nintendo made astronomical profits not to survive but to take them away out of the gaming cycle. Just look at the numbers. For how many generations do you think Nintendo could survive with 32B$? It's the same as claiming that the Vatican has only collected astronomical amounts of wealth to assure that the poor churches can survive. Don't be that naive.

You obviously don't know what you're talking about if you think "profits are profits, there's no cost beyond that."  You're making it seem like Nintendo only spends the minimal amount of money they can to get by and horde the money.  I also didn't say the amount of profit Nintendo made is for their survival, but that MAKING a profit is.  Nintendo cannot lean on other divisions to support them if they decided to go Sony or Microsoft's route.  Also, Nintendo does not have $32B.  You're the one being naive here, because you completely ignore the fact that ALL companies have other expenses and all companies wish to have savings.  


First, they didn't evolve as fast as competition (that's why I said "Nintendo wasn’t able to follow the market trends and the industry turns"). Second, they were the same IPs with the same characters and in many times with the same formulas. Look at the examples the OP gives (cartoonish graphics and balloon-based games are some of them). That's not evolving.

Nintendo has been leading the gaming market for quite a while, even in the days where their hardware wasn't doing so hot.  The reason is because their games often present new and good ways to approach new ways of gaming.  That is quite obviously "evolving."  Also, using the same IP with the same characters means nothing.  What does that have to do with anything?  You act as if there's something inherently wrong with doing that.  It also makes it seem like Nintendo doesn't make new characters.  Also, you use the word "formulas" very loosely here.  MANY games use the "same formula" over and over again.  GTA may have set a new formula out there, but it hasn't changed its "formula" any more than Nintendo has ever since it first started.  Same for pretty much any shooter.  And the vast majority of racers.  Your argument is extremely weak.


1 - I just agree with me that it is platformers, RPG and little more. What is the percentage of Nintendo games that are neither platformers nor RPG? And what is the percentage of non-Nintendo games that are neither platformers nor RPG? See the difference? That's the point. Their genre focus is not adjusted to the market. Don't be so picky with the words I've used to pass the message. Just tell me whether you agree with the message itself or not.

There are quite a few Nintendo games that aren't platformers or RPGs.  And your example sucks saying "Nintendo games vs Non-Nintendo games."  Do the same with Sony or Microsoft and you'll have the exact same problem.  It would be same regardless of what individual gaming company you choose to compare to the rest of the market.  I'm not being picky at all, you're simply wrong.

2 - I never said Zelda and Metroid are cartoonish. They are exceptions. But the majority of Nintendo games are indeed cartoonish. Is it hard to accept that?

Except your passage quite clearly says it like Nintendo just relies on "cartoonish" art.  Metroid and Zelda are pretty popular and Nintendo still makes them.  

3 - "Gameplay level", not "gameplay levels". Just compare for instance Mario Tennis with Virtua Tennis and tell me if you don't notice that there's a gameplay that is more basic and other that is more complex.

This makes your argument strength even worse.  All of a sudden, how "complex" or "convoluted" the controls are is something to be praised.  Having basic "gameplay" (controls) does not really have any bearing on the games complexity as a whole.

4 - You're right that a linear game is almost mandatory to tell a good narrative. I give you that. But the point is that Nintendo has only made linear games, regardless their narratives. That is a clear sign of lack of willingness to engage into bold concepts, try new things, push the gaming standards like no one has done before. That is the kind of mindset that Nintendo is definitely not interested to adopt.

Except that isn't how it is.  It's clear in Nintendo's history that they have been engaging "bold concepts" time and time again.  Just because they aren't what you think are good means nothing.  Also you're making it quite clear to me that you don't play Nintendo games.  "Nintendo has only made linear games."  Have you really played Nintendo games?  

5 - I know plenty of accessible games that are not linear, and they are brilliant because of that. Anyone can pick them, few can master them, everyone enjoys a huge replay value.

