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Forums - Sony - The Order 1886 will run at 1080p@30fps

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Darkjolly said:
I don't know why, but I feel like this game will be an utter dissapointment


Then it's not just me lol I hope it's good, but so far nothing special. To be fair, not much was shown.



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Mr Puggsly said:
DeadBigfoot21 said:

It is but not as much as some users in here are claiming. 


According to some users its a bigger disparity than Original Xbox and PS2. :-p


It's not bigger, it's a comparable disparity.

But i guess Xbox was not so powerful because some PC could do better, but it's weird, at this time, nobody was hiding behind PCs to make forget the disparity between 2 consoles :/

 

 

anyway, in that case, i dont see the problem, 1080p/30fps is acceptable for a true next gen game and hey, it's not like it was available in a  better version  on an other platform 100$ cheaper



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

small44 said:
I never feel a difference between a game runing on 30fps and 60fps

It does depend quite a bit on how fast the game is. Every time there's fast movement, there's a good change you'll notice the difference if you know what to look out for. Also, 60 FPS feels much more responsive, in fast games it's pretty hard to not notice the difference in responsivity.



Raven722 said:
Trunkin said:

Well, the differences in the systems seem pretty clear cut to me. From the into that's been revealed, they both use PC architecture, and their specs are basically identical, but the ps4 has gddr5 RAM and a superior GPU. We also know that BF4(and most games, really) is largely GPU reliant, at least on PC. Based on that info, its safe to assume that the performance differences we see with BF4 at the very least are thanks to the PS4's GPU and RAM advantage, right? You say that games will become even more GPU dependant in the future, but what is it that you base this assumption on? Exactly what kind of games are going to showcase this gap increase? Physics heavy? Open world?

As for Dev tools/ working environment, it's hard to know much. Going back to the bf4 example, though, I think based on the issues the game had, it was probably rushed, developed with early hardware and immature Dev tools. That affects both consoles, though, and ( based on rumors , yes) the One's tools were apparently less mature than the ps4's anyway.


The difference in hardware on paper is the clear cut part. Games are not created equal. Some games require more of the CPU. Some require more of the GPU. Some games need a lot of RAM and others don't. As the GPU of the PS4 is obviously better, any games that make more use of it will show larger differences on the PS4. These differences will not be linear. They will be exponential. Not significantly so but exponential nonetheless.

Note how PS3 and 360 multiplatform games were largely even for the first few years. Heck, some games ran better on the 360. As time went on it was noted that PS3 multiplatform games were popping up that were running better. Games like Dragon Age: Origins for example. So why did these games go from being pretty much even to having some noticeable differences even if they weren't night and day? If it's linear then it should not have happened that way but it did. That means that as time went on the hardware in the 360 struggled to keep up with certain multiplatform games, especially as developers started figuring out ways to make the PS3 hardware work better than they did early on.

No one has tapped these machines yet and it's obvious that the ceiling is higher for the PS4 so as developers dig in you'll notice the difference grow. Will it be by such a margin that the X1 looks like a joke? No. Not at all. X1 multiplatform games will be competitive in the performance and/or looks department for the entirety of the generation. They will just not be as good. Some games will be a lot closer. Games that don't put as much emphasis on the GPU. The reason I say the GPU will become more important over time is because the CPUs of both of these consoles are nothing impressive besides the number of cores they have. The GPU is the biggest difference between these machines so as the CPUs get loaded down they will have to make use of the GPU to offset.

So basically, the higher performance ceiling of the PS4 coupled with the fact that this performance ceiling is based on components that are a mixture of even and superior to the X1 while developers find ways to get more out of what they have in front of them makes it likely that at some point the gap will grow and not simply remain equal. 

Well, I don't know what else to say. :) You're the first person I've seen answer this question so eloquently(and politely, if I might add), and you do make a good point. I look forward to seeing if things play out as you expect.



Trunkin said:
Raven722 said:
Trunkin said:

Well, the differences in the systems seem pretty clear cut to me. From the into that's been revealed, they both use PC architecture, and their specs are basically identical, but the ps4 has gddr5 RAM and a superior GPU. We also know that BF4(and most games, really) is largely GPU reliant, at least on PC. Based on that info, its safe to assume that the performance differences we see with BF4 at the very least are thanks to the PS4's GPU and RAM advantage, right? You say that games will become even more GPU dependant in the future, but what is it that you base this assumption on? Exactly what kind of games are going to showcase this gap increase? Physics heavy? Open world?

As for Dev tools/ working environment, it's hard to know much. Going back to the bf4 example, though, I think based on the issues the game had, it was probably rushed, developed with early hardware and immature Dev tools. That affects both consoles, though, and ( based on rumors , yes) the One's tools were apparently less mature than the ps4's anyway.


