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Forums - Microsoft - Official Price Cut announced for XBOX ONE in the UK £399.99

Zekkyou said:
legend92(3) said:
How much was it beforehand?

£429.99 (so a £30/$50 price cut)

But it also comes with Titanfall, correct? That's a $60 game and the reason a lot of people are looking at the XB1 as a game console.

I'm already committed to the PS4 as my lead gaming platform, but if the XB1 dropped to $450 with Titanfall bundled, that's essentially a $110 price drop without dropping any features or hardware.

It's too bad I had no intention of buying Titanfall, even on PC, which is what I'd be playing it on, but still... That is a good package at a good price.



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Scoobes said:
selnor1983 said:

OK lets go back to basics. In this thread I explained why the resolution so far was poorer on Xbox One. I never mentioned effects or GPU. I said devs said the reason it wasnt the same res as PS4 was due to ESRAM and its SDK. On that Im 100% right. BF4 would be 900p also if the tiling SDK for the ESRAM was there earlier. Just to much extra dev work to write the code different for a multiplatform game. It was easier to just say do it at 720p. Now MS has done all that for them. Now 1080p is easy. Its not an issue of not enough ESRAM. Which was the issue as Ive showed you.

 

As for the GPU difference you keep bringing up? Maybe Sonys claims of Theoretical limit isnt really whats happening in realtime?

Look at the Witcher 3 devs comments. And they know a thing or 2 about visuals. They say theres not really any major power difference. Interesting.

I maintain that with the ESRAM issue resolved and SDK catching up to Sony Xbox One and PS4 2nd gen games will have much more parity.

@ bolded

Sony's theoretical limit? Anyone with a modicum of knowledge of GCN GPUs can tell you exactly why and how the PS4 GPU will always perform better than the X1 GPU. Both Sony and MS have given the specs, the rest can be figured out pretty simply. It's even in the article you posted:

One must also remember that the ESRAM is by no means the only limitation of the Xbox One compared to the Playstation 4, if we look at the raw GPU specs:

Xbox One GPU:

1.18TFLOPS (available for games) from 12 CU. (X1 has 1.32TFLOPS but 10 percent GPU reserved for system)
768 Shaders
48 Texture Units
16 ROPS
2 ACE with 8 queues each = 16 queues total

Playstation 4 GPU:

18.4TFLOPS from a total of 18 Compute Units +56%
1152 shaders 50%
72 Texture Units + 50%
32 ROPS + 100%
8 ACE with 8 queues each = 64 queues total +400%

As for the resolution issue, again, in the last article you posted was a speculative piece and for most of it they talk about >720P (which could simply be 900P). They even end the article with:

"The issue is that the demands for what developers what to do on the console will also increase. We’ll have to see if the Xbox One’s ESRAM is capable of keeping up with the 1080P resolutions that many gamers expect for the next generation."

It's complete speculation at this point so 1080P will probably not be easy.

Please dont encourage him. It was a tongue in cheek comment to someone who has completely sidetracked our original discussion and then dismissing evidence with Conspiracy.

I dont care what analysis a forum poster wants to give me. I will listen to well known documented developers. Not a forum poster claiming they are lying.

My original posts were regarding why games like BF4 are in 720p. Which he derailed massively.



FlamingWeazel said:
selnor1983 said:
FlamingWeazel said:
selnor1983 said:

OK lets go back to basics. In this thread I explained why the resolution so far was poorer on Xbox One. I never mentioned effects or GPU. I said devs said the reason it wasnt the same res as PS4 was due to ESRAM and its SDK. On that Im 100% right. BF4 would be 900p also if the tiling SDK for the ESRAM was there earlier. Just to much extra dev work to write the code different for a multiplatform game. It was easier to just say do it at 720p. Now MS has done all that for them. Now 1080p is easy. Its not an issue of not enough ESRAM. Which was the issue as Ive showed you.

 

As for the GPU difference you keep bringing up? Maybe Sonys claims of Theoretical limit isnt really whats happening in realtime?

Look at the Witcher 3 devs comments. And they know a thing or 2 about visuals. They say theres not really any major power difference. Interesting.

I maintain that with the ESRAM issue resolved and SDK catching up to Sony Xbox One and PS4 2nd gen games will have much more parity.

You are dilusional, the games so far has shown a 50 + percent gap, exactly the GPU advantage. Again, there is NOTZHING MS can do to offset a better gpu, that advantage always exist. Thje devs you mentioned, The Witcher yeah, that games is running better on ps4 as well.  At times the ps4 is pushing better resolution ,e ffects and frame rate ala Tomb raider, BF4, soon the witcher 3 watch dogs.

