Aerys said:
How do you know they suffered ? Did you see the final build ? |
See bolded.
If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.
Aerys said:
How do you know they suffered ? Did you see the final build ? |
See bolded.
If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.
150k polys against 80k polys:

We are reaching an amount of polys where you can't really find out the differences. Devs better put them into the environment.

Their armor was much better with 150k polys
vivster : still, you should know that's too early to judge the environments on a trailer, they worked first on the character, the environments will come next :)
Predictions for end of 2014 HW sales:
PS4: 17m XB1: 10m WiiU: 10m Vita: 10m
But will the game be fun.

Deus Ex (2000) - a game that pushes the boundaries of what the video game medium is capable of to a degree unmatched to this very day.
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| m0ney said: But will the game be fun. |
this is the million dollar question, it does look fun though.
Me gusta queso
psn id: rychussnik
100k polygons are very impressive and you definitely see that. What makes it even more impressive is that cinematic graphics = gameplay graphics, and this also enables these smooth transitions between cinematics and gameplay.
Those 85k from the main character in Ryse are from cinematics which are pre-rendered. And during gameplay that number is surely not that high. Does anybody actually know what the number of polygons during gameplay is? Just curious.
REmake for Nintendo GC had 25k poly characters. so its not really a big leap
25k polys with pre renders background vs 100k polys at this technical level is a huge leap
Predictions for end of 2014 HW sales:
PS4: 17m XB1: 10m WiiU: 10m Vita: 10m
| EEJLND said: 100k polygons are very impressive and you definitely see that. What makes it even more impressive is that cinematic graphics = gameplay graphics, and this also enables these smooth transitions between cinematics and gameplay. Those 85k from the main character in Ryse are from cinematics which are pre-rendered. And during gameplay that number is surely not that high. Does anybody actually know what the number of polygons during gameplay is? Just curious. |
I think it was in-engine as they said with the order.

| supernihilist said: REmake for Nintendo GC had 25k poly characters. so its not really a big leap |
You're kidding, right?
REmake had most of its polygons budget on characters alone, since most other parts of the game were pre-rendered images... The Order is made entirely of polygonal graphics. ¬_¬