Yes, there are SOME.  However, not every game can lend itself to that so easily.  Just so you know, The Legend of Zelda: A Link Between Worlds is an accessible game that is not linear and is a Nintendo game.  Just throwing that out there.

MDMAlliance said:
 

Also not the reason why this happened.  This was more of a result of marketing than anything else.

Evidence?

No, this is quite obviously something that doesn't need evidence.  Marketing is essentially the thing that gets the Nintendo image to everyone's eyes/ears/etc.  Also, you ask for evidence without procuring any of your own.  Good job.

MDMAlliance said:
 

This argument is filled to the brim with holes.  Voice acting is not a sign of a game being more advanced.  Real-time animations exist in Nintendo games, but are certainly not necessary as MANY 3rd party games still don't opt for.  "Character full-control" I don't even know what that is.  Nintendo is not "clinging" to these "architectures" and it ISN'T because of money either.

Games began with balloons and have gradually evolved into voice acting. Please go see the videogaming history.

Real-time anymations exist in games such as Gran Turismo, FIFA or Skate. Each collision is a collision. Each goal kick is a goal kick. Each skate trick is a skate trick. But, among the balloon-based games Nintendo has, such as Pokémon, you don't control the character to perform your unique attacks (that would be character full-control). You just order the attack and the attack "X" has always the same animation (it's not real-time).

You may tell that Nintendo has never evolved Pokémon into this level (so much desired by the fans) not because it would be massive money spending but because it would not be good for the gamers. But then I just don't believe you. My conclusions are different.

It doesn't matter what gaming STARTED with.  Not all games are going to use voice acting.  It doesn't mean they have "evolved" if they do.  You really need to research this topic yourself, because there are plenty of amazing quality modern games that don't have VA.

I find it funny that your ONLY example is Pokemon, a game people play for its style of play.  There are quite a few Nintendo games where you do have "character full-control."  Do you not think you have that in Zelda?  It's not like you have to take turns or that you have restrictions on when you can move.  In fact, Zelda is a perfectly good example of a game that also has real-time animation as well.

 

Too basic = simpler mechanics =/= bad game

You made judgments (too basic = bad), not me.

Nope, you said "TOO" basic.  Meaning too much.  Meaning bad.  There's no other way to interpret that.

MDMAlliance said:

Such an overstatement that it isn't even true.

Again, evidence? You really need to justify your claims if you want to be taken seriously.

Hilarious.  You don't give evidence and you want me to justify.  Let's look at what you said first so we can tear it apart.

These games not only presented more complex and deeper gameplays (automatic assumption of "deeper gameplay" for a game that uses more photo-realistic and more "complex" controls.  It goes further than that) but also attempted to be realistic in content (real players, real teams, real championships, real stadiums, etc.). With a tiny portion of such content, Nintendo Sports games could mostly appeal to kids (Execpt there's a logical jump here.  It makes no sense why a game that isn't like other sports game could only "mostly" appeal to kids.  You've most likely not played any Nintendo sports games) but not to the majority, which moved to PlayStation. (There's no evidence of this.  It makes it seem like everyone jumped ship to PlayStation because of sports games.  There's 0 evidence of this)


It depends on what you consider to be evolution. If it is about your personal tastes, then everybody else will just ignore your view. If it is about objective remarkable achievements that require effort / money / time, then people have a common ground to debate. And, in that sense, photo-realism is part of evolution. But there are many other fields that fit into this objective criteria. Nintendo presents none of them. They chose to keep their 32B$ in their pockets. And that's not illegal, they are free to do that. But then I'm free to criticize them too.

Except what you're saying is not "objective" at all.  Making photorealstic graphics is not an automatic "more effort/money/time."  In fact, many Nintendo games take longer than photorealistic games.  There's also no objective measure of effort.  Also, no it isn't.  Photo-realism is not a "part of evolution."  Photo-realism is a style.  Photo-realism style has existed for a long time now, before you even know it.  Also you saying Nitnendo presents "none of them."  None of what?  Either way, I know you're wrong.  Yes, you are free to criticize them.  Doesn't mean you're right.  In fact, you're wrong.  It's as simple as that.