 

Where did DICE say that about bf4?? They never. 1080p requires a LOT of gpu grunt, everything about graphics goes throught he GPU, you think ram can help the x1 gpu you don't have aclue waht you are saying. GPU IS the graphics processor, even if MS has 256 MB ESRAM it will do NOTHING to help the x1 gpu. it is impossible for their to ba parity unless a dev forces it or a game is not demanding like a sports game. You need some tech education.

 

LOL At using dev PR, the proof is this, Games look and run better oin ps4. The witcher 3 who said not much difference?? Yep better resolution on ps4......learn what PR is. Kojima said there was no difference.......MGS Ground zeroes 1080p on PS4, 720p on x1......It's PR noithng more. No amount of PR or talk changes the fact there cannot ever be parity, hardware is hardware period.

There is literally no point to continue discussion with you.

I present evidence. You come back with theory. You wont accept a developer telling you the truth and why they did something a certain way because it all of a sudden doesnt fit the bash Xbox One agenda.

Thank god the games in 2015 will speak for themselves.

Someone else can talk to you, because I cant discuss with someone who dismisses facts with conspiracy.

You never gave one shred of evidence ESRAM does not do Graphics processing in which PS4 is a big advantage and always will. You mentioned DICE comments, yet cannot post rpoof, bring up the witcher 3 when that game also runs at a higher resolution on PS4....Devs are saying that as PR, to them it's not a huge difference, but double or 30% resolution and better frame rate is significant. The witcher dfev said no muhc difference, game runs way better on PS4 lol.

 

How are games going to speak for themselves in 2015, x1 GPU will still be weaker then too. Still waiting how thew x1 will have pariety when it has a weaker graphics unit, how is that possible? Games will get more demanding.

 

Many in the industry are speaking up about the truth and not PR:

 

http://gamingbolt.com/industry-insider-believes-that-watch_dogs-ps4-will-be-better-expects-performance-to-widen-in-future

 

The gap will widen.

As I said I cant discuss further with you as I dont do Theories and conspiracy.

Lets just wait for 2nd wave games in 2015 to see if your conspiracy theories are correct.



FlamingWeazel said:
Scoobes said:
selnor1983 said:

OK lets go back to basics. In this thread I explained why the resolution so far was poorer on Xbox One. I never mentioned effects or GPU. I said devs said the reason it wasnt the same res as PS4 was due to ESRAM and its SDK. On that Im 100% right. BF4 would be 900p also if the tiling SDK for the ESRAM was there earlier. Just to much extra dev work to write the code different for a multiplatform game. It was easier to just say do it at 720p. Now MS has done all that for them. Now 1080p is easy. Its not an issue of not enough ESRAM. Which was the issue as Ive showed you.

 

As for the GPU difference you keep bringing up? Maybe Sonys claims of Theoretical limit isnt really whats happening in realtime?

Look at the Witcher 3 devs comments. And they know a thing or 2 about visuals. They say theres not really any major power difference. Interesting.

I maintain that with the ESRAM issue resolved and SDK catching up to Sony Xbox One and PS4 2nd gen games will have much more parity.

@ bolded

Sony's theoretical limit? Anyone with a modicum of knowledge of GCN GPUs can tell you exactly why and how the PS4 GPU will always perform better than the X1 GPU. Both Sony and MS have given the specs, the rest can be figured out pretty simply. It's even in the article you posted:

One must also remember that the ESRAM is by no means the only limitation of the Xbox One compared to the Playstation 4, if we look at the raw GPU specs:

Xbox One GPU:

1.18TFLOPS (available for games) from 12 CU. (X1 has 1.32TFLOPS but 10 percent GPU reserved for system)
768 Shaders
48 Texture Units
16 ROPS
2 ACE with 8 queues each = 16 queues total

Playstation 4 GPU:

18.4TFLOPS from a total of 18 Compute Units +56%
1152 shaders 50%
72 Texture Units + 50%
32 ROPS + 100%
8 ACE with 8 queues each = 64 queues total +400%

As for the resolution issue, again, in the last article you posted was a speculative piece and for most of it they talk about >720P (which could simply be 900P). They even end the article with:

"The issue is that the demands for what developers what to do on the console will also increase. We’ll have to see if the Xbox One’s ESRAM is capable of keeping up with the 1080P resolutions that many gamers expect for the next generation."

It's complete speculation at this point so 1080P will probably not be easy.

Selnor is just making up stuff, the GPU specs are there for all the world to see and analyze.

