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Forums - Sony - Sony Insider Thuway: The Power Gap Between X1/PS4" will increase with The Order:1886

Aerys said:
dane007 said:
Aerys said:

dane007 : Ryse doesnt use cry engine physic, not at all, nothing can be destroyed except pre rendered stuff, Ryse only uses Cry engine graphic

 

Digital Foundry: Can we expect to see any new CE3 features in Ryse that we've not seen before in the Crysis games?

Cevat Yerli: We have many new features in Ryse. On the rendering side the main focus was on moving to more physically-based paradigms but we have a lot of improvements for animation and physics as well. For example, all the cloth and armour parts are moving dynamically but we can also pre-bake complex simulations now and replay them in real-time.

http://www.neogaf.com/forum/showthread.php?p=83981723 their presentation . the use of physics from their engine

So i'm right, except the armor/cloth, everything is pre rendered and not realistic dynamic physic.

In The Order, it's not just the clothes that are moving dynamically( but here soft body physic, much more deep and realistic physic), it's each material reacting exactly like in the reality.

 

 

+ how can you trust someone lying to you ? http://i.imgur.com/hsgU48L.png " no change " Lol, we did know they changed the model

it says but we can also pre-bake complex simulations now and replay them in real-time. .   he never said he will do that in ryse. its a posibility  to do in thew cryengine. the change from 150k model to 85k model was a good thing. the final product showedd graphics that were significantly better then the one shown at E 3. He said that game was never 1080p at e3. was the same resolution.just the numbeer number of polygons got reduced to allow for other better effects to be applied. 85k for a character is good enough when kzsf is just 40k



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tuscaniman99 said:
Lawlight said:
dane007 said:
tuscaniman99 said:
ethomaz said:

tuscaniman99 said:

No upscale but it isn't native 1080p and RAD admitted if it was native 1080p they would have to use a lesser form of AA, most likely FXAA. I have no doubt the game looks good but I don't expect it to look much better than Ryse, which had extremely clean IQ.

RAD said that 4xMSAA in 1920x800p was more demanding than 1080p with noAA... so I'm sure they can for example have 1080p with 2xMSAA.

Yeah... I expect it to look way better Killzone SF... so Ryse won't be close.

Ryse arguably looks better than Killzone.


Agreed. For me having both games,, i would say that Killzone has bettre environment  graphics while Ryse has better character models, aniamtion  and particle effects then Killzone. In saying taht both games are best looking next gen games so far.


Ryse is a very limited game though. Much smaller environments. Less than 70% of the pixels that KZ:SF has. Framerate is between 26-28 compared to KZ:SF's 30-40.

Enough of the technical aspect crap. I can play COD on my PC with technical specs that destroy every PS4 exclusive but that doesn't mean it looks better. Ryse looks as good as Killzone and arguably better. I don't care about the technical aspects.

No, it doesn't.



Hynad said:
Fusioncode said:
DJEVOLVE said:
And will shrink with HALO 5

Halo has never been a graphical showcase. Maybe Gears 4 could do it. 


Halo 4 was a graphical showcase. According to Digital Foundry. So there's no point denying it.

That being said, the 360 and PS3 were much closer in power than the PS4 and XBO. So I really don't see how anyone could believe the XBO will be able to match or nearly match the PS4 down the road. Most people who believe that are in denial. The gap is already noticeable right now, with games that are not believed to be hard to pull off, like Tomb Raider DE...

Even though a great artstyle and a focus on stability can achieve a lot when eye candies are concerned, as far as technical prowess are concerned, the PS4 will have the edge all gen long. There's no denying this. 

But end of gen PS3 and 360 games already looked great. So I don't see what the problem is here, for any fans of either consoles. Games will consistently look better on the PS4. But there will be great looking games for the XBO too. Ryse looks good, even if it's a bore fest. And really... The comparison with the Batman Arkham series is retarded at best. That series' gameplay doesn't revolve around a battle system only, unlike Ryse. -__-

aLOT OF PEOPLE CALL IT A BOREFAST MAINLY FOR ITS FIGHTING MECHANIC.. its meant o be hack and slash so i do not know wat are people are expecting. on top its based in the romans ,, surely on the settings alone it would be supid to add platforming elements like that found in GOW series. 



Lawlight said:
tuscaniman99 said:
Lawlight said:
dane007 said:
tuscaniman99 said:
ethomaz said:

tuscaniman99 said:

No upscale but it isn't native 1080p and RAD admitted if it was native 1080p they would have to use a lesser form of AA, most likely FXAA. I have no doubt the game looks good but I don't expect it to look much better than Ryse, which had extremely clean IQ.

RAD said that 4xMSAA in 1920x800p was more demanding than 1080p with noAA... so I'm sure they can for example have 1080p with 2xMSAA.