Sure they can give that argument. They can claim they just tried to make accessible games, it has nothing to do with keeping billions in their pockets. If accessibility meant massive money spending they would be there using their 32B$ to please gamers.

You obviously didn't research as much as people are giving you credit for.  Whether or not they are accessible does NOT make a game more expensive.  My point was that the reason the games are what they are has NOTHING to do with money.  Please get that idea into your head, because it seems like to me you're just trying to bash Nintendo.  You keep throwing that $32B around, it's not even right.

If you were smart enough, you could go into this http://www.nintendo.co.jp/ir/pdf/2014/140129e.pdf and find it yourself that you're wrong.


Of course it is. To buy cameras, to hire professionals to travel and shoot real places, to hire designers to recreate those environments, to spend the time to make sure that the result in the game is similar to the real thing. And realistic HD graphics demand eagle-eye and a thorough work. Cartoonish SD graphics don't require any of that.

Even if they don't REQUIRE THOSE things, that really doesn't mean much of anything.  It's like you have no idea what it takes to do "cartoonish" art styles.  There are some, in fact, that DO hire professionals to shoot real places.  Maybe you should research more.


The PS4 controller is as functional as the others, nobody sees it as a gimmick. The Wii U pad took a different way (it does not replace the classic controller), it is a gimmick and everybody perceives that.

This is a bad argument.  The Wii U gamepad is as functional as their other controllers as well.  It has all the buttons and the added motion controls the Wii controls have.  The reason someone wouldn't want to use the Wii U gamepad are for personal reasons, not functional.  And you're making those absolute statements again.   The PS4 controller is just as much a gimmick as the Wii U gamepad.  Reason why?  Look at the definition: NOUN

  • a trick or device intended to attract attention, publicity, or business.

http://www.oxforddictionaries.com/us/definition/american_english/gimmick

When things happen again, and again, and again...then it's not speculation anymore.

I don't think you know what a speculation is if you think that.  You're really biased if this is the only way you see the data.

Again, read the OP:

"Note that I’m not taking into account tastes when referring all those games earlier (like the Guinness book is not about the best people in the world). I’m just focusing on objective remarkable achievements of some games that could have only been done with effort/time/money. If the game X is beautiful or if the game Y is fun, that is already subjective (about tastes)"

I think you're the one who needs  to read.  Read up on your research and also learn that your measures are NOT  objective.  I have already responded to this.  You also didn't even actually respond to what I said because you pretty much said that Nintendo games just recycle their stuff while these other games don't.  

Yes, the problem is that it's already out of easy-business, I know. But others do that, and they are not non-profit organizations, they are companies.

Yes, Sony and Microsoft, unlike Nintendo, develop top-notch game engines.

Nintendo develop game engines too.  Your argument is still incorrect.  Those "top-notch" game engines are only relatively so.  Why would Sony need to create an engine that outdoes anything their hardware can handle?  I think you don't know how businesses work at all.  You're just assuming everything Nintendo does, they do it the easy way out.  Don't deny it, you're anti-Nintendo.  That's the only way how one can be so deluded to think that Nintendo just has it easy, keeps all the money for itself like some kind of evil greedy man out to screw over his/her customers and bleed them dry.  


How do you define "great music"? It's again your personal tastes? Please understand this (read it 3 times before any reply to me):

"Note that I’m not taking into account tastes when referring all those games earlier (like the Guinness book is not about the best people in the world). I’m just focusing on objective remarkable achievements of some games that could have only been done with effort/time/money. If the game X is beautiful or if the game Y is fun, that is already subjective (about tastes)"

You are the one who mentioned music.  Great music is defined by the population.  Nintendo music is among some of the most popular music out there.  That's not all, there's also obvious talent that goes into making these music.  And stop copying and pasting that incorrect statement.  You're really trying to deny that Nintendo has anything worth a damn.  It's much worse than those who are praising everything Nintendo does because at least they aren't denying facts as hard as you are.