That's exactly my point. It's even laid out in his own link that he used to try and prove there was no problem with the GPU difference/ESRAM being the only bottleneck.



MikeRox said:
Here's a bit of nostalgia...

http://news.bbc.co.uk/1/hi/entertainment/1936791.stm

I think it's definitely a good move, the only thing that has surprised me really is that MS didn't reduce the UK launch price before the system released.


Hey, would you look at that!

"Those who bought the Xbox at the higher price have been promised a "thank you package", which will include two free games and an Xbox game controller."

Obviously, the differences between a £100 cut and a £30 cut are pretty damn big, but it shows they are (were) willing to do something for the early adopters.



                            

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selnor1983 said:
Scoobes said:
selnor1983 said:

OK lets go back to basics. In this thread I explained why the resolution so far was poorer on Xbox One. I never mentioned effects or GPU. I said devs said the reason it wasnt the same res as PS4 was due to ESRAM and its SDK. On that Im 100% right. BF4 would be 900p also if the tiling SDK for the ESRAM was there earlier. Just to much extra dev work to write the code different for a multiplatform game. It was easier to just say do it at 720p. Now MS has done all that for them. Now 1080p is easy. Its not an issue of not enough ESRAM. Which was the issue as Ive showed you.

 

As for the GPU difference you keep bringing up? Maybe Sonys claims of Theoretical limit isnt really whats happening in realtime?

Look at the Witcher 3 devs comments. And they know a thing or 2 about visuals. They say theres not really any major power difference. Interesting.

I maintain that with the ESRAM issue resolved and SDK catching up to Sony Xbox One and PS4 2nd gen games will have much more parity.

@ bolded

Sony's theoretical limit? Anyone with a modicum of knowledge of GCN GPUs can tell you exactly why and how the PS4 GPU will always perform better than the X1 GPU. Both Sony and MS have given the specs, the rest can be figured out pretty simply. It's even in the article you posted:

One must also remember that the ESRAM is by no means the only limitation of the Xbox One compared to the Playstation 4, if we look at the raw GPU specs:

Xbox One GPU:

1.18TFLOPS (available for games) from 12 CU. (X1 has 1.32TFLOPS but 10 percent GPU reserved for system)
768 Shaders
48 Texture Units
16 ROPS
2 ACE with 8 queues each = 16 queues total

Playstation 4 GPU:

18.4TFLOPS from a total of 18 Compute Units +56%
1152 shaders 50%
72 Texture Units + 50%
32 ROPS + 100%
8 ACE with 8 queues each = 64 queues total +400%

As for the resolution issue, again, in the last article you posted was a speculative piece and for most of it they talk about >720P (which could simply be 900P). They even end the article with:

"The issue is that the demands for what developers what to do on the console will also increase. We’ll have to see if the Xbox One’s ESRAM is capable of keeping up with the 1080P resolutions that many gamers expect for the next generation."

It's complete speculation at this point so 1080P will probably not be easy.

Please dont encourage him. It was a tongue in cheek comment to someone who has completely sidetracked our original discussion and then dismissing evidence with Conspiracy.

I dont care what analysis a forum poster wants to give me. I will listen to well known documented developers. Not a forum poster claiming they are lying.

My original posts were regarding why games like BF4 are in 720p. Which he derailed massively.

Still waiting for DICe comments. Again why is witcher 3 running on a better resolution on PS4? You are using vague PR without any real merit. Kojima said there was no difference how did that turn out? Double resolution for PS4. Still waiting how x1 can run games as well with 50% less gpu advantage or why Sony's SDk also won't improve.



FlamingWeazel said:
selnor1983 said:
FlamingWeazel said:
sales2099 said:
Normchacho said:
I still can't believe how much pressure people are putting on TitanFall. It's downright foolish to suggest that a game can move enough units to get the Xbox One back in the running. Even in the U.S.

Anyone who expects TitanFall to be the Xbox Ones knight in shining armor is going to be bitterly disappointed when the sales data for March comes out.

I for one know PS4 will still handily outsell it based on central europe/Japan alone.I am worried many PS fans think that we generally expect X1 to smash PS4 globally.....which is absurd.

It is a blockbuster, and will boost X1 sales regardless.

Well some here do, Selnor and others think x1 will dominate when TF drops lol.

Seriously do you have an agenda here?

Were have I said Xbox One will outsell PS4 globally. I havent exactly. I said it will outsell PS4 in UK and US. I even said actually in this thread to another user it WONT outsell PS4 WW.

Please use facts not Conspiracy.