The difference in hardware on paper is the clear cut part. Games are not created equal. Some games require more of the CPU. Some require more of the GPU. Some games need a lot of RAM and others don't. As the GPU of the PS4 is obviously better, any games that make more use of it will show larger differences on the PS4. These differences will not be linear. They will be exponential. Not significantly so but exponential nonetheless.

Note how PS3 and 360 multiplatform games were largely even for the first few years. Heck, some games ran better on the 360. As time went on it was noted that PS3 multiplatform games were popping up that were running better. Games like Dragon Age: Origins for example. So why did these games go from being pretty much even to having some noticeable differences even if they weren't night and day? If it's linear then it should not have happened that way but it did. That means that as time went on the hardware in the 360 struggled to keep up with certain multiplatform games, especially as developers started figuring out ways to make the PS3 hardware work better than they did early on.

No one has tapped these machines yet and it's obvious that the ceiling is higher for the PS4 so as developers dig in you'll notice the difference grow. Will it be by such a margin that the X1 looks like a joke? No. Not at all. X1 multiplatform games will be competitive in the performance and/or looks department for the entirety of the generation. They will just not be as good. Some games will be a lot closer. Games that don't put as much emphasis on the GPU. The reason I say the GPU will become more important over time is because the CPUs of both of these consoles are nothing impressive besides the number of cores they have. The GPU is the biggest difference between these machines so as the CPUs get loaded down they will have to make use of the GPU to offset.

So basically, the higher performance ceiling of the PS4 coupled with the fact that this performance ceiling is based on components that are a mixture of even and superior to the X1 while developers find ways to get more out of what they have in front of them makes it likely that at some point the gap will grow and not simply remain equal. 

Well, I don't know what else to say. :) You're the first person I've seen answer this question so eloquently(and politely, if I might add), and you do make a good point. I look forward to seeing if things play out as you expect.


They may, they may not. I could end up looking silly in the end but it's all good. Thank you for the kind words. :]



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Hhhmmm...I understand the reasoning and I imagine it's quite a resource heavy game, but I would have liked to see 60 fps.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

Shinobi-san said:
Mr Puggsly said:


According to some users its a bigger disparity than Original Xbox and PS2. :-p


The gap isnt bigger. Buts its the most fitting historical comparison imo.

Not really, PS2 simply couldn't produce graphics at par with Xbox exclusives because it lacked many capabilities the Xbox had.

PS4 and X1 are doing graphics that look the same, but PS4 has the performence edge so its doing higher resolutions or frame rates.

I think the best comparison would be Dreamcast and PS2.



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I don't get it, even in windowed mode on my PC 720p is so tiny compared to my native 1080p but people on the internet "can't see a difference". Weird.



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine

BasilZero said:
Sad it isnt 60 FPS - I kinda got spoiled on that ever since I became a PC gamer but eh, as long as it is fluid and doesnt drop down to 20 or below ~__~.



Story telling cinematic action/adventure game doesn't need 60FPS and will not be good if its.



GAMING is not about spending hours to pass/waste our time just for fun,

its a Feeling/Experience about a VIRTUAL WORLD we can never be in real, and realizing some of our dreams (also creating new ones).

So, Feel Emotions, Experience Adventure/Action, Challenge Game, Solve puzzles and Have fun.

PlayStation is about all-round "New experiences" using new IP's to provide great diversity for everyone.

Xbox is always about Online and Shooting.

Nintendo is always about Fun games and milking IP's.

BasilZero said:
biglittlesps said:
BasilZero said:
Sad it isnt 60 FPS - I kinda got spoiled on that ever since I became a PC gamer but eh, as long as it is fluid and doesnt drop down to 20 or below ~__~.



Story telling cinematic action/adventure game doesn't need 60FPS and will not be good if its.


:O

The Order 1886 is gonna be one of those games? I thought it would like a action or FPS/TPS T__T.

No, its not generic FPS/TPS. They focus more on story telling with action mechanics using Uncharted like cinematics(even better one). This is more of an experience with only single player and not for fun with guns because every mission has unique weapons for the situation and needs for the story.



GAMING is not about spending hours to pass/waste our time just for fun,

its a Feeling/Experience about a VIRTUAL WORLD we can never be in real, and realizing some of our dreams (also creating new ones).

So, Feel Emotions, Experience Adventure/Action, Challenge Game, Solve puzzles and Have fun.

PlayStation is about all-round "New experiences" using new IP's to provide great diversity for everyone.

Xbox is always about Online and Shooting.

Nintendo is always about Fun games and milking IP's.