 

That is a shame that newcomers do more for evolution than veterans.

Because this totally answers my question.  Oh wait, it doesn't.  

MDMAlliance said:

Except what you've been stating aren't objective facts.  You made a plethora of mistakes.

I hope now with my previous answers you get a different view about that.

Nope.  I still think exactly the same.


Again, I will reply to more of the original post later.



seiya19 said:

I see no point in bringing up Nintendo's old policies from the NES era in the context of current Nintendo. It was a completely different market, practically rebuilt entirely thanks to the NES after the crash, run by different people, and with many actions that have more than one interpretation.

Iwata's Nintendo has collaborated with 3rd parties in many ways, including marketing, publishing, localizing, assisting and funding games from them. Notable examples of these include collaborations with Namco-Bandai (Mario Kart Arcade games, Wii Sports Club, Smash Bros WiiU/3DS, Star Fox Assault), Sega (Bayonetta 2, Mario and Sonic, F-Zero AX/GX, Sonic: Lost Worlds), Tecmo-Koei (Hyrule Warriors, Metroid: Other M, Samurai Warriors 3, Fatal Frame), THQ (uDraw), Square-Enix (Dragon Quest, Bravely Default, Mario Sports Mix, Mario Hoops 3-on-3, Fortune Street), Capcom (Monster Hunter), Atlus (Shin Megami Tensei X Fire Emblem, various games published in certain regions), Level-5 (Professor Layton, Inazuma Eleven), Ubisoft (publishing Just Dance in Japan) and various cameos from Nintendo characters in their games. They have also worked with lots of external developers and invested in Unity to attract indies, with small developers like Shin'en, Wayforward and Renegade Kid proving how there's success to be found on their platforms. Just because they don't follow the same strategies of Sony/Microsoft doesn't mean they're not willing to collaborate with them. And just because they chose to separate themselves from the current homogenization that gaming is going through hardware-wise (something that I personally appreciate) doesn't mean the doors were shut. They gave them an alternative, and many of them took good advantage of it.

As far as your opinion on the importance of hardware specs and production values, I'll just state here that I couldn't disagree more. I don't judge games on the basis of said measures, and as others have already mentioned, many developers have gone bankrupt by trying to fulfill said expectations. The cost of HD development has also been in big part responsible for how big publishers these days see games as a checklist that needs to be completed, avoid taking risks, and promote questionable practices like abusing DLC, online passes and charging for online gameplay. Nintendo avoided said abuses while creating games that provided both fresh and traditional experiences with plenty of polish of their own, regardless of being on less capable hardware. Hardware that provided new ways to experience videogames, which, regardless of your personal opinion of them, were enjoyed by millions around the world.

You just don't contradict anything that is said in the OP.

As for your 3rd paragraph, I also don't judge games based on hardware specs. Hardware specs only mean 1 thing: freedom. Freedom to do whatever devs want. If a console with unlimited hardware capabilities were invented, that would mean total freedom, not that devs would have to engage into unlimited costs.



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M

Zod95 said:

You just don't contradict anything that is said in the OP.

As for your 3rd paragraph, I also don't judge games based on hardware specs. Hardware specs only mean 1 thing: freedom. Freedom to do whatever devs want. If a console with unlimited hardware capabilities were invented, that would mean total freedom, not that devs would have to engage into unlimited costs.

They would have to engage in a significant amount of costs to make a AA game. Or are you saying just because it would have unlimited specs that it would save them money? Time?  How will it make things cheaper ?

Hardware isn't the only thing that holds devs back from making great games.

 

Edit: I don't know why I am trying to argue with someone that thinks Zynga clones are more innovative than Nintendo games.

But you still haven't answered my last question... 

What has Sony or MS given back to you as a gamer that Nintendo hasn't?