Okay it's due to an alleged bug. Still.
http://www.eurogamer.net/articles/digitalfoundry-2014-strider-next-gen-face-off
Effects, models, and textures are identical throughout the run of play with just one surprising exception: texture filtering. It's not clear why but the anisotropic texture filtering employed on Xbox One is completely absent on PS4, producing a difference that once seen cannot be unseen - a distinct blurring of detail on angled textures that severely reduces detail in places. The nature of the camera work produces a lot of steep angles along surfaces that tends to highlight the issue.
Both the Xbox One and PlayStation 4 iterations of Strider operate at a full 1920x1080 and run at full-bore 60fps.
As expected, resolution is dropped to 1280x720 on Xbox 360 and PlayStation 3, while frame-rate is halved to 30fps. Oddly enough, the texture filtering issue present on PS4 isn't a problem here: floor textures enjoy additional clarity on both PS3 and 360, suggesting that we're looking at a bug on PlayStation 4.









