lestatdark said:
Congrats |
Ah I see. Bravely Default has legit difficulty. I don't think I'll be kicking it up to hard any time soon.

lestatdark said:
Congrats |
Ah I see. Bravely Default has legit difficulty. I don't think I'll be kicking it up to hard any time soon.

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. Specials are rather useless for damage output on Hard though, only used them for stat boosts, as most bosses have 1,5x to 2x the amount of their Normal counterparts HP stat. Dragons were at 150K, so I had to rely on a strategy of constantly mitigating their elemental damage + statuses while freeing two characters for constant damage (two Dual Wielding Ninjas with counter-elemental weapons).