Group cast all and status ailment amp on one character. BP recovery on every character, with B/W magic as main or sub job. Brave x 4, poison atleast two times, poisona once. Always have enough brave to go all out every turn.
Works well with commerces second to last ability, especially if you take 9999 damage, because you have no need to worry about sustaining enough damage to die, except instant death attacks, and you can do good damage every single turn. Not requiring you to default for three turns and then go all out.
Here's my party build on how it works. I'm on chapter eight and without using commercie, I've been setting it up and leaving it on auto battle until the bosses are finished in maybe three turns at most. Except one boss but that's because most attacks take off one damage until his defenses are down.
http://gamrconnect.vgchartz.com/post.php?id=6085990