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Forums - Gaming - Bayonetta 2 will perform better than Ryse, God of War, etc.

 

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JoeTheBro said:
MikeRox said:


It wouldn't. 480p at 60fps would look and play better than 1080p at 30fps.

Frame rate is VERY important in games of this genre.


It may play better, but no way would it look better.

Also why is fr so important? As long as the input delay is low, it's essentially the same game 30 or 60.


It's been proven that some humans can detect lapses in overall visual and gameplay smoothness up to 50 fps. Bayonetta banks on providing the smoothest concievable hack-and-slash experience available.

Although, I believe it truly comes down to individual preference. My mother can get headaches and nausea from watching certain 60 fps games. I'm the opposite - I get frustrated with anything that doesn't at least hit a solid 30, and I'm rather sensitive to fluxuations in framerate.



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well... it seems promising, for sure. I do think it will perform better than Ryse, which has, in my opinion, kind of boring combat design.



F0X said:
JoeTheBro said:


It may play better, but no way would it look better.

Also why is fr so important? As long as the input delay is low, it's essentially the same game 30 or 60.


It's been proven that some humans can detect lapses in overall visual and gameplay smoothness up to 50 fps. Bayonetta banks on providing the smoothest concievable hack-and-slash experience available.

Although, I believe it truly comes down to individual preference. My mother can get headaches and nausea from watching certain 60 fps games. I'm the opposite - I get frustrated with anything that doesn't at least hit a solid 30, and I'm rather sensitive to fluxuations in framerate.


I agree that 60fps is better visually. I just think it's effects on gameplay are overrated.



A game like GOW doesn't need to be 60, and it is above 30. I believe it was around 45 or so (though I could be wrong, but it is above 30).

DmC was 30 on consoles due to the dynamic environment, but on PC it is 60. Games like DMC, Bayo and NG should be 60 due to the high combat speed, but I don't find GOW needs it.



JoeTheBro said:
F0X said:
JoeTheBro said:


It may play better, but no way would it look better.

Also why is fr so important? As long as the input delay is low, it's essentially the same game 30 or 60.


It's been proven that some humans can detect lapses in overall visual and gameplay smoothness up to 50 fps. Bayonetta banks on providing the smoothest concievable hack-and-slash experience available.

Although, I believe it truly comes down to individual preference. My mother can get headaches and nausea from watching certain 60 fps games. I'm the opposite - I get frustrated with anything that doesn't at least hit a solid 30, and I'm rather sensitive to fluxuations in framerate.


I agree that 60fps is better visually. I just think it's effects on gameplay are overrated.


Perhaps. In a competitive shooter or fighting game, a few extra milliseconds can make a difference. Yet, while Bayonetta may be faster-paced than most games in its genre, the framerate contributes more to the hyperbolic visual style of the game than the gameplay itself.

60 fps certainly wouldn't make that much sense for Ryse, seeing how its combat system works. Now, if it could just maintain a solid 30 fps, I would probably cease to whine about Crytek putting visuals over playability. God of War is iffy for me, because GoWIII fluxuates betweeen 30 and 40 fps, which annoys me a bit, but taking combat design into account, it's playable. Ascension feels significantly worse.



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JoeFlex said:
A game like GOW doesn't need to be 60, and it is above 30. I believe it was around 45 or so (though I could be wrong, but it is above 30).

DmC was 30 on consoles due to the dynamic environment, but on PC it is 60. Games like DMC, Bayo and NG should be 60 due to the high combat speed, but I don't find GOW needs it.


I think 45 fps was targeted. Possibly the maximum fps in GoWIII. But really, it hovers between 30-40 fps most of the time. I probably wouldn't have much of an issue with it if it was locked at 35 fps or something.



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I guess it can get to 1 million, which is pretty amazing.



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F0X said:
Augen said:
I would guess so given the graphically fidelity at development start was 360 level so going to the Wii U means refinement and honing things such as frame rate. It looks good, but enjoy one games doesn't mean I no longer enjoy something like God of War.


Fair enough. Although I'd like to see people stop comparing GoW to Bayonetta considering how different they actually are, especially in terms of gameplay focus.

You've got to know by now that people compare God of War to everything, despite God of War hardly being as good as most of these stylish action games. 

Anyways. the 60fps argument isn't really true.  60fps is nice, but just as FPS titles can play well running at 30fps, so can the stylish action genre.  DmC Devil May Cry at 30fps is just as combo focused if not more so than any DMC title and running at 30fps doesn't hurt it. 

F0X said:


It's been proven that some humans can detect lapses in overall visual and gameplay smoothness up to 50 fps. Bayonetta banks on providing the smoothest concievable hack-and-slash experience available.

Although, I believe it truly comes down to individual preference. My mother can get headaches and nausea from watching certain 60 fps games. I'm the opposite - I get frustrated with anything that doesn't at least hit a solid 30, and I'm rather sensitive to fluxuations in framerate.

I'm the same.  60fps is better and I can notice the difference between 30fps and 60fps, but in a game that's not an FPS it's less noticeable because the character animations are only what you can see normally as the camera itself barely changes.  Button presses though it's harder to notice, but 60fps is 1/60, 30fps is 2/60.  With 30fps you have one frame that is longer than the two seperate 60fps frames which technically make it easier for this style of game running at 30fps.



kupomogli said:
F0X said:
Augen said:
I would guess so given the graphically fidelity at development start was 360 level so going to the Wii U means refinement and honing things such as frame rate. It looks good, but enjoy one games doesn't mean I no longer enjoy something like God of War.


Fair enough. Although I'd like to see people stop comparing GoW to Bayonetta considering how different they actually are, especially in terms of gameplay focus.

You've got to know by now that people compare God of War to everything, despite God of War hardly being as good as most of these stylish action games. 

Anyways. the 60fps argument isn't really true.  60fps is nice, but just as FPS titles can play well running at 30fps, so can the stylish action genre.  DmC Devil May Cry at 30fps is just as combo focused if not more so than any DMC title and running at 30fps doesn't hurt it. 


Indeed, the 60 fps argument doesn't hold much water from a purely gameplay-centric perspective.

Although when using it, I can get people to admit that God of War and Bayonetta comparisons aren't exactly logical.



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F0X said:
JoeFlex said:
A game like GOW doesn't need to be 60, and it is above 30. I believe it was around 45 or so (though I could be wrong, but it is above 30).

DmC was 30 on consoles due to the dynamic environment, but on PC it is 60. Games like DMC, Bayo and NG should be 60 due to the high combat speed, but I don't find GOW needs it.


I think 45 fps was targeted. Possibly the maximum fps in GoWIII. But really, it hovers between 30-40 fps most of the time. I probably wouldn't have much of an issue with it if it was locked at 35 fps or something.

Locked at some point in that range would be ideal for me as well, but given the combat set up for GOW, I don't find it needs to be 60. I prefer the eye candy there. I was disappointed DmC was 30 ish (not even locked) on consoles. Great story telling, but only "okay" combat, and it being sub 30 didn't help.

Without a doubt, Bayo 2 will be my preferred hack and slash game for quite some time - solely based on combat (none of the story fluff). I'm keeping my eye on Itagaki with Devil's Third though. I don't even know what form that game will take.