Yeah... I expect it to look way better Killzone SF... so Ryse won't be close.

Ryse arguably looks better than Killzone.


Agreed. For me having both games,, i would say that Killzone has bettre environment  graphics while Ryse has better character models, aniamtion  and particle effects then Killzone. In saying taht both games are best looking next gen games so far.


Ryse is a very limited game though. Much smaller environments. Less than 70% of the pixels that KZ:SF has. Framerate is between 26-28 compared to KZ:SF's 30-40.

Enough of the technical aspect crap. I can play COD on my PC with technical specs that destroy every PS4 exclusive but that doesn't mean it looks better. Ryse looks as good as Killzone and arguably better. I don't care about the technical aspects.

No, it doesn't.

Well ryse being a contender in the graphics category for dice awards says something which is better looking right? as thats one of important awards show.



and he didnt say he would use other than pre-bake simulations, so, if you think clearly, you know why he said that.

But why are you denying a fact ? There is no dynamic physic on the environement in Ryse, that's it, i dont see how you can deny this if you played the game, or maybe you dont know what is dynamic physic. Then play Crysis on PC, you'll understand.

That was a good change to gain performance yes but that doesnt change the fact he lied about this and about the " Full HD experience "

Yes K: Shadow Fall is 40k for 1 model, but you can have 24 models in game against you ( and not just clones in the back ground but real models), so i let you do the math to understand polycount in Shadow Fall > Polycount in Ryse ( and that's without even talking about other technical aspects putting K:SF ahead )



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

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Listen. 1080p 60fpg is great, but not if I'm going to get choppy screen skipping frames.



Aerys said:

and he didnt say he would use other than pre-bake simulations, so, if you think clearly, you know why he said that.

But why are you denying a fact ? There is no dynamic physic on the environement in Ryse, that's it, i dont see how you can deny this if you played the game, or maybe you dont know what is dynamic physic. Then play Crysis on PC, you'll understand.

That was a good change to gain performance yes but that doesnt change the fact he lied about this and about the " Full HD experience "

Yes K: Shadow Fall is 40k for 1 model, but you can have 21 models in game against you ( and not just clones in the back ground but real models), so i let you do the math to understand polycount in Shadow Fall > Polycount in Ryse

every character model are equal  in detail. so every character model is 85k in detail with all the joint in them. he enver said teh game was native 1080p lol.

from digital foundry of the game : In the case of Ryse it appears that Crytek is applying its own scaling algorithms internally, seemingly bypassing the sub-optimal scaling process. Most likely, as far as the Xbox One is concerned, the game is rendering at 1080p even though the component image is assuredly 1600x900. That would certainly clarify some of the confusion around Cevat Yerli's comments earlier this year. The amount of control available to developers utilising a lower-resolution framebuffer is unclear but Ryse suggests that it is possible to work around the unpleasant effects of the hardware scaler. i think you got conused on what he said. the game was never 1080 native to startw ith .. not even back at e3.obviously you can hvae full range of physics found in a  ethusiast level pc. not even the ps4 would have those physiscs. Plus teh settings don't allow for massive tower destructiosn like that found in bf4. it s common sense really. Lol  i never accounted 21 killzone  ai  shooting at me all at one go.. but i hav e expereinced at least 6 or even more  ai  of ryse on one screeen



dane007 said:
Aerys said:

and he didnt say he would use other than pre-bake simulations, so, if you think clearly, you know why he said that.

But why are you denying a fact ? There is no dynamic physic on the environement in Ryse, that's it, i dont see how you can deny this if you played the game, or maybe you dont know what is dynamic physic. Then play Crysis on PC, you'll understand.

That was a good change to gain performance yes but that doesnt change the fact he lied about this and about the " Full HD experience "

Yes K: Shadow Fall is 40k for 1 model, but you can have 21 models in game against you ( and not just clones in the back ground but real models), so i let you do the math to understand polycount in Shadow Fall > Polycount in Ryse

every character model are equal  in detail. so every character model is 85k in detail with all the joint in them. he enver said teh game was native 1080p lol.

from digital foundry of the game : In the case of Ryse it appears that Crytek is applying its own scaling algorithms internally, seemingly bypassing the sub-optimal scaling process. Most likely, as far as the Xbox One is concerned, the game is rendering at 1080p even though the component image is assuredly 1600x900. That would certainly clarify some of the confusion around Cevat Yerli's comments earlier this year. The amount of control available to developers utilising a lower-resolution framebuffer is unclear but Ryse suggests that it is possible to work around the unpleasant effects of the hardware scaler. i think you got conused on what he said. the game was never 1080 native to startw ith .. not even back at e3.obviously you can hvae full range of physics found in a  ethusiast level pc. not even the ps4 would have those physiscs. Plus teh settings don't allow for massive tower destructiosn like that found in bf4. it s common sense really. Lol  i never accounted 21 killzone  ai  shooting at me all at one go.. but i hav e expereinced at least 6 or even more  ai  of ryse on one screeen


No, myself, i'm not confused sorry, he lied saying " FULL HD " trying to confuse customers, full HD is 1080P, the game is not 1080p, so he lied, fact.

