JoeTheBro said:
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Perhaps. In a competitive shooter or fighting game, a few extra milliseconds can make a difference. Yet, while Bayonetta may be faster-paced than most games in its genre, the framerate contributes more to the hyperbolic visual style of the game than the gameplay itself.
60 fps certainly wouldn't make that much sense for Ryse, seeing how its combat system works. Now, if it could just maintain a solid 30 fps, I would probably cease to whine about Crytek putting visuals over playability. God of War is iffy for me, because GoWIII fluxuates betweeen 30 and 40 fps, which annoys me a bit, but taking combat design into account, it's playable. Ascension feels significantly worse.
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