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EEJLND said:
100k polygons are very impressive and you definitely see that. What makes it even more impressive is that cinematic graphics = gameplay graphics, and this also enables these smooth transitions between cinematics and gameplay.

Those 85k from the main character in Ryse are from cinematics which are pre-rendered. And during gameplay that number is surely not that high. Does anybody actually know what the number of polygons during gameplay is? Just curious.


I think it was in-engine as they said with the order.