DF compare the R7 260X (which is basically a rebranded and overclocked 7790) to the performance of next gen consoles and it actually holds up pretty well!
Link: http://www.eurogamer.net/articles/digitalfoundry-2014-r7-260x-vs-next-gen-console
My Take:
It's looking like a PC with a current mid-tier graphics card will more then hold its own if this £100 GPU is currently keeping pace with the X1 & PS4. Even in games like Metro, this £100 GPU manages to maintain approx. 30 fps. With Valve looking to improve the user friendliness of PCs and attempting to enter the living room, it's increasingly looking like even a budget built PC will be a viable platform for next-gen gaming.
See below for specific comparisons and highlights from the article:
| 1920x1080 'Value' | R7 260X 2GB | HD 7790 1GB | HD 7850 1GB | GTX 650 Ti Boost 2GB |
|---|---|---|---|---|
| BioShock Infinite, Very High | 57.3fps | 54.4fps | 66.9fps | 64.1fps |
| Tomb Raider, High, FXAA | 61.1fps | 58.5fps | 77.8fps | 78.2fps |
| Metro 2033, High, AAA | 29.5fps | 27.0fps | 40.0fps | 36.9fps |
| Metro: Last Light, High | 34.0fps | 31.6fps | 38.6fps | 36.8fps |
| Hitman: Absolution, High, 2x MSAA | 36.9fps | 35.2fps | 45.0fps | 39.8fps |
| Sleeping Dogs, Extreme | 47.9fps | 45.2fps | 54.5fps | 54.0fps |
On Battlefield 4 (superior):
... we have the GPU running Battlefield 4 at 900p - to match the PS4 release - in a direct comparison with both next-gen console versions. Graphics settings are once again left on high with v-sync engaged, and the results are striking. For dense forested areas, the PS4 does take a marginal lead, whereas the 260X lurks at 55fps and Xbox One version trails at 50fps. This all changes during battle though, where we see the £100 GPU trumping both next-gen versions during heavy open-ended gameplay culminating in a giant explosion. This brings both consoles far below the 60fps line, while the 260X only drops a few frames.
On Need for Speed: Rivals (similar):
We elect to run at full 1080p this time to match both console releases, and with lighting, reflection and effects quality pegged at ultra, plus HBAO. The only snag here is that, much like the PS4 and Xbox One versions, the PC build is locked at 30fps by default. On the plus side there isn't a single dip below this figure even with the game completely maxed out, giving us a monotone reading.
On AC4 (similar):
Here we have environment, textures, shadows and reflection settings on high, with SMAA to match post-processing on consoles, and also SSAO. Pushing god rays above the low quality setting causes regular dips to 20fps - and likewise for a bump to HBAO+ - meaning we steer clear of both to achieve a predominately 30fps refresh. At 1080p there are only occasional dips during naval warfare, but running around Abstergo Industries and the Caribbean cities goes without a single hiccup. Success!
On Call of Duty: Ghosts (inferior):
For the 260X, Ghosts defaults to low settings across the board, which isn't an encouraging start. To hit 60fps while matching the PS4's level of visuals, we push for full 1080p, with terrain detail and texture mapping at high. This sounds excessive, but it turns out that anything less gives us muddy, low resolution textures that fall far below next-gen console standards. We also enable 1x SMAA, and high ambient occlusion, but make sure dynamic fur is disabled to avoid sharp drops to 20fps.

















