walsufnir on 21 February 2014
| EEJLND said: 100k polygons are very impressive and you definitely see that. What makes it even more impressive is that cinematic graphics = gameplay graphics, and this also enables these smooth transitions between cinematics and gameplay. Those 85k from the main character in Ryse are from cinematics which are pre-rendered. And during gameplay that number is surely not that high. Does anybody actually know what the number of polygons during gameplay is? Just curious. |
I think it was in-engine as they said with the order.








