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Forums - Nintendo Discussion - Should Nintendo offer an optional WiiU SKU without the Gamepad?

 

Should Nintendo offer a WiiU SKU without the Gamepad?

Yes, their best option at this point. 164 47.13%
 
No, the negatives outweigh the cheaper price. 183 52.59%
 
Total:347

I think the Gamepad should have been an Accessory that came with Nintendo Land or ZombiU. I think after those two launch titles only Game & Wario used it in an essential way.

That is 3 games total since Wii U launched (eShop titles included) that use the Gamepad in an essential way. I equate the Gamepad to the Kinect which also doesn't have much example of essential use in games.

I think any Accessory that is not essential for wide variety of gaming uses should be designed to be optional. Nintendo and Microsoft are both wrong to have forced the inclusion. It is the wrong thinking that if many people have your accessory that somehow developers will get more comfortable and ambitious about developing fresh game designs and AAA games that use that new accessory.

It is not even just about the cost, it also makes the product less attractive to the comfortably core gamer. I think they worry about gimmick controls tacked on to their core games ruining the fun of those games or just shallow shovel-ware like the Wii got tons and tons of.

Bottom line: Core gamers don't like gimmick stuff because that stuff tends to collect a lot of dust aside from the few games that make essential use of that gimmick.



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Dr.Henry_Killinger said:
The problem with using arbitrary filters to define what constitutes games that it is both subjective and changing goalposts from the initial claim.
For example, what if some one only likes mech simulators?
Playstation has Armored Core.
X and TitanFall unfortunately aren't mech simulators, they are more like games with mechs.


So basically what that overly complicated metaphor that didn't help explain your point means is that using generalizations creates a vague opinion which is probably going to be misunderstood and argued against very easily?  

The problem with that argument is that I would have to restate all of that in an enormous wall of words which would probably be ignored instead.  

I stand by my generalizations, the reason people are getting confused is because they are being offended by what my generalizations say so instead of taking them in a broad sense like they should, they nitpick over the tiniest flaw in those generalizations.  There are always exceptions to every rule, and maybe the rule is only really effective in certain areas, but as long as you understand where the speaker is coming from, you shouldn't have to be offended by it. 



archbrix said:
Dr.EisDrachenJaeger said:

Deus Ex? ZombiU? Nintendo said they'd reveal more of these games at E3. They also have NFC games. and Gamepad is ace for the Virtual console.

Zelda and Metroid should use the gamepad alot.

Read my edit I go full in depth

I just read your edit and you're wrong in your assumption that I lack imagination regarding the Gamepad's potential.  I've thought of things like this since the WiiU was announced.  The problem is that Nintendo doesn't seem to have so far.

As I've already mentioned I see great potential for what the Gamepad offers but again, most of the things you bring up are enhancements to games instead of ideas built around its features.  I want that too, but I'm talking software that demonstrates the GP the way Wii Sports did for the Wiimote.

As far as E3, I'll gladly retract my idea of separating the Gamepad IF Nintendo does indeed show reasons why I should.  Mario Kart track editor?  Great.  X menu control?  Already though of that myself.  I hope they do, but the idea that Nintendo launched the Gamepad as their new big idea with Nintendoland as a their flagship title doesn't exactly bode well for a potential waterfall of ideas.

Nah man.X  plays like a real time version of Chrono trigger so how the game controls would go much farther than that. and like I said A TLS game would make excellent use of the two screen dynamic

Nintendo did the same thing with WiiSports. We saw the turnover period for that one(wii remote) The problem? NIntendoLand is very very multiplayer focused

But yeah Nintendo should make NFC and gamepad IP's



oniyide said:
Dr.Henry_Killinger said:
oniyide said:

my point is that people dont really care for the gamepad ANYWAY. sales backs that up. The previous gen specs doesnt help but that isnt even WIi Us biggest problem. Hell its at the bottom of the pole in terms fo problems.

I don't know if the sales are conclusive of the GamePad being extraneous.

Dropping the Gamepad would be detrimental as it would further the misconception that its a peripheral for the Wii. Sure it lowers price for the consumer, but considering the PS4 sales, price isn't whats holding the Wii U back.

IMO its simply marketting. 

Casual popularity is difficult, but it becomes impossible if the casuals don't know about it.

So you are saying sales are bad because it wasnt marketed? it was marketed all holiday and it still got trounced. Im saying its not selling because people dont care about it. YOu think people dont know what it is? Sure they do. The system has been in Gamestops, Targets, Best Buys, Wal marts, just about every major retailer from day one. But people dont care. I think its main problem is is nobody takes it seriously. Not as a gaming machine anyway.

Actually, its the initial marketing and the subsequent follow up that counts, now the system is in a quagmire of negativity and that takes a while to come out off. People are holding out on the WiiU.



But...... watching porn on the GamePad is the best thing about the Wii U so far! :(



                
       ---Member of the official Squeezol Fanclub---

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cusman said:
I think the Gamepad should have been an Accessory that came with Nintendo Land or ZombiU. I think after those two launch titles only Game & Wario used it in an essential way.

That is 3 games total since Wii U launched (eShop titles included) that use the Gamepad in an essential way. I equate the Gamepad to the Kinect which also doesn't have much example of essential use in games.

I think any Accessory that is not essential for wide variety of gaming uses should be designed to be optional. Nintendo and Microsoft are both wrong to have forced the inclusion. It is the wrong thinking that if many people have your accessory that somehow developers will get more comfortable and ambitious about developing fresh game designs and AAA games that use that new accessory.

It is not even just about the cost, it also makes the product less attractive to the comfortably core gamer. I think they worry about gimmick controls tacked on to their core games ruining the fun of those games or just shallow shovel-ware like the Wii got tons and tons of.

Bottom line: Core gamers don't like gimmick stuff because that stuff tends to collect a lot of dust aside from the few games that make essential use of that gimmick.

The gamepad isnt a gimmick though. It allows the designers to design games differently, there are gimmicky manners to do this and there are not so gimmicky ways of doing it.

For instance. Compare Uncharted on the Vita to Tearaway, Tearaway perfectly blends the VIta's hardware concept and the gameplay into an enrapturing experience. Uncharted and AC Liberation however are just gimmicky crap tech demos with clunky gameplay and full of imprecision. Its just a glorified showcase of what the system can do.

IMO Wii Sports was like that. But people played the shit outta it  because it was fun and motion controls were a huge marketing novelty that is easily understood.

You see PS4? Its easily understood. Only people holding out on it are holding out for content.

With WiiU people are holding out for content and are not yet sold on its concept in entirety. That is NIntendo's problem



nintendo just have to make ONE game that realy shows what the gamepad can do...



yes, Id buy one, it'd also be cheaper



That would effectively strip the console of credibility. That's the huge problem for Nintendo; the Gamepad is by far the biggest problem in the whole image of the console and alienates rather than entices, it comes off as a strange and cheap knock-off of a proper tablet, but they can't simply scrap it since it is such an integral part of the whole setup.
It's a classic "damned if you do, damned if you don't" scenario.
The whole console lacks aim and most of that can be blamed on the Gamepad.

My answer is; no, there would be no point in it, it could end up making the machine even less appealing and be likened to the other two and being found a weak and unsupported alternative; it would have literally zero purchasing incentive besides the ones who hunt madly for Nintendo 1st party games.



PS3 aint reaching that 5 million sales goal buddy^