| JEMC said: That's incredibly good for PC gamers (who most likely will have something better than a R7 260X), but as always there's a fly in that soup: That said, for all the advantages we found in our tests, we do notice a worrying trend in this recent slate of PC releases. Need for Speed: Rivals is capped to a console-standard 30fps, while Assassin's Creed 4 requires a lot of GPU horsepower to sustain 60fps, dropping down hard to 30fps on less capable hardware. Likewise, the PC version of Call of Duty: Ghosts is in a bit of a state, which despite several attempts to achieve parity with the console settings, was held back, seemingly due to poor optimisation. Unless developers and publishers start paying more attention to the PC version of their games, we'll still have to own cards a lot more powerful than what's inside the consoles to be able to play the same games. |
The beauty of PC though is that there's always ways of unlocking the frame-rate! Normally, it's simply a case of editing the '.ini' file (although it does depend on the engine used).