 

+ i would like a source saying this " every character model are equal  in detail. so every character model is 85k in detail with all the joint in them. " , they neved said that, http://gearnuke.com/ryse-downgrade-officially-confirmed-crytek-ceo/ , only talk about marius,  and you clearly see in game than other models are nowhere as good as the main character.



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

ethomaz said:

dane007 said:

 please provide links that specifically says those figures for both ryse and killzone? At least it was nominated at the dice awards. Killzone was not even mentioned on the list. that says it all. sadly have no idea how tlou could win the graphics award when games like ryse and ac4 surpasses it by a mile.

Are you being serious?

Ryse: 1600 x 900 x 30

Killzone: 1920 1080 x 40 (or whatever avg. framerate you believe)

Pure math...

TLOU is more technically advanced than both games you cited and more demanding too.

TLOU: 1280 x 720 x 60 = 55,296,000

You have no idea how is easy to a GPU run a game in 900p@30fps... a 720p@60fps game is more demanding than Ryse to GPU.

PS. It is like the other thread... you have no idea what you are talking about... not a personal attack just saying.

Edited - TLOU runs at 30fps... bad choice of example


So if the last of us actually did run at 60 fps(which you corrected yourself already), by saying it's more gpu demanding, are you actually implying that that game has better graphics than ryse? And by extension, the x1 wouldn't be able to push that game as good as the ps3 did? Or that the ps3 can push more pixels? Any one of those is just utter nonsense, and you should just stop, I'm embarrassed that you would even imply any of those things... The last of us was one hell of a game, looked good too. But to even use it in a comparison with ryse, graphically, is just one of the most horrible comparisons you could have come up with... You say ryse has small environments?( I think you said that in one of your posts ), the last of us has some bite sized environments, so again, bad comparison.... Stick with comparing x1 games with a machine that can actually out do it... Because there is no ps3 game in existence to compare to x1 graphics.



Aerys said:
dane007 said:
Aerys said:

and he didnt say he would use other than pre-bake simulations, so, if you think clearly, you know why he said that.

But why are you denying a fact ? There is no dynamic physic on the environement in Ryse, that's it, i dont see how you can deny this if you played the game, or maybe you dont know what is dynamic physic. Then play Crysis on PC, you'll understand.

That was a good change to gain performance yes but that doesnt change the fact he lied about this and about the " Full HD experience "

Yes K: Shadow Fall is 40k for 1 model, but you can have 21 models in game against you ( and not just clones in the back ground but real models), so i let you do the math to understand polycount in Shadow Fall > Polycount in Ryse

every character model are equal  in detail. so every character model is 85k in detail with all the joint in them. he enver said teh game was native 1080p lol.

from digital foundry of the game : In the case of Ryse it appears that Crytek is applying its own scaling algorithms internally, seemingly bypassing the sub-optimal scaling process. Most likely, as far as the Xbox One is concerned, the game is rendering at 1080p even though the component image is assuredly 1600x900. That would certainly clarify some of the confusion around Cevat Yerli's comments earlier this year. The amount of control available to developers utilising a lower-resolution framebuffer is unclear but Ryse suggests that it is possible to work around the unpleasant effects of the hardware scaler. i think you got conused on what he said. the game was never 1080 native to startw ith .. not even back at e3.obviously you can hvae full range of physics found in a  ethusiast level pc. not even the ps4 would have those physiscs. Plus teh settings don't allow for massive tower destructiosn like that found in bf4. it s common sense really. Lol  i never accounted 21 killzone  ai  shooting at me all at one go.. but i hav e expereinced at least 6 or even more  ai  of ryse on one screeen


No, myself, i'm not confused sorry, he lied saying " FULL HD " trying to confuse customers, full HD is 1080P, the game is not 1080p, so he lied, fact.

 

+ i would like a source saying this " every character model are equal  in detail. so every character model is 85k in detail with all the joint in them. " , they neved said that, http://gearnuke.com/ryse-downgrade-officially-confirmed-crytek-ceo/ , only talk about marius,  and you clearly see in game than other models are nowhere as good as the main character.

http://www.eurogamer.net/articles/digitalfoundry-vs-ryse-son-of-rome no you are comnfused as he never said its native full HD. In fact DF explains teh confusion. even cevat said that it was never 1080p nativr.


Their powerpoint slide  http://www.crytek.com/download/Ryse_ChrisEvans_Sigg.pdf In this pdf it says that all characters share teh same basic rig modules. All the main character are equally quality proving that they are same