It won't outsell it in US or UK either no one game will ever do thay, it would also need a 100$ price cut immediately to have a chance at that,

Ok so now your commenting on what I actually said. Are you going to correct your statement of agenda that I said WW? No I thought not.



selnor1983 said:

As I said I cant discuss further with you as I dont do Theories and conspiracy.

Lets just wait for 2nd wave games in 2015 to see if your conspiracy theories are correct.


Conspiracy theories??? You are the ONLY one not using facts but assinine theories, the GPU and hardware specs are all well known, things you simply cannot disprove. Again, expalin how the X1 can achieve parity with a vastly weaker GPU? ESRAM doies not do any graphics processing.

 

Explain how known hardware performance is a conspiracy theory? Youi can't even dispute it.



sales2099 said:
Normchacho said:
I still can't believe how much pressure people are putting on TitanFall. It's downright foolish to suggest that a game can move enough units to get the Xbox One back in the running. Even in the U.S.

Anyone who expects TitanFall to be the Xbox Ones knight in shining armor is going to be bitterly disappointed when the sales data for March comes out.

I for one know PS4 will still handily outsell it based on central europe/Japan alone.I am worried many PS fans think that we generally expect X1 to smash PS4 globally.....which is absurd.

It is a blockbuster, and will boost X1 sales regardless.

Y'know I've seen all sorts of hyperbole on this forum. Although this.. I couldn't help but chuckle at. I'll give you a hint.. Titanfall isn't even out yet dude

But yes, the game will sell (well). How much so, remains to be seen.



FlamingWeazel said:
selnor1983 said:
Scoobes said:
selnor1983 said:

OK lets go back to basics. In this thread I explained why the resolution so far was poorer on Xbox One. I never mentioned effects or GPU. I said devs said the reason it wasnt the same res as PS4 was due to ESRAM and its SDK. On that Im 100% right. BF4 would be 900p also if the tiling SDK for the ESRAM was there earlier. Just to much extra dev work to write the code different for a multiplatform game. It was easier to just say do it at 720p. Now MS has done all that for them. Now 1080p is easy. Its not an issue of not enough ESRAM. Which was the issue as Ive showed you.

 

As for the GPU difference you keep bringing up? Maybe Sonys claims of Theoretical limit isnt really whats happening in realtime?

Look at the Witcher 3 devs comments. And they know a thing or 2 about visuals. They say theres not really any major power difference. Interesting.

I maintain that with the ESRAM issue resolved and SDK catching up to Sony Xbox One and PS4 2nd gen games will have much more parity.

@ bolded

Sony's theoretical limit? Anyone with a modicum of knowledge of GCN GPUs can tell you exactly why and how the PS4 GPU will always perform better than the X1 GPU. Both Sony and MS have given the specs, the rest can be figured out pretty simply. It's even in the article you posted:

One must also remember that the ESRAM is by no means the only limitation of the Xbox One compared to the Playstation 4, if we look at the raw GPU specs:

Xbox One GPU:

1.18TFLOPS (available for games) from 12 CU. (X1 has 1.32TFLOPS but 10 percent GPU reserved for system)
768 Shaders
48 Texture Units
16 ROPS
2 ACE with 8 queues each = 16 queues total

Playstation 4 GPU:

18.4TFLOPS from a total of 18 Compute Units +56%
1152 shaders 50%
72 Texture Units + 50%
32 ROPS + 100%
8 ACE with 8 queues each = 64 queues total +400%

As for the resolution issue, again, in the last article you posted was a speculative piece and for most of it they talk about >720P (which could simply be 900P). They even end the article with:

"The issue is that the demands for what developers what to do on the console will also increase. We’ll have to see if the Xbox One’s ESRAM is capable of keeping up with the 1080P resolutions that many gamers expect for the next generation."

It's complete speculation at this point so 1080P will probably not be easy.

Please dont encourage him. It was a tongue in cheek comment to someone who has completely sidetracked our original discussion and then dismissing evidence with Conspiracy.

I dont care what analysis a forum poster wants to give me. I will listen to well known documented developers. Not a forum poster claiming they are lying.

My original posts were regarding why games like BF4 are in 720p. Which he derailed massively.

Still waiting for DICe comments. Again why is witcher 3 running on a better resolution on PS4? You are using vague PR without any real merit. Kojima said there was no difference how did that turn out? Double resolution for PS4. Still waiting how x1 can run games as well with 50% less gpu advantage or why Sony's SDk also won't improve.

The new SDK is ROLLING out to developers this month. Witcher 3 isnt far from end development. Its a first gen game. WTH?

Ok Selnor just stop posting to him. Now. Its